Thanks. Now I see, x512 is the max.
But I still cant find any auto TDC hints. Or anything about TDC. |
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Also why did you start your campaign with medium/hard settings in the first place if you wish to play "easy" ? |
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Sorry, if im silly. I set easy settings when I started to play, in the bunker. However, the game changed it back later. Now I managed to get what I want. anyway, I managed to sink my first ship with manual targetting. Perhaps Im the noob, but It seems to me, the ato TDC isnt the same "easy" like in the previous games. Yes, in SH3 I just lock the target and shoot. Now when I lock the target, I even dont get that green-yellow-orange triangle. I got nothing information. And when I shoot the torpedo, it goes where my periscope looking. I dont know if it's a WoS mod component, or TDC was like this in stock SH5 too. Just the SH5 is very new for me, its much different than 3 and 4. So I there is any tutorial about WoS auto torpedo solution or video, anything. Or somebody could help me what should I do even, because I feel myself really confused now :hmmm: |
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Good hunt! Fitzcarraldo :salute: |
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I'm curious about the game. Thanks for your help:up: |
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When you see how works it is the same as SH3. Try manual targeting with TWoS. A realistic experience. Fitzcarraldo :salute: |
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http://i359.photobucket.com/albums/o...psbvilwaaj.jpg http://i359.photobucket.com/albums/o...psfsotsycg.jpg To work out the recharge time use formula Ah / Amp = time. therefore assuming that your craft is travelling at 'Slow Ahead' using the information above the battery has a rating of 9160Ah, as the information states the charging is done in 3 phases, so for phase 1 the battery is charged at 1650 Amp. 9160Ah/3=3053.333 3053.333Ah/ 1650Amp=1.85 Hours for phase 2 the amps are slowly reduced from 1650Amp to 415Amp giving an average of 1650-415=1235Amp 3053.333Ah/ 1235Amp=2.47 Hours phase 3 3053.333Ah/ 415Amp=7.35 Hours giving a total for normal charging off 1.85+2.47+7.35=11.67 Hours for a 'Fast charge' the information states that it reduces the time by 1/3 11.67/3=3.89 giving a 'fast charge' time of 11.67-3.89=7.78Hours. These figures are only an approximation as recharge systems do not work at 100% efficiency today never mind 80 years ago! you could probably add another 20% - 40% to these figures. Les |
Thanks Baker
That was informative and convincing. I have searched a lot for this info and it was right in front of me but could not do the math :) Anyway my conclusion is that TWOS needs some refinement , and the Stock game is way off (as ubisoft usually is) as I measured some 110km range with a 12-17 hours recharge with a fully upgraded motorman with my tweaks you get 160 km (which is the hystorical range of 90nm) and can recharge in 8-10 hours. I did not expect ubisoft to modell battery life/cycle perfectly as it is a very broad issue from mostly temperature to the tiredness (life cycle) of the battery a lot of variables should have been calculated, but being so off really pisses me off. |
I did not like the too sterile and shiny inner environment of the sub so I made based on Xenomervs textures a darker, grimer, smokier one, like Das Boot, it is fully compatible with TWOS:
http://www.mediafire.com/file/hbma2r...k_Interior.rar |
Screenshots please :)
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Note that interior of German submarines was actually painted in white despite all the movies... http://www.uboataces.com/news/control-room.jpg |
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Best regards. Fitzcarraldo :Kaleun_Salute: |
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Regards. Fitzcarraldo :Kaleun_Salute: |
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