SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Aktungbby 08-24-18 09:55 PM

Welcome aboard!
 
BrokenPrism!:Kaleun_Salute:

Fifi 08-25-18 02:12 AM

Quote:

Originally Posted by Toniausmuc (Post 2566321)
I only found the basemod from stormy.


I deleted there those described things.


I re-zip this basemod with those deleted things.



How to unzip into JSGME?
I tried to drag it over there with the mouse, but its not appearing.
Guessing I am making it wrong....

Once unzipped and you deleted the files, copy/paste into the TWOS parts folder, then open Jsgme of TWOS and activate your new mod.
After that you can zip again the mod you have modified for future use (i never re zip my modified mod)

Toniausmuc 08-25-18 03:55 AM

its not working
 
a)

I downloaded the Stormy's 1.3 mod


b)

The other called out/needed mod xxxx_something
I never found or got a link.


c)
Anyway, I deleted all this things from stormy's one and
put than those 2 files /scripts and /sound into the

TWoS folder and activated both via JSGME on the rigth side.
They are the 2 last one, as someone said before, its important that they are on the bottom.




Well, I still dont hear the voices from the movie "Das Boot" and also not much changed noises.
Its pretty the same "vanilla-WoS" sound experience....

THEBERBSTER 08-25-18 04:09 AM

A Warm Welcome To Both Of You To The Subsim Community > Unbroken > BrokenPrism
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below

Unbroken 08-25-18 06:20 AM

Questions about campaign course
 
Hi @BrokenPrism, thanks I'll try it out although I didn't received any message about a patrol area giving a radius for operations... However if "reach area AM5517 and start operations" is the message you mention, so, yes, I've received a message which I didn't understand sadly :)
Thanks !

Aktungbby 08-25-18 11:49 AM

welcome aboard!
 
Unbroken!:Kaleun_Salute:

BrokenPrism 08-25-18 05:45 PM

Quote:

Originally Posted by Unbroken (Post 2566381)
Hi @BrokenPrism, thanks I'll try it out although I didn't received any message about a patrol area giving a radius for operations... However if "reach area AM5517 and start operations" is the message you mention, so, yes, I've received a message which I didn't understand sadly :)
Thanks !


Yeah thats the first message, in the captains log, where it tells you whats your patrol grid is. But once you get close to that grid you should get a new message that tells you how long and in what radius you have to stay there.
At least in theory. It worked for me flawlessly until i got a new patrol order for AM5144 i think, and I even stayed directly on said grid for a good week or so without moving and i didn't complete the objective...

hauangua 08-26-18 12:50 AM

Quote:

Originally Posted by BrokenPrism (Post 2566437)
Yeah thats the first message, in the captains log, where it tells you whats your patrol grid is. But once you get close to that grid you should get a new message that tells you how long and in what radius you have to stay there.
At least in theory. It worked for me flawlessly until i got a new patrol order for AM5144 i think, and I even stayed directly on said grid for a good week or so without moving and i didn't complete the objective...

Old thread
http://www.subsim.com/radioroom/show...73&postcount=4

Probably you need go AM6144

Unbroken 08-26-18 04:00 AM

Questions about campaign course
 
@BrokenPrism, OK I'll be more careful with messages. Btw is there a box to tick (or anything else) to get an alert when receiving messages in [U]Captain's log[U] ?
I have alerts for messages in the radio log (shortcut upper right corner)("New radio message") but I didn't have any for those in Captain's log. I noticed that when the Captain's log is opened it is not updated (I've kept it opened to treat an arriving message in real time, a few hours later I've closed and re-opened it and I had received messages during the time the Captain's log was opened...)

Best regards

Rameses 08-26-18 10:41 PM

Text problem
 
Anyone know why text everywhere xcept some buttons(in english o.0) turned into some kind of chineese or space or just random symbols? From what i remember previous WOS wasnt doing this to game...
Is it english only now? How can turn to show all text on English then?
If it supports other languages why i cant see any list or files of it?

Fifi 08-27-18 02:12 AM

Quote:

Originally Posted by Unbroken (Post 2566464)
@BrokenPrism, OK I'll be more careful with messages. Btw is there a box to tick (or anything else) to get an alert when receiving messages in [U]Captain's log[U] ?
I have alerts for messages in the radio log (shortcut upper right corner)("New radio message") but I didn't have any for those in Captain's log. I noticed that when the Captain's log is opened it is not updated (I've kept it opened to treat an arriving message in real time, a few hours later I've closed and re-opened it and I had received messages during the time the Captain's log was opened...)

Best regards

There are no options to get TC1 for capt log messages, but nevertheless you can set TC1 for any radio message (in OFEV i think) so when a new radio contact report appears in capt log, your time compression drops to1...and you have to manually open the capt log and scroll down the list to see it.

I noticed sometimes radio contact report are showing in message box too, with distance/bearing/periscope bearing/true bearing! But rarely.

SH5 doesn’t like high time compression. Best is to stay at 256/512.
You can set max TC in your documents/SH5/Cfg/main, so you’ll never pass those values.

Fifi 08-28-18 09:34 AM

Destroyed marks issue
 
Finally found my destroyed marks issue not showing up on further loading saves.

In documents/SH5/Cfg/game saves, i have a file called destroyed units. When opening it, i have all my victories but some (the one not showing up) have their longitude and latitude messed up (showing 1.000.000 instead of real values)

Looking at older saves (the one i make each time i get a victory) i have correct values for longitude and latitude.
I copied/pasted them into my very last save...and magic! They are all showing up on my nav map :)

Now, continuing my patrol, and making new saves, some destroyed marks are still disappearing.
What i did is i created on my desk top with note pad a page where i put all my victories longitude and latitude as soon as i get them correctly.
This way i can adjust my destroyed units file if being messed up.

The problem lies in the SH5 save processing. It mess up the destroyed units file each time.
This is a very old bug (that i had from day one when TDW created this feature, even though he tried to solved it)

Hope this helps people who want to have a track of their victories on nav map.

ÉDIT: for best results, i had to correct the patrol log 0000-000-000 issue too.
It’s located in same document/SH5 folder as above.

Fifi 08-29-18 04:10 AM

Other problem report:

Last mission, i lost my KDB due to depth charges and too deep dive.
So far, no problem as it was reported when i upgrade this equipment.
But my sonar man kept giving me hydrophone contacts, as it was not destroyed!

I managed to sink an U class submarine North England.
To do so, i attacked him with my deck gun.
Problem is i had to hit him with more than 2 dozens shells!
Isn’t it a bit too much? When i think the damage i get when hitted with only one shell...i can sink a cargo with less shells than this submarine!
Maybe the damage model of those English submarines has to be tuned down :yep:

Hope that helps :salute:

hauangua 08-29-18 06:11 AM

Quote:

Originally Posted by Fifi (Post 2566840)
Other problem report:

Last mission, i lost my KDB due to depth charges and too deep dive.
So far, no problem as it was reported when i upgrade this equipment.
But my sonar man kept giving me hydrophone contacts, as it was not destroyed!

it's not a bug, if I remember correctly it's wanted

Fifi 08-29-18 07:38 AM

Quote:

Originally Posted by hauangua (Post 2566848)
it's not a bug, if I remember correctly it's wanted

Ah really? That’s strange... if it is destroyed, should be destroyed!
Anyway, this one is no big deal. Can live with it.

But the others...
I don’t know if my fog issue on saves, and my destroyed marks on saves are steam game linked :hmmm:
Both are kind of screwed up by saving and reloads. I play totally offline (steam & uplay), but at each save loading i get a window (before accessing main game page) saying saved games are synchronized from server...
Maybe i get errors during this, even though my PC is not internet connected.

meccup 08-29-18 12:02 PM

after instaling the wolves of steel 2.2_sh5 expansion pack_v2.2.7_full game (steam version) not responding after firs load bar (black screen after loading)

please help

Fifi 08-29-18 12:37 PM

Quote:

Originally Posted by meccup (Post 2566893)
after instaling the wolves of steel 2.2_sh5 expansion pack_v2.2.7_full game (steam version) not responding after firs load bar (black screen after loading)

please help

As i told you in other thread, be patient for TWOS loading. At least 4 minutes...
Mine takes around 3 minutes.

hauangua 08-30-18 03:06 AM

Quote:

Originally Posted by Fifi (Post 2566854)
Ah really? That’s strange... if it is destroyed, should be destroyed!
Anyway, this one is no big deal. Can live with it.

But the others...
I don’t know if my fog issue on saves, and my destroyed marks on saves are steam game linked :hmmm:
Both are kind of screwed up by saving and reloads. I play totally offline (steam & uplay), but at each save loading i get a window (before accessing main game page) saying saved games are synchronized from server...
Maybe i get errors during this, even though my PC is not internet connected.

Hi Fifi
unfortunately I do not find where it was written, but I remember that Vecko said that if KDB was destroyed other hydrophone continued to work ... not very realistic I know ... but I do not know if it is a bug of SH5 or an aid...forgive my English...

vdr1981 08-30-18 03:53 AM

Quote:

Originally Posted by hauangua (Post 2566941)
Hi Fifi
unfortunately I do not find where it was written, but I remember that Vecko said that if KDB was destroyed other hydrophone continued to work ... not very realistic I know ... but I do not know if it is a bug of SH5 or an aid...forgive my English...

Actuality, it is more realistic than stock hydro implementation. Just like in real life, TWoS boats have two hydroaparatus on board. I was talking about this in the documentation. Check it out an also google about ghg and kdb hydrophones. You'll understand than what is going on...:yep:

THEBERBSTER 08-30-18 05:11 AM

A Warm Welcome To The Subsim Community > meccup
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below


All times are GMT -5. The time now is 02:40 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.