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-   -   New Graphic & Sound Mod for Aces of the Deep (https://www.subsim.com/radioroom/showthread.php?t=251370)

chevyhd1986 09-05-22 08:26 AM

Was wondering if one of you gentlemen could point me in the right direction on purchasing a copy of Aces of the deep to play. I found CAotD but am finding it hard to find a copy of AoD with the expansions. I would love to try out this mod as it sounds awesome. I’m a sucker for old retro games an heard that this game is actually really fun. Thanks for your time.

John Pancoast 09-05-22 08:56 AM

Quote:

Originally Posted by chevyhd1986 (Post 2826218)
Was wondering if one of you gentlemen could point me in the right direction on purchasing a copy of Aces of the deep to play. I found CAotD but am finding it hard to find a copy of AoD with the expansions. I would love to try out this mod as it sounds awesome. I’m a sucker for old retro games an heard that this game is actually really fun. Thanks for your time.

eBay is probably your best bet. Be sure to get the cd version for all the added extras, ease of installation, etc.

John Pancoast 09-05-22 08:58 AM

Quote:

Originally Posted by Andreas86 (Post 2821567)


Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.

Aktungbby 09-05-22 10:26 AM

Quote:

Originally Posted by John Pancoast (Post 2826221)
Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.

...that's cause the 'tubas & miscellaneous brass horns were all melted down for shell casings...for the deck guns!:shucks::arrgh!:

Andreas86 09-06-22 02:34 PM

Quote:

Originally Posted by John Pancoast (Post 2826221)
Nice work as usual! Another nice touch AOD had was the bombed out buildings in the ports as the war went on, no band to send you off/greet your return, etc.

Thanks John! I did think about this, and possible complications to my screens. But strangely I cannot find any graphical assets in the game archives related to these bombed buildings. I can only find the intact port screens. Do you have any screenshots of that stage in the game, where the buildings are bombed?

The band and audience is of no concern in that regard, as those are just tiny sprites that are superimposed on the big backgrounds.

Andreas86 09-16-22 01:44 PM

New update 16.09.2022
 
New version 1.7 :salute:

https://drive.google.com/file/d/1HmH...ew?usp=sharing

-New "Main Menu" screen!
-New "Single Mission" menu screen.
-New "Career Menu" menu screen, with remastered old screen as alternative.
-New "Mission Briefing" menu screen!
-Improved graphics in "Hall of Fame" / "Assignment" menu screen.
-New "Tonnage Leaders" menu screen. (Improved AOTD original)
-Improved graphics in Type VII control room screen.
-Improved graphics in both Type VII and XXI map screens.
-New type VII damage screen (Remastered from original AOTD screen).
-Improved graphics in torpedoroom screen.
-New leaving port screens for Germany, France and Norway!

No long explanation this time, other than that I have tried to give my previous work more polish, as well as to make more new and autenthic in-game graphics for the game. I hope you like the mod! See the included PDF readme for all info.

New collection of screenshots, including the latest work. First, the menu screens:

https://i.ibb.co/ZHXqC02/COLLAGE-MENUSCREENS.png

New in-game screens:

https://i.ibb.co/99sd5hp/COLLAGE-GAMESCREENS.png

https://i.ibb.co/4Rrpncs/COLLAGE-SIMSCREENS.png

New crew faces:

https://i.ibb.co/55pb0H5/FACES2.png

skin-nl 09-17-22 04:14 AM

Andreas there is no file to download :D

Andreas86 09-17-22 07:43 AM

Quote:

Originally Posted by skin-nl (Post 2828026)
Andreas there is no file to download :D

Ooopps.. I pasted wrong link in this last post, it is corrected :doh:
I have also uploaded the latest version to the downloads section here at subsim! :up:

https://www.subsim.com/radioroom/dow...o=file&id=6229

skin-nl 09-17-22 10:54 AM

Downloaded.....Thanks Andreas:up:

ReallyDedPoet 09-17-22 06:16 PM

Nice work here :up:

Andreas86 09-19-22 08:25 AM

Quote:

Originally Posted by ReallyDedPoet (Post 2828155)
Nice work here :up:


Thanks a lot! :salute:

Andreas86 11-13-22 05:57 PM

Got a type IX in my AOD career, but realized I had not yet made a new control room for it. For my own enjoyment and to have something a little more immersive, I did some graphic editing of the stock screen, darkened the room and added some lighting effects to the bulbs. Eventually I will make a totally new room in the same quality as the type VII mod.

https://i.ibb.co/WfKwYm8/Type-IX.png

Andreas86 11-21-22 10:02 AM

Another prototype, edited the misplaced stairs out of the room, modified the floor, shadows, diving station chairs, changed depth gauge, lighting, and recruited a diving station guy.

https://i.ibb.co/PztbZ9C/Type-VII.jpg

iambecomelife 11-24-22 08:20 AM

Beautifully done like all the rest! :up:

Andreas86 11-27-22 04:41 PM

Quote:

Originally Posted by iambecomelife (Post 2839373)
Beautifully done like all the rest! :up:

Thank you very much! :DL

Andreas86 12-04-22 07:58 AM

Christmas update coming! The radio operator had a case of serious sunburn, and seeing as he didn't really experience that much sun, I have made him u-boat pale again -much to his disappointment. The torpedo room screen has been much improved, featuring a better u-boat model, and a cleaner and detailed color background, less stylistic and more immersive. This also goes for the XXI torpedo screen.

Lastly, but most importantly, the Type IX will finally get a new control room screen! Finding source art or real photos of the Type IX interior proved difficult, hence I have worked to improve the original Dynamix artwork.

https://i.ibb.co/vBhbTf5/AODcomp1.jpg

https://i.ibb.co/LP6pW50/AODcomp2.jpg

https://i.ibb.co/4TxPvgy/AODcomp3.jpg

Funny story about the diving station guy, no suitable drawings or photos were to be found. But this one small figurine in the picture below (to the far right) from a Type VII model, was just perfect! :o

https://i.ibb.co/rkyJtbk/Models.jpg

toolsey2 12-11-22 08:46 AM

Type II control room
 
Andreas86
Thanks for modding Aces , you are making it great again , i have loaded your mod inside the game as instructed I think and have seen the new type VII control room graphic but when I start a new career in type II I am getting the original control room graphic is this correct , I was hoping the new graphic would be shown ,have I done something wrong or is there not the type II available
Regards and thanks again.

Andreas86 12-11-22 09:44 AM

Hi toolsey! Thanks for the kind words! You have not done anything wrong, and you are right. I have not yet made a new control room for the type II, unfortunately. It is on my to-do list. A new room for the Type IX will come soon, and then if I can find source art for the Type II I will do that as well. If you have any good sources for this, it would be most welcome. I'll admit I have prioritized my most favorite u-boats. ;)

Problem is that due to the gauge placements being different from room to room, you cannot simply interchange one with the other. In AoD, the type II has more narrow spacing between where the dials show up, and I have not figure out how to change this. It would probably take some reverse engineering of the code, or clever hex editing. So we are left with working with the graphics creatively instead.


Regards.

toolsey2 12-11-22 09:51 AM

Type II
 
Andreas86
Thanks for quick reply , good to know I have not installed it wrong , happy Christmas and new year

Andreas86 12-11-22 03:32 PM

The same to you toolsey2! I'll see what I can do over the next weeks, regarding the control room.


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