Welcome aboard!
BrokenPrism!:Kaleun_Salute:
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After that you can zip again the mod you have modified for future use (i never re zip my modified mod) |
its not working
a)
I downloaded the Stormy's 1.3 mod b) The other called out/needed mod xxxx_something I never found or got a link. c) Anyway, I deleted all this things from stormy's one and put than those 2 files /scripts and /sound into the TWoS folder and activated both via JSGME on the rigth side. They are the 2 last one, as someone said before, its important that they are on the bottom. Well, I still dont hear the voices from the movie "Das Boot" and also not much changed noises. Its pretty the same "vanilla-WoS" sound experience.... |
A Warm Welcome To Both Of You To The Subsim Community > Unbroken > BrokenPrism
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Questions about campaign course
Hi @BrokenPrism, thanks I'll try it out although I didn't received any message about a patrol area giving a radius for operations... However if "reach area AM5517 and start operations" is the message you mention, so, yes, I've received a message which I didn't understand sadly :)
Thanks ! |
welcome aboard!
Unbroken!:Kaleun_Salute:
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Yeah thats the first message, in the captains log, where it tells you whats your patrol grid is. But once you get close to that grid you should get a new message that tells you how long and in what radius you have to stay there. At least in theory. It worked for me flawlessly until i got a new patrol order for AM5144 i think, and I even stayed directly on said grid for a good week or so without moving and i didn't complete the objective... |
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http://www.subsim.com/radioroom/show...73&postcount=4 Probably you need go AM6144 |
Questions about campaign course
@BrokenPrism, OK I'll be more careful with messages. Btw is there a box to tick (or anything else) to get an alert when receiving messages in [U]Captain's log[U] ?
I have alerts for messages in the radio log (shortcut upper right corner)("New radio message") but I didn't have any for those in Captain's log. I noticed that when the Captain's log is opened it is not updated (I've kept it opened to treat an arriving message in real time, a few hours later I've closed and re-opened it and I had received messages during the time the Captain's log was opened...) Best regards |
Text problem
Anyone know why text everywhere xcept some buttons(in english o.0) turned into some kind of chineese or space or just random symbols? From what i remember previous WOS wasnt doing this to game...
Is it english only now? How can turn to show all text on English then? If it supports other languages why i cant see any list or files of it? |
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I noticed sometimes radio contact report are showing in message box too, with distance/bearing/periscope bearing/true bearing! But rarely. SH5 doesn’t like high time compression. Best is to stay at 256/512. You can set max TC in your documents/SH5/Cfg/main, so you’ll never pass those values. |
Destroyed marks issue
Finally found my destroyed marks issue not showing up on further loading saves.
In documents/SH5/Cfg/game saves, i have a file called destroyed units. When opening it, i have all my victories but some (the one not showing up) have their longitude and latitude messed up (showing 1.000.000 instead of real values) Looking at older saves (the one i make each time i get a victory) i have correct values for longitude and latitude. I copied/pasted them into my very last save...and magic! They are all showing up on my nav map :) Now, continuing my patrol, and making new saves, some destroyed marks are still disappearing. What i did is i created on my desk top with note pad a page where i put all my victories longitude and latitude as soon as i get them correctly. This way i can adjust my destroyed units file if being messed up. The problem lies in the SH5 save processing. It mess up the destroyed units file each time. This is a very old bug (that i had from day one when TDW created this feature, even though he tried to solved it) Hope this helps people who want to have a track of their victories on nav map. ÉDIT: for best results, i had to correct the patrol log 0000-000-000 issue too. It’s located in same document/SH5 folder as above. |
Other problem report:
Last mission, i lost my KDB due to depth charges and too deep dive. So far, no problem as it was reported when i upgrade this equipment. But my sonar man kept giving me hydrophone contacts, as it was not destroyed! I managed to sink an U class submarine North England. To do so, i attacked him with my deck gun. Problem is i had to hit him with more than 2 dozens shells! Isn’t it a bit too much? When i think the damage i get when hitted with only one shell...i can sink a cargo with less shells than this submarine! Maybe the damage model of those English submarines has to be tuned down :yep: Hope that helps :salute: |
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Anyway, this one is no big deal. Can live with it. But the others... I don’t know if my fog issue on saves, and my destroyed marks on saves are steam game linked :hmmm: Both are kind of screwed up by saving and reloads. I play totally offline (steam & uplay), but at each save loading i get a window (before accessing main game page) saying saved games are synchronized from server... Maybe i get errors during this, even though my PC is not internet connected. |
after instaling the wolves of steel 2.2_sh5 expansion pack_v2.2.7_full game (steam version) not responding after firs load bar (black screen after loading)
please help |
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Mine takes around 3 minutes. |
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unfortunately I do not find where it was written, but I remember that Vecko said that if KDB was destroyed other hydrophone continued to work ... not very realistic I know ... but I do not know if it is a bug of SH5 or an aid...forgive my English... |
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A Warm Welcome To The Subsim Community > meccup
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