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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

banjo 12-15-08 06:58 PM

Dogzero is correct. However, I tried EE 5.0 with TMO just to see what it looked like (I believe TMO incorporates and earlier version of EE) and it is just beautiful. And I have an old low power system. I recommend that, but it surely isn't necessary.

Kruger 12-16-08 03:31 AM

Ok, I will try it like this.

kwbgjh2 12-16-08 04:52 AM

Quote:

Originally Posted by deralky
Yes a Geforce 9800 GX2 why is it a nvidia problem?

Sorry that i didn't answer earlier.

Read this posting, mate

http://www.subsim.com/radioroom/show...postcount=2291


The real surprise to me is that the issues of 88xx series seems to carry on in the 98xx. :down:

I think next time i purchase an ATI. :|\\

starbird 12-16-08 03:26 PM

Quote:

Originally Posted by kwbgjh2

The real surprise to me is that the issues of 88xx series seems to carry on in the 98xx. :down:

I think next time i purchase an ATI. :|\\

Strange. I havn't had any problems with my 9800 gtx+ and sh4.

Orion2012 12-16-08 07:47 PM

Quote:

Originally Posted by starbird
Quote:

Originally Posted by kwbgjh2

The real surprise to me is that the issues of 88xx series seems to carry on in the 98xx. :down:

I think next time i purchase an ATI. :|\\

Strange. I havn't had any problems with my 9800 gtx+ and sh4.

My 8800GTX works fine, no issues at all.

sos_85 12-17-08 11:41 AM

The sticky title for TMO says (now for sh4 1.5 and 1.4)

I then followed bottom link of the 2 links below and then downloaded RSRD for TMO 1.5

Is that all wrong?

Thanks for the quick reply btw


Quote:

Originally Posted by Ducimus


DOWNLOAD LINKS:
You can always find the latest version of TMO for SH4 version 1.5 here:
http://hosted.filefront.com/Ducimus554/


(Expanded support for Uboats. Please note that the uboat campaign is not the focus of TMO)
Filefront


----------------------------
If your still using SH4 version 1.4 (IE, you havent bought the Uboat addon),
(notice: The version for sh4 ver1.4 is considered finished, and will no longer be updated)
Also on filefront
---------------------------


sorry post went mad, not meant to be here!

CaptianT 12-17-08 12:28 PM

Sorry - I think I posted my question to the wrong thread and thought it might be more appropriate to move it to a separate thread.

Laserg 12-25-08 01:20 PM

I've got question about torpedoes.

It is very interesting that every supermod must decrease torpedo power or increase ships durability. Is it possible to fix that?????? Vanilla version was fine, maybe needed some tweax.

As I understand, now torpedoes do holes in a hull, water get through and ship sinks(in some period of time).
With one torpedo it is fine, but after 2 hits it should sink rapidly, after 3 blows to pieces!! Flooding is one thing, but what about explosions which damage the ships frame??

On my last patrol I hit 7000 merchant 3 times, 3 torpedoes on various depths ( it was very good attack :)), it stopped and went down. My crew didn't report that. Why?? Because the water depth there was about 30m, and the top of 2 masts and a funnel were over the water, even smoke went up. It means that ship was fine, wasn't destroyed, just started floating on the ground of the sea. Beautiful, isn't it??

P.S Sorry for my english.

cgjimeneza 12-27-08 11:58 AM

missing gun ammo?
 
This happened to one of our participants, I have not seen it before, any help would be welcome

I found that I did not have deck gun ammo upon leaving Pearl.
I completely removed and reinstalled SH4
Before adding any mods, I again had deck gun ammo.
I loaded Trigger Maru and lost the ammo.
Thinking my mod might have become corrupt, I removed and deleted it.
I downloaded another Trigger Maru file and installed.
Same issue - no deck gun ammo.

any ideas?

banjo 12-27-08 01:13 PM

This sounds like a well known bug--if when in port you either on purpose or accidentally try to change the position of the deck gun from bow to stern or vice versa you will have no crew slots for the gun when you get in the game, i.e. you can shoot it manually but your crew won't man it.

cgjimeneza 12-27-08 04:46 PM

negats
 
Negats, its not the crew missing, is zero ammo

Quote:

Originally Posted by banjo
This sounds like a well known bug--if when in port you either on purpose or accidentally try to change the position of the deck gun from bow to stern or vice versa you will have no crew slots for the gun when you get in the game, i.e. you can shoot it manually but your crew won't man it.


SteveW1 12-27-08 07:35 PM

I believe TM was done the same way as RFB click on the ammo and see if it loads a round.

Also which version of TM are you using?

Steve

cgjimeneza 12-28-08 07:40 AM

will check with roy
 
edit: hes using tmo 152, with sboat engine patch while reporting this, he`s unistalled all mods, erased them, re-downloaded them and installed, problem remains, he even removed his sh4 install.... its strange

I saw a screen shot, his gun ammo for HE shells was at zero


Quote:

Originally Posted by SteveW1
I believe TM was done the same way as RFB click on the ammo and see if it loads a round.

Also which version of TM are you using?

Steve


Rockin Robbins 12-28-08 08:48 AM

Quote:

Originally Posted by Laserg
I've got question about torpedoes.

It is very interesting that every supermod must decrease torpedo power or increase ships durability. Is it possible to fix that?????? Vanilla version was fine, maybe needed some tweax.

As I understand, now torpedoes do holes in a hull, water get through and ship sinks(in some period of time).
With one torpedo it is fine, but after 2 hits it should sink rapidly, after 3 blows to pieces!! Flooding is one thing, but what about explosions which damage the ships frame??

On my last patrol I hit 7000 merchant 3 times, 3 torpedoes on various depths ( it was very good attack :)), it stopped and went down. My crew didn't report that. Why?? Because the water depth there was about 30m, and the top of 2 masts and a funnel were over the water, even smoke went up. It means that ship was fine, wasn't destroyed, just started floating on the ground of the sea. Beautiful, isn't it??

P.S Sorry for my english.

Although TM did use WernerSobe's NSM for awhile, Ducimus removed it because of some unfortunate side effects neither he nor Werner were able to remove. Ship sinking in TMO is stock. In the stock game there will be some variability in sinking also. If you are seeking perfect uniformity, load up NSM and do keel shots. One shot one sunk every time. It's boring as what comes out of the business end of a cow. That's another reason TMO does not have NSM incorporated.

roycleghorn 12-28-08 09:35 AM

Just re-installed TMO 1.52 & 1.55 (2nd time)
No deck ammo shown.
Click on AP shell - nothing
Click on HE shell (4X) and get HE ammo.
Still no AP ammo

Roy
----------------------------------------
I have added patch for TMO to 1.5.5
Makes no difference - no deck gun ammo. Have AA ammo.
Go to refuel/refit - still not deck gun ammo
Issue starts with TMO, before loading other mods. Makes no difference if other mods are loaded - no deck gun ammo.

Roy

Quote:

Originally Posted by cgjimeneza
edit: hes using tmo 152, with sboat engine patch while reporting this, he`s unistalled all mods, erased them, re-downloaded them and installed, problem remains, he even removed his sh4 install.... its strange

I saw a screen shot, his gun ammo for HE shells was at zero


Quote:

Originally Posted by SteveW1
I believe TM was done the same way as RFB click on the ammo and see if it loads a round.

Also which version of TM are you using?

Steve




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