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-   -   The Wolves of Steel: Bugs, glitches and issues thread (https://www.subsim.com/radioroom/showthread.php?t=238315)

Belmondo 01-11-21 08:46 AM

Quote:

Originally Posted by vdr1981 (Post 2720344)
Well, obviously because they aren't saved. The game can not adders such things for saving but you can explore and use ships journal and supermarks features to save important markings and log entries for your next playing session...:yep:



It is a pity in SH3 there is no such problem, in the end something should be marked on the map during one patrol, unless I erase myself, I mainly mean the square to which I swim, for example AN5517

Beedo 01-11-21 11:09 AM

Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?

vdr1981 01-11-21 11:19 AM

Quote:

Originally Posted by Beedo (Post 2720407)
Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?

Those sounds had been removed intentionally because they were too annoying and repetitive while setting torpedoes speed and detonators...

Beedo 01-11-21 11:25 AM

I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?

vdr1981 01-11-21 11:47 AM

Quote:

Originally Posted by Beedo (Post 2720416)
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?

You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.

Beedo 01-11-21 12:36 PM

Quote:

Originally Posted by vdr1981 (Post 2720425)
You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.

Cool, thank you very much!

TavarishAmon 01-11-21 02:03 PM

Hi, I'm fed up. After 5 installations and installations, the same problem all the time. Bugged UZO and periscope UI. I have no idea how to solve it. It works perfect last time (3 yrs ago). Any suggestions? Please :06: https://imgur.com/qxoq05x

fitzcarraldo 01-11-21 02:10 PM

Quote:

Originally Posted by Beedo (Post 2720416)
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?

Try Stormy's Das Boot sounds. Be careful. Read the instructions by TheBerbster for make it compatible with TWoS.

Good luck!

Fitzcarraldo :salute:

O.Kusch 01-11-21 02:57 PM

Sound more quiet since update
 
1 Attachment(s)
Hello and good evening,


since I made the last update of TWoS v2.2.22 my sound is more quiet than before. My relevant sound settings in the Main Game page are all setting to 100%.
Also sometimes it look's like the speaking files sound's doubeled.







https://www.subsim.com/radioroom/att...1&d=1610394931

Is there a possibility to srew up something or must I search for a amplificator. In other games or programms the sound is louder.


Greetings from Uli

Aktungbby 01-11-21 04:08 PM

Welcome aboard!
 
TavarishAmon!:Kaleun_Salute: good to see U 'amon' us after a long silent run,:up:

TavarishAmon 01-12-21 10:59 AM

Quote:

Originally Posted by Aktungbby (Post 2720506)
TavarishAmon!:Kaleun_Salute: good to see U 'amon' us after a long silent run,:up:

:) That was a looong trip. Thank You

prichardgs 01-15-21 07:43 PM

Quote:

Originally Posted by vdr1981 (Post 2699690)
Hi prichardgs,
That's a well known graphical glitch from the stock game which can can not be fixed unfortunately. Thank you very much for your donation Sir! Enjoy TWoS and Happy hunting! :salute:

Guess what-tuned off SLI and it went away-

kapuhy 01-17-21 09:43 AM

Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game.

In short: due to an oversight by SH5 devs, half the stock destroyers have non-functioning radars.

Longer version:

I noticed this on Evarts first while working on Captain Frigates. In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file. As a result, game is being told to mount radar on non-existing bones and what I think happens (would love someone to test this), is that ships will not use radars in game at all.

I found the same problem on following vessels:

- Achates (A Class Destroyer)
- Clemson Destroyer (which means Town Lend-Lease is affected as well)
- Keith (B Class Destroyer)
- Rocket (R Class Destroyer) edit: I was wrong on this one.
- Buckley
- Evarts
- V&W class destroyer
- Black Swan Frigate

If I'm right about this, fixing this issue (which would be very easy in itself - every ship has a number of unused bones, all that needs to be done is renaming one of these bones to "R01" in GR2 Editor) would have noticeable impact on difficulty, as all ships I listed above would suddenly become much more dangerous to the player.

--------------
EDIT:

I created a test scenario in which 2 destroyers (DDAB Class - Achates) are sailing 1 km from my surfaced U-Boat, at night, in dense fog, in autumn 1944. At this point they should be equipped with decent radar (type 271). Both destroyers passed my boat without detecting it, and I didn't get any "radar signals detected" warning - so it seems there indeed is a problem.

vdr1981 01-17-21 01:10 PM

That's really good find kapuhy, thank you. I'm actually quite amazed how we could miss that aftwr all those years. I'm far away from my modding computer now but as soon as I get back home in two weeks or so, I'll test and fix this...

Rosomaha 01-17-21 01:11 PM

Quote:

Originally Posted by kapuhy (Post 2722109)
Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game...

Good point, kapuhy. :up: This situation exists probably in all the main three stock parts of the SH series, I do not remember how to deal with this in SH3, but in SH4 it definitely was. Radar units with separate models (for example, Mk37-director) they do not have sensordata in files, and as a result, destroyers do not have a radar function. The most surprising thing is that no one has fixed it for many years.:)


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