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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

Lucerillo 10-16-12 05:46 AM

Quote:

Originally Posted by sober (Post 1948652)
Yes

I remain at your service.

Cybermat47 10-16-12 04:51 PM

Quote:

Originally Posted by sober (Post 1946885)
My harddrive crashed . I will install SH5 sometime in the future . All my files are gone . cheers .

All of Australia is in mourning for you.
I'm about to erect a statue in honour of your PC.

At least now you can tell those tele-scammers about this. That should shake them off!

CrabMan 10-18-12 05:32 PM

what i must do with this sobers.mep file, im noob plz help :timeout: :timeout:

patof789 10-18-12 06:02 PM

Just follow the instructions here:

http://www.subsim.com/radioroom/down...o=file&id=3492

Use the mep file to auto enable all the Mods or do it yourself manually.

:know:

fantomlimb 10-19-12 01:30 AM

Can someone help me, I'm having CTD's with Sobers Mega Mod. Well techinically they aren't CTD's because the Uplay acts like i exited the game normally.

Here is my debug report
00001422 1890.27844238 [7488] Entities.cpp (83): Process Message:
00001423 1890.27856445 [7488] Entities.cpp (109): OSI Eval campaign objectives
00001424 1890.27856445 [7488] Entities.cpp (123): succeeded
00001425 1890.29187012 [12096] Retrieiving previously activated scripts from Campaign (Campaign-2012-10-14_0815)
00001426 1890.29370117 [12096] No previously activated scripts found to start
00001427 1890.32019043 [12096] SOAN_GetUnitInfo
00001428 1890.34667969 [12096] c:\program files (x86)\steam\steamapps\common\silent hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit
00001429 1890.35473633 [12096] TDWSoan Initialize
00001430 1890.35534668 [12096] SOAN_GetUnitInfo
00001431 1890.35791016 [12096] c:\program files (x86)\steam\steamapps\common\silent hunter 5\data\Sea\JPGunBoat01\JPGunBoat01.ait not found. Additional info disabled for unit
00001432 1891.10253906 [7488] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00001433 1893.10693359 [5744] Game removed: AppID 48110 "", ProcID 12096
00001434 1893.71679688 [5744] saving roaming config store to 'sharedconfig.vdf'
00001435 1893.74353027 [5744] roaming config store 2 saved successfully

Lucerillo 10-20-12 03:21 AM

It should be like "Crash to Uplaytop". CtU! :har: (I'm having similar ctd's :wah:)

Where should I put Real_Navigation_mod? Maybe the last one?

THE_MASK 10-20-12 03:58 AM

Quote:

Originally Posted by Lucerillo (Post 1950327)
It should be like "Crash to Uplaytop". CtU! :har: (I'm having similar ctd's :wah:)

Where should I put Real_Navigation_mod? Maybe the last one?

fantomlimb ctds are fixed and i dont have any ctds . When does it ctd so i might be able to help >

Lucerillo 10-20-12 05:04 AM

You're right, I solved it. It was my fault.

Master question. May I setup every configuration mod?
Example:
- Real_Navigation works, but contacts are spotting on map.
- F1 help key: shows vanilla keys. Is that the way it has to be?

Thanks sober.

Edit:
- I shot 4 torpedoes against a friendly ship. The torpedoes impact on the ship and then fly away a few meters in the opposite direction.

patof789 10-20-12 12:39 PM

Quote:

- Real_Navigation works, but contacts are spotting on map.
Enable "no map contact update" in the options menu.

But remember, some radio contacts will appear on the map.

Lucerillo 10-20-12 02:07 PM

Quote:

Originally Posted by patof789 (Post 1950509)
Enable "no map contact update" in the options menu.

But remember, some radio contacts will appear on the map.

Thanks. I saw the option in "Menu" to avoid radio contacts. :up:

THE_MASK 10-20-12 04:25 PM

contacts are spotted on map. thats an ingame option . set your difficulty options while in the bumker .

M4XDmG 10-21-12 08:36 AM

Hello! :cool:

It's been a long time since my last visit at subsim, but last night I decided to reinstall SH5 and start fresh campaing. And it was SO awesome to find Sobers mod collection, saved tons of time and actually I wouldn't dare to try modsoup this BIG otherwise... :huh:

Now mods are finally installed and first startup with them is awaiting (hope I got everything right...), time to go sailing! :salute:

Thanks to Sober so much for the effort and ofcourse to all the other hardworking modders and subsim community!

THE_MASK 10-21-12 03:05 PM

I had the harbor pilot route me back to kiel from Skegerat passage . Because of the fog and the fact that with real navigation the navigator wasnt exactly sure of our pinpoint location i had to dock in the harbor . Wasnt going to risk finding the subpen . As it was i had to travel at dead slow . I could hear ships fog horns all around me . You can see the wharf on the right .
http://i47.tinypic.com/2jaavy8.jpg

LMD 10-21-12 03:37 PM

Bloody hell, it's really foggy:o

THE_MASK 10-21-12 03:46 PM

Quote:

Originally Posted by LMD (Post 1950953)
Bloody hell, it's really foggy:o

Thats not heavy fog :rotfl2:


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