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-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

VonDos 03-01-23 10:10 AM

Quote:

Originally Posted by Tigerzhunters (Post 2855719)
When im try to add my converted ship from other game Its only Revolution class that can be added to sh 3 and im try to add SMS Deutschland Pre dreadnought And SMS Nassau. so its always Crashing when in gonna see to museum and now im try to add Ship to campaign to make it appears in carrer Its say in sh3 Mission editor [The Unit Class SMS Deutschland.SMS Nassau from Country german not found in the platforms library Are you any idea guys :Kaleun_Thumbs_Up::Kaleun_Cheers:

Hi Tigerzhunters!
SMS Deutschland.SMS should be the name specified inside a .cfg file into data\roster\german\sea folder, right?

[UnitClass]
ClassName=SMS Deutschland.SMS
UnitType=*number*

Now, into data\sea folder you should have your ship's folder, and inside another .cfg file with those lines:

[Unit]
ClassName=SMS Deutschland.SMS
UnitType=*number*

The Unit Class XXX from Country XXX not found in the platforms library is an error that usually appear when there are differences between ClassName or UnitType from the roster file to the ship's folder file.
They should be identical, not similar.

Also, i suggest you to replace empty spaces into names with underscore (_) character, like SMS_Deutschland.SMS

Well, check this and report please :salute:

Sorry for my bad english
Best regards,
Vd

Tigerzhunters 03-01-23 10:17 AM

Thx vondos its work but afte im setting that sms deutschland why its so stronk even solo vs 4 battleship he still won with much hole any idea how to setting the health? :Kaleun_Thumbs_Up:

VonDos 03-01-23 10:30 AM

Quote:

Originally Posted by Tigerzhunters (Post 2855740)
Thx vondos its work but afte im setting that sms deutschland why its so stronk even solo vs 4 battleship he still won with much hole any idea how to setting the health? :Kaleun_Thumbs_Up:

:doh: Try to check a little the *.zon file, if the ship can take too much damage, or the library with the gun you select for the ship, if the guns are too effective...

You can edit both with 3Ditor.

Best regards,
Vd

Tigerzhunters 03-01-23 10:48 AM

i have question can we convert a ship from other game to sh3 only i knew just to make the 3d and texture can added to the game but i still doesnt know how add 3d with 3ditor to guns dat/sim/zon ?

:k_confused:

because im trying to add much ww1 ship to sh3

VonDos 03-01-23 11:51 AM

Quote:

Originally Posted by Tigerzhunters (Post 2855744)
i have question can we convert a ship from other game to sh3 only i knew just to make the 3d and texture can added to the game but i still doesnt know how add 3d with 3ditor to guns dat/sim/zon ?

:k_confused:

because im trying to add much ww1 ship to sh3

OK, let me know how can i help you, step by step. If you're not in a hurry (this will require time), I'll try to help you.

Best regards,
Vd

Tigerzhunters 03-01-23 01:22 PM

I have much time Cause Im Doesnt Have anywork For this month


:Kaleun_Thumbs_Up:

Tigerzhunters 03-02-23 06:35 PM

umm i think you busy sorry to disturb

:Kaleun_Salute:

VonDos 03-02-23 07:09 PM

Quote:

Originally Posted by VonDos (Post 2855758)
OK, let me know how can i help you, [...] I'll try to help you.

Waiting for your reply, mate!

Best regards,
Vd

Tigerzhunters 03-02-23 07:21 PM

Yea so I have my very old design its sverige Class coastal defence sweden ship But i doesnt know how to make it add to the game with 3ditor right ?

:Kaleun_Thumbs_Up:

VonDos 03-02-23 07:58 PM

Ok, very good.
Did you manage to import model parts and textures into dat file?

Tigerzhunters 03-02-23 08:42 PM

still has no idea to convert that because as i know i must separate the turrets and other as i know

VonDos 03-03-23 12:19 AM

Yep, first of all you need an *.obj file for every part of the ship, in order to import them.
You'll need separated parts for main hull and superstructures, rudder, propellers, masts, funnels, lifeboats, etc, plus guns if you'll not use standard library files.
Open another ship with 3Ditor in order to see the parts you'll need :up:

Let me know when ready for next step!
Best regards,
Vd

Tigerzhunters 03-03-23 10:38 AM

how to add node with 3d because im try to add its not going into the node file

VonDos 03-03-23 11:10 AM

Quote:

Originally Posted by Tigerzhunters (Post 2856073)
how to add node with 3d because im try to add its not going into the node file

After created a node, go to linked 3D model and add the material \ tga of your model (if you've created materials; if now, we will see this after).
Next step, right click on the node, and point "append new child chunk"; a menu will appear, left click on "3D Model (1\101)"
Now the "3D model container" will appear under the node. Select it, and on the right you'll find the "import" command, who will allow you to import your *.obj file.

From the import menu, after you're allowed to choose the file, i suggest you to select "Optimize texture coordinates", "collapse subobjects in a single mesh", "use materials", "load .OBJ files", and the name of your obj.
Sometimes "import vertex normals" could be usefull for a better render of the model, but not always. Try this with experiments.

Tigerzhunters 03-04-23 06:07 PM

sorry mybe like the next few days I can't be active because I'm in the hospital and have typhus idk why mybe because i exhausted doesnt sleep like 2 day for doing the coding

but mybe you can make the tutorial in youtube i will be i really appreciate it


:Kaleun_Salute:

VonDos 03-06-23 11:52 AM

Quote:

Originally Posted by Tigerzhunters (Post 2856352)
sorry mybe like the next few days I can't be active because I'm in the hospital and have typhus idk why mybe because i exhausted doesnt sleep like 2 day for doing the coding

but mybe you can make the tutorial in youtube i will be i really appreciate it


:Kaleun_Salute:

Hi!
Relax, restore and take your time!
I'll wait here :up:
No need to run, no need to delete your sleeping time.
If you release a mod in 6 days, is good.
If you release a mod in 6 months, it's good too!
In my opinion, create mod is, first of all, a fun, chill and relax question.
We have a lot of tasks and duty to do in the life, after all.

I'm not good in youtube at all, but let's meet here :yeah:
Best regards,
Vd

Tigerzhunters 03-10-23 10:48 PM

Im back Now I think its better if i make Bretagne Battleship already make the 3d models

Here The picture https://imagizer.imageshack.com/img923/74/PdCjFL.jpg

:Kaleun_Cheers::Kaleun_Thumbs_Up:

Tigerzhunters 03-10-23 10:51 PM

So the Texture Must Get separated To or not ? :Kaleun_Thumbs_Up:

Tigerzhunters 03-11-23 12:14 AM

Turret

https://imageshack.com/i/pmbfAIFPj

Life Boat

https://imagizer.imageshack.com/img922/5213/2PN4Qy.jpg

:Kaleun_Salute:


But I dont know how much must i separated?

VonDos 03-11-23 03:36 AM

Quote:

Originally Posted by Tigerzhunters (Post 2857346)
But I dont know how much must i separated?

Welcome back!
Nice model.

I can suggest you those parts:

- Main hull with superstructures, without details
- Details
- Portholes if 3d modeled
- Funnel 1
- Funnel 2
- Crane 1
- Crane 2
- First mast
- Second mast
- Rudder
- Propeller (you just need one if they're all identical)
- One model for every type of boat
- One model for every type of turret \ gun with only rotating parts
- One model for every type of turret \ gun with barrles \ elevating parts

Textures just need to be converted in *.tga format, i guess.


:up:
Best regards,
Vd


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