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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Fifi 01-08-20 07:32 AM

New head up:
- AI merchants are now able to spot all U-Boat periscopes.
AI visibility has been tuned up in any kind of weather.
Be very cautious using periscope when no fog/flat sea now!
Veteran and elite cargos crew are quite good detecting you and their firing skills has been tuned up also...
But night surface attack is still doable, as veteran cargo crew will not see you up to 800M when dark night medium cloud cover.

- All U-Boat have now visual damage when hitted (holes decals)

- External camera can’t go through objects anymore now (through U-Boat, ships etc)

Available soon...
:Kaleun_Salute:

Fifi 01-09-20 06:40 AM

.... Also, unlocked star shells availability for 88mm & 105mm, and Anti-Aircraft shells for AA guns...for all U-Boats.

magerrer 01-09-20 04:06 PM

Thanks for your mod, Fifi! Well done!



I do wonder about one thing: Does the game consider the height of the periscope above the waterline when calculating the AI's probability of detecting the uboat?

Aktungbby 01-09-20 04:34 PM

Welcome aboard!
 
magerrer!:Kaleun_Salute:

Fifi 01-09-20 04:35 PM

Quote:

Originally Posted by magerrer (Post 2643964)
Thanks for your mod, Fifi! Well done!



I do wonder about one thing: Does the game consider the height of the periscope above the waterline when calculating the AI's probability of detecting the uboat?

Hi magerrer,
There are few factors for AI to detect your periscope; one of them is our sub surface square meters showing up, and there is a setting adjusted in Sim Cfg file.
It’s actually set to 1,5 square meter (from memory) so yes, the more your periscope is up, the more you are showing square meters, and the more you might be detected.
But other factors can break your « invisibility » ... speed is also one of them.
Hopefully, we have on our side some handicap given to AI. Waves height is one of them, fog, light factor etc...
I had to play with all of them to make something close to what i think it was in real. Not easy (due to all factors to consider) and many hours testing, exiting, changing values, reloading etc...
That’s about all i can tell you, excepted all that will be available in next update :salute:

THEBERBSTER 01-09-20 05:34 PM

A Warm Welcome To The Subsim Community > magerrer
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


Fifi 01-10-20 03:48 AM

Allowed new ammo anti-aircraft for all U-Boats.
Nice shrapnels burst exploding at 2000 meters.

https://i.goopics.net/4YGXl.jpg

Still don't know if i let the player using armor piercing and high explosive AA amunitions though...
Would like to know if those AP & HE ammos were used with German AA guns...
If someone knows, let me know please.

Fifi 01-10-20 02:33 PM

Decided to let the player ability of using 3 kind of ammos for AA guns.
AP, HE and AA. They all have different properties...up to you to decide what’s the best to down planes.
Anyway, i believe German 20mm AA could use those different shells.
Same treatment for 30mm & 37mm AA guns.

Also i fixed 20 planes using wrong ammos...
Those planes were using AA shells with black burst!
Now still to adjust their hit power. I suspect they are a bit too powerful...actually.

:Kaleun_Salute:

Fifi 01-13-20 07:16 AM

Next update is postponed because of new work going on.
I revise all ships in sea folder, plus new better ships flags, plus something that has never been done in any SH concerning ships...
It’s a long time work, so be patient for it!


:Kaleun_Salute:

Niume 01-13-20 08:07 AM

Quote:

Originally Posted by Fifi (Post 2644455)
plus something that has never been done in any SH concerning ships...

:Kaleun_Salute:

Any details?? I am hyped :)

Fifi 01-13-20 10:40 AM

Top secret!! :haha:

Something visually cool when ships are sailing in rough weather...
But it will be, if no major PC hit when big convoys.

:Kaleun_Salute:

Paroni 01-13-20 02:22 PM

Baltic Sea
 
Hi again!

Can you add more ship traffic at Baltic Sea(Yes,old question!)

Example,Type2 recoinnassance missions at coast Latvian and so...
No single ships.About 3-4 missions.

Regards,Paroni

Fifi 01-14-20 05:27 AM

Quote:

Originally Posted by Niume (Post 2644456)
Any details?? I am hyped :)

OK, proud to announce it's working nicely! :yeah:
This is still the only cargo with the effect, but it's adding so much reality to the sailing in rough sea!
The splashing happens only when sea is around 8m/s...here it is 10m/s.
That's gonna be a lot of work adding this to hundreds ships, but it's worth it really...night and day watching ships rolling in waves in nice splashes!
Furthermore...it's never been done in any Silent Hunter :D
Here some pictures:

https://i.goopics.net/wN19R.jpg

https://i.goopics.net/XL2el.jpg

https://i.goopics.net/eNmZW.jpg

https://i.goopics.net/GDnl7.jpg

The stock bow wave is still there, i didn’t touched it, and i won’t.

vickers03 01-14-20 02:11 PM

good one:yep:

Fifi 01-15-20 10:33 AM

Destroyer E&F in rough sea now:

https://i.goopics.net/ddkRE.jpg

https://i.goopics.net/wNLyw.jpg

https://i.goopics.net/XLgvV.jpg

:Kaleun_Cheers:

Jeff-Groves 01-16-20 12:34 PM

Nice.
Now I have a question.
Is the effect asymmetrical should the ship be listing as would be the real case in real life.

Fifi 01-16-20 12:40 PM

Hi Jeff!
Sorry, i don’t understand what you mean...:oops:
But the effect is assymetrical in the way it’s not always both sides that get the splash effect (if it is what you mean)
Depending the waves, sometimes only one side is splashing all over, and as there are 3 nodes giving the effect, sometimes only 1 or 2 nodes are splashing, hence the effect can be shorter :yep:

Jeff-Groves 01-16-20 12:46 PM

Ahh! Very nice then!
Do a screen shot with a ship doing a hard to port to show that effect.
That should show the effect.

Fifi 01-16-20 01:42 PM

Probably more effective on small ships than heavy ships thought (the hard to port turn).
If the boat is rolling on side when turning, it’s sure it will work.
Will try if i can manage to get a ME single mission working, because I’m a noob with the ME! :haha:
The effect is called when the node beeing above water goes underwater, so it should work :yep:

Fifi 01-19-20 05:58 AM

Even fishing boats will be much more alive :up:

https://i.goopics.net/PAQ0q.jpg

https://i.goopics.net/naQXJ.jpg

https://i.goopics.net/9D2oY.jpg


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