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-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

Dignan 03-30-11 09:19 PM

Quote:

Originally Posted by Seymour110 (Post 1631726)
Just bought the steam copy today....been having a bit of fun but have found a serious problem:

Basically the first time i did a crash dive i was hit before by a destroyer's gun - my u-boat sank after constantly diving - i thought maybe it was just a lucky hit

Turns out not....

Next patrol i crash dive again....supposed to stop at 70m....destroyers coming in so while its doing this i drop to around 80m....for some reason my the sub keeps diving....then i notice 120 metres....bollocks....and i sink! is this a bug other people have come across?...because it effectively means i can't crash dive atm!

Do a search in the mod section for "Depth Keeping Fix" There are several mods that address this. Yes, it is a bug.

Seymour110 03-31-11 05:05 AM

thankyou

Enjay 03-31-11 04:12 PM

Quote:

Originally Posted by Enjay (Post 1630219)
No, I also mentioned I had the CTD before applying any mods as well. I RTB after first patrol, try to go on second patrol... crash! I relaunch, try to continue and... crash. I relaunch and try to restore a save from before I event RTB'd and... crash.

I may have some more info on this. I restored a save from while still in my first patrol. i RTB and was able to go on second mission without CDT. This was odd. I sat and thought about it and the ONLY thing I did differently was, the first time, when the game became unplayable from that point forward, was I added an emblem to my conning tower.

Huh?

Scrapy 03-31-11 08:19 PM

Annoying Crash
 
Hello everyone... newbie here, been playing sh5 for a few days now, and really love it.

i have updated to version 1.2 and installed the following mods:

*Clean install -> Update -> installed mods in the order listed -> new game*

Magnum_Opus_v0_0_1 *including update*
nVidia missing lights *since i use a gtx 295, figure i need this*
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_4_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Re-Magic_Skills *self made, restore skills & dialog removed from magnum*
-----------------------

To the point... I have developed a habit of saving every 5 mins, or every time i destroy a ship/plane.. because i keep getting this annoying crash... i have tried looking for info, and several things to fix the crash before asking for help. but i have had no luck.

sometimes it happens just randomly.. but 95% of the time it happens while in a fight, usually surfaced and using the cannon while taking fire, although i think it has happened submerged aswell. when it does happen the game might freeze for up to a few seconds at a time, or just become really choppy. also the graphics *explosions* seem really odd... for instance after a explosion there will be a bright ball where it went off, making me unable to view any ships around me due to the extremely bright light. also water splashes seem to freeze mid-air.

can spend so many hours crashing/reloading trying to destroy a convoy. sometimes i get lucky and don't crash


well that explains it all, down to the actual error.

ALWAYS the exact same timestamp, code and offset
Code:

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    sh5.exe
  Application Version:    1.2.0.0
  Application Timestamp:    562b9a96
  Fault Module Name:    SHCollisions.act
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    4bce9a3a
  Exception Code:    c0000005
  Exception Offset:    00037104
  OS Version:    6.1.7600.2.0.0.768.3
  Locale ID:    3081

from the looks of it, none of the mods touched SHCollisions.act, i tried to look inside this file but its encrypted/strange format.

there has to be something really simple to fix this.....

anyone have any ideas on what is causing this and why?

my pc specs:
Intel cpu i7 920 @ 2.67ghz *stock*
nvidia gtx 295
6gb ram 3x ddr 1600 i beleave. *eventually get 24gb lmao*
asus p6t deluxe V2
running windows 7 home premium 64bit


*EDIT*
just got this one, all the same except this time ( Exception Offset: 00037034 )

Quote:

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh5.exe
Application Version: 1.2.0.0
Application Timestamp: 562b9a96
Fault Module Name: SHCollisions.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4bce9a3a
Exception Code: c0000005
Exception Offset: 00037034
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 3081

smithcorp 04-01-11 04:35 AM

I'm getting freezes requiring a shutdown via Crtl-Alt-Del when i try to take a screenshot using the Shift-F11 key combo.

I'm running only IRAI version 0.0.30 and NewUIs with TDC version 6.4.0 (default SH5 enhanced). My system is a Q9505 at 3.2ghz, GTX260, 4gb ram, Vista 32.

When I take a screeny the screen freezes with repeating engine noises and when I hit Crtl-Alt-Del the capture sequence is running but not responding. SH5 is installed to C:\Ubi, so no issues with UAC. I can use Fraps for screens, but any hints on what might be happening and a fix?

I had the MO installed (JSGME) but I got constant shutdowns of SH5, so I disabled it.

Thanks in advance

smith

stoianm 04-01-11 04:41 AM

Quote:

Originally Posted by smithcorp (Post 1632938)
I'm getting freezes requiring a shutdown via Crtl-Alt-Del when i try to take a screenshot using the Shift-F11 key combo.

I'm running only IRAI version 0.0.30 and NewUIs with TDC version 6.4.0 (default SH5 enhanced). My system is a Q9505 at 3.2ghz, GTX260, 4gb ram, Vista 32.

When I take a screeny the screen freezes with repeating engine noises and when I hit Crtl-Alt-Del the capture sequence is running but not responding. SH5 is installed to C:\Ubi, so no issues with UAC. I can use Fraps for screens, but any hints on what might be happening and a fix?

I had the MO installed (JSGME) but I got constant shutdowns of SH5, so I disabled it.

Thanks in advance

smith

:) - yes it is normal.... next time try to take screenshots pressing ctrl+f11... and i think you better put the MO back

Scrapy 04-01-11 05:33 AM

really lost now...

i tried turning off all the mods 1 at a time then re-loading my save and doing the battle again.... every time still same crash, got down to the 1 mod left, magnum.. if i remove that then my game-save wont event load.... i really don't want to start again, and without mods.


i spent a few hours creating a new partition on my hdd, installing windows xp in dual-boot, fully updated that installing drivers etc.

then the only thing i installed was silent hunter 5.. patched it to 1.2, added the mods... copied over my save folder

and guess what...... same thing, freezing up... this time it did not even crash, it just froze after i managed to take out a few merchants during the insane lag. had to restart the computer.

i then checked the event viewer and found that same damn error.

Quote:

Event Type: Error
Event Source: .NET Runtime 2.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 4/1/2011
Time: 10:04:00 PM
User: N/A
Computer: SCRAPY-XP
Description:
Faulting application sh5.exe, version 1.2.0.0, stamp 562b9a96, faulting module shcollisions.act, version 0.0.0.0, stamp 4bce9a3a, debug? 0, fault address 0x00037104.

For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Data:
0000: 41 00 70 00 70 00 6c 00 A.p.p.l.
0008: 69 00 63 00 61 00 74 00 i.c.a.t.
0010: 69 00 6f 00 6e 00 20 00 i.o.n. .
0018: 46 00 61 00 69 00 6c 00 F.a.i.l.
0020: 75 00 72 00 65 00 20 00 u.r.e. .
0028: 20 00 73 00 68 00 35 00 .s.h.5.
0030: 2e 00 65 00 78 00 65 00 ..e.x.e.
0038: 20 00 31 00 2e 00 32 00 .1...2.
0040: 2e 00 30 00 2e 00 30 00 ..0...0.
0048: 20 00 35 00 36 00 32 00 .5.6.2.
0050: 62 00 39 00 61 00 39 00 b.9.a.9.
0058: 36 00 20 00 69 00 6e 00 6. .i.n.
0060: 20 00 73 00 68 00 63 00 .s.h.c.
0068: 6f 00 6c 00 6c 00 69 00 o.l.l.i.
0070: 73 00 69 00 6f 00 6e 00 s.i.o.n.
0078: 73 00 2e 00 61 00 63 00 s...a.c.
0080: 74 00 20 00 30 00 2e 00 t. .0...
0088: 30 00 2e 00 30 00 2e 00 0...0...
0090: 30 00 20 00 34 00 62 00 0. .4.b.
0098: 63 00 65 00 39 00 61 00 c.e.9.a.
00a0: 33 00 61 00 20 00 66 00 3.a. .f.
00a8: 44 00 65 00 62 00 75 00 D.e.b.u.
00b0: 67 00 20 00 30 00 20 00 g. .0. .
00b8: 61 00 74 00 20 00 6f 00 a.t. .o.
00c0: 66 00 66 00 73 00 65 00 f.f.s.e.
00c8: 74 00 20 00 30 00 30 00 t. .0.0.
00d0: 30 00 33 00 37 00 31 00 0.3.7.1.
00d8: 30 00 34 00 0d 00 0a 00 0.4.....

not sure what to make of this, first time i have seen this part Event Source: .NET Runtime 2.0 Error Reporting

although i doubt it will help me solve this problem any.


thinking of just starting again, without any mods... and see if i crash (man this sucks)

Scrapy 04-02-11 06:37 PM

no ideas huh?

well i tried installing .NET framework 2.0 sp1, but cannot do that on win7... steam always tries to install it when i start the game for some reason, even though it cannot.

MeatballCB 04-05-11 08:36 AM

Picked up SH5 on STEAM the other day and I'm running into what I think are some graphics problems. I have an ATI Radeon 6970 with the latest Catalyst drivers powering 3 LCD's in Eyefinity mode.

When I start up the game it stretches the image across all 3 screens, but everything looks pixellated. I know the game doesn't support multi screen, so I try to run in windowed mode, but even if I set the game to run windowed, it's still filling up the whole screen.

Second problem is I can't even start the campaign. I start, get woken up to go talk to the captain and as soon as I 'have control' and the messages pop up about using wasd to move, etc., the graphics just hang. The game appears to still be running since I can click around on the pop ups, but can't actually move. If I do hit the movement keys, I hear the audio like I'm walking down the deck, but the graphics still stay frozen in place.

Anyone have any ideas?

Zedi 04-05-11 11:35 AM

I think I saw a video with some1 playing SH5 on 3 monitors, but Im not sure where. Dunno if this link can help, but maybe you can get at least some partial answers.

Dignan 04-05-11 01:57 PM

Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?

TheDarkWraith 04-05-11 02:30 PM

Quote:

Originally Posted by Dignan (Post 1636496)
Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?

yes. Not sure about stock but definitely in my UIs mod.

Dignan 04-05-11 04:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1636518)
yes. Not sure about stock but definitely in my UIs mod.

Great. I'm already using your UI mod. So I just need to turn of map contact updates in the options menu and I should still be able to see sonar lines?

TheDarkWraith 04-05-11 04:15 PM

Quote:

Originally Posted by Dignan (Post 1636581)
Great. I'm already using your UI mod. So I just need to turn of map contact updates in the options menu and I should still be able to see sonar lines?

Don't remember. It's either that or you have to enable one of the add-on mods to remove them and keep the sonar lines.

Dignan 04-05-11 08:53 PM

torpedoes were "low runners"
 
Thanks. I'll try one of those.

Just had an experience in game that I'm not sure is a bug or not.

I was setting up to sink a V&W Destroyer (can't remember exact name). My solution was perfect. Two electric torpedoes that went right through the map contact. The draft of this ship was 3.5 meters so I set my torps to 1 meter depth. Do the electrics run much deeper than you set them? I can only imagine the torps went under the keel of the destroyer but I didn't confirm with external cam. Very frustrating.

Anyone know if this is a bug with that ship's "impact spheres" or did my torps likely run deep?

Zedi 04-06-11 01:00 AM

Dud/fail torpedoes.

Dignan 04-06-11 06:14 AM

Quote:

Originally Posted by Zedi (Post 1636863)
Dud/fail torpedoes.

They weren't duds because I watched the torpedo icons go straight through the ship icon on the map (I know, I know...cheating. I am slowly scaling back the "cheats" as I learn the ins and outs of the game).

Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference.

TheDarkWraith 04-06-11 08:13 AM

Quote:

Originally Posted by Dignan (Post 1636964)
They weren't duds because I watched the torpedo icons go straight through the ship icon on the map (I know, I know...cheating. I am slowly scaling back the "cheats" as I learn the ins and outs of the game).

Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference.

The torpedoes have depth/heading problems modeled in. Sounds like the depth holding problem bit you. The longer the shot the more pronounced these 'features' are.

Eklerion 04-06-11 10:47 AM

Hello Subsim,

I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now.

However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this:

http://i56.tinypic.com/eznc48.jpg

I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods.

My system specs:
Operating System: Windows 7 Ultimate 64-bit with Service Pack 1
Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz
Memory: 4096MB RAM
Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4)

If anyone could help me with this, that would be really great.

stoianm 04-06-11 10:59 AM

Quote:

Originally Posted by Eklerion (Post 1637114)
Hello Subsim,

I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now.

However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this:

http://i56.tinypic.com/eznc48.jpg

I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods.

My system specs:
Operating System: Windows 7 Ultimate 64-bit with Service Pack 1
Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz
Memory: 4096MB RAM
Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4)

If anyone could help me with this, that would be really great.

1) try to unninstall sp1
2) do you have this: Visual C++ 2008 Redistributable 9.0.30729.4974
installed in your Control panel - programs?


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