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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Shaefer 10-01-18 07:01 AM

Thank you Berbster and Fifi, appreciate it! :up:

Now it`s fixed. Something was wonky with the cfg...:salute:

Fifi 10-01-18 07:20 AM

Oh my, didn’t know TWOS has the 21/9 ratio!

Just tried it and everything runs fine now on 2560X1440!!
But as expected, everything looks quite small too...and the texts are too small for my old eyes :haha: (message box etc)

vdr1981 10-01-18 09:34 AM

Quote:

Originally Posted by Shaefer (Post 2570880)
Thank you Berbster and Fifi, appreciate it! :up:

Now it`s fixed. Something was wonky with the cfg...:salute:

Welcome back Shaefer!:salute:

Tonci87 10-01-18 10:45 AM

Quote:

Originally Posted by fitzcarraldo (Post 2570779)
I have thermal layers after 100 mts. depth in TWoS.

Regards.

Fitzcarraldo :Kaleun_Salute:

How do you know?

starwindeu 10-01-18 09:30 PM

Cant load my last savegame
 
Hi there, for some reason when i try to load my last savegame after a few hours out of the game it comes a loading screen, then goes black, and exits to windows again. Tried restarting windows and all but no luck.

am i doing something wrong?

Fifi 10-02-18 02:38 AM

Quote:

Originally Posted by starwindeu (Post 2570992)
Hi there, for some reason when i try to load my last savegame after a few hours out of the game it comes a loading screen, then goes black, and exits to windows again. Tried restarting windows and all but no luck.

am i doing something wrong?

IMHO, if you can’t load a save without CTD, it’s because something has change somewhere.
Some of the TWOS mods can only be activated/deactivated in bunker.
Some of the TDW generic patcher patches can only be activated/deactivated in bunker.
And best is to deactivate mods in Jsgme before activating/deactivating patches in TDW patcher...

Are you sure you didn’t change something before loading your save?

THEBERBSTER 10-02-18 04:39 AM

A Warm Welcome To The Subsim Community > starwindeu
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below

Shaefer 10-02-18 05:17 AM

Quote:

Originally Posted by Fifi (Post 2570883)
Oh my, didn’t know TWOS has the 21/9 ratio!

Just tried it and everything runs fine now on 2560X1440!!
But as expected, everything looks quite small too...and the texts are too small for my old eyes :haha: (message box etc)

Yes it was hehe. I was a pain to read anything.:Kaleun_Binocular: I`m sticking to good old 1920x1080 or even 1024x768..:o


Quote:

Originally Posted by vdr1981 (Post 2570907)
Welcome back Shaefer!:salute:

Hey man.:salute:
Still trucking along tirelessly I see. :subsim: We need an smilie with VDR instead of subsim.:D

MANoWAR.U52 10-02-18 04:23 PM

Having a blast wit the TWOS mod! Is there any other mods to improve upon it?


Also I got a annoying problem on my current atlantic patrol, no matter what the weather is the submarine gains the status submerged every 5-6 seconds due to the depth fluctuating and thus makes some utility like flak or radar not useable. Is there a fix for it?

Fifi 10-03-18 01:45 AM

Quote:

Originally Posted by MANoWAR.U52 (Post 2571083)
Having a blast wit the TWOS mod! Is there any other mods to improve upon it?


Also I got a annoying problem on my current atlantic patrol, no matter what the weather is the submarine gains the status submerged every 5-6 seconds due to the depth fluctuating and thus makes some utility like flak or radar not useable. Is there a fix for it?

Hi ManoWar,

Be careful with the mods you will activate upon TWOS...you may broke the result!
There are some additional mods already available for TWOS in the TWOS parts.
You can activate them with the TWOS Jsgme, and mousing over them will tell you some infos.
Those mods are 100% TWOS compatible, not the case for the others you may find elsewhere :yep:

The submerged status occurs when bad weather, and as in real life, you can’t use deck gun or deck flak in those conditions!
About the radar, i don’t know as i’m Not far enough in my career...but if big waves submerged totally the sub in storms, pretty easily due to its low silhouette, submerged radar antenna couldn’t work IMHO.
The only fix, as in real life, would be to wait for better weather to come, and pray to not be detected…or stay submerged for the storm to end.

palmic 10-03-18 03:04 AM

Quote:

Originally Posted by MANoWAR.U52 (Post 2571083)
Having a blast wit the TWOS mod! Is there any other mods to improve upon it?


Also I got a annoying problem on my current atlantic patrol, no matter what the weather is the submarine gains the status submerged every 5-6 seconds due to the depth fluctuating and thus makes some utility like flak or radar not useable. Is there a fix for it?



Hi Mano,
Twos is very complicated alchemy, you'll be pretty lucky if you'll not brake it with extra mods.

palmic 10-03-18 03:08 AM

Quote:

Originally Posted by Fifi (Post 2570883)
Oh my, didn’t know TWOS has the 21/9 ratio!



Just tried it and everything runs fine now on 2560X1440!!

But as expected, everything looks quite small too...and the texts are too small for my old eyes :haha: (message box etc)



Hehe that's why i returned 4k display.
I play just old games and they are best in old resolutions :)

MANoWAR.U52 10-03-18 04:48 AM

Okay thanks for the feedback I´m not planning to torpedo my installation.


Just hoped for something that improves on the crew interaction, perhaps adds more dialogue - even when without voice - adding somehow more depth to the crew management. Liked SH5´s idea of adding some RPG elements like skills and personal talk to the crew but in comparison to SH4 and its shift system I´ve the feeling that crew management is basically nonexistant and maintaining morale is a no brainer.


Regarding the being submerged for a sec problem... I have this situation since a month being on the Atlantic in September and normally always try to man my turmflak to be prepared which is then reseted. But of course it is perfectly believeable that the Atlantic is just that rough during this season.

THEBERBSTER 10-03-18 06:21 AM

Hi MW
Current Mod list 100% compatible see my SH5 tutorials.

TWoS DeckGun Friendly Waves
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS Neutrals Illuminated Only_Until [Date]
TWoS SV Interior QR1 QR2 Rooms
TWoS UI cmd_Auto Target ID
Critical hits v 1.2
DeckKannon
one ship, one torpedo v1.00
MightyFine Crew Mod 1.2.1 Stock faces
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TWOS restore captain's icon 4 by JCWolf
Unscratched Optics for Large Optics v1.4
Binoculars with bearing by Torpedo v1
Chart Colour Scheme 3
TWoS Glass Covered GUI Dials
Red U-Marker
Church's SHV 1.01 Keyboard Commands v1.1


Peter

MANoWAR.U52 10-03-18 06:32 AM

Quote:

Originally Posted by THEBERBSTER (Post 2571131)
Hi MW
Current Mod list 100% compatible see my SH5 tutorials.

TWoS DeckGun Friendly Waves
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS Neutrals Illuminated Only_Until [Date]
TWoS SV Interior QR1 QR2 Rooms
TWoS UI cmd_Auto Target ID
Critical hits v 1.2
DeckKannon
one ship, one torpedo v1.00
MightyFine Crew Mod 1.2.1 Stock faces
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TWOS restore captain's icon 4 by JCWolf
Unscratched Optics for Large Optics v1.4
Binoculars with bearing by Torpedo v1
Chart Colour Scheme 3
TWoS Glass Covered GUI Dials
Red U-Marker
Church's SHV 1.01 Keyboard Commands v1.1


Peter

Thanks, your mod list is very helpful.



Also impressive tutorial collection!

Fifi 10-03-18 06:39 AM

In real life, some captains were waiting days and days (even weeks) for the sea to calm down.
I believe they were very angry sometimes against weather.
This is well transcripted in Buncheim book « das boot » :yep:

Cybermat47 10-03-18 07:04 AM

vdr, I saw in a previous post that in TWoS, the KDB hydrophone doesn’t replace the GHG, but is actually added onto it, so the boat uses both systems. I was wondering what your source was for this? I can’t find any info confirming or refuting how accurate it is.

MANoWAR.U52 10-03-18 01:20 PM

Quote:

Originally Posted by THEBERBSTER (Post 2571131)
Hi MW


THEBERBSTER do you by accident also have a state of the art SH4 FOTRSU mod list?

THEBERBSTER 10-03-18 02:32 PM

Hi MoW
I will send you a PM as I do not want to encourage Spamming Vecko's thread.
Peter

LesBaker 10-03-18 03:33 PM

Quote:

Originally Posted by Cybermat47 (Post 2571135)
vdr, I saw in a previous post that in TWoS, the KDB hydrophone doesn’t replace the GHG, but is actually added onto it, so the boat uses both systems. I was wondering what your source was for this? I can’t find any info confirming or refuting how accurate it is.

Hi Cybermat47,
Good question ! hopefully the information supplied by U-Boat Archive.net will answer it for you, this is an extract from the Users instruction for Type VIIC U Boats, the documents were found on board a captured U Boat in 1940.

http://www.subsim.com/radioroom/pict...pictureid=9917


http://www.subsim.com/radioroom/pict...pictureid=9918


Hope this puts your mind at rest

Les.


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