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-   -   [REL] Screenshots of "Atlantic Wolves" (https://www.subsim.com/radioroom/showthread.php?t=241591)

dex 11-26-21 11:04 AM

Quote:

Originally Posted by Niume (Post 2780330)

Really nice...Warship or merchant?

Niume 11-26-21 01:08 PM

Quote:

Originally Posted by dex (Post 2780349)
Really nice...Warship or merchant?

Merchant

Kal_Maximus_U669 11-26-21 02:28 PM

KsD_II 1.2.1
 
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
http://image.noelshack.com/fichiers/...-19-15-606.png
http://image.noelshack.com/fichiers/...-43-08-749.png
http://image.noelshack.com/fichiers/...-22-17-589.png
Big thx for the work

Niume 11-26-21 03:20 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2780406)
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
http://image.noelshack.com/fichiers/...-19-15-606.png
http://image.noelshack.com/fichiers/...-43-08-749.png
http://image.noelshack.com/fichiers/...-22-17-589.png
Big thx for the work


Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it.

Niume 11-26-21 03:54 PM

https://www.part.lt/img/1ba37fcc7666...4723eca127.bmp


https://www.part.lt/img/3e4f200e295e...a6d2105425.bmp

Niume 02-05-22 09:52 AM

https://www.part.lt/img/85e35ad54502...f62cb07644.bmp

Niume 02-15-22 10:29 AM

https://www.part.lt/img/5928d367e7b9...2908248fd9.bmp

Bubblehead1980 02-15-22 03:19 PM


Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?

Niume 02-18-22 09:54 AM

I am not sure it have been already in the previous KSD II versions.

iambecomelife 02-18-22 10:11 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2793517)
Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?


Could be done as a mesh animation or particle effect.

Jeff-Groves 02-19-22 01:52 PM

Quote:

Originally Posted by iambecomelife (Post 2793932)
Could be done as a mesh animation or particle effect.

You could Keyframe it also.

I'd think for a quick shot you could script a Mission to get that shot also.
Like I did here.

https://www.mediafire.com/file/2cv7b...ly_By.MP4/file

propbeanie 02-19-22 05:05 PM

Keyfram like this?

https://www.youtube.com/watch?v=IcneBeK0Rws

peabody did the take-off a few years back, but never got to finish it...

Jeff-Groves 02-20-22 02:12 PM

Yeah. I remember that.
:up:

It's not so hard to create the effect.
What is hard is to have the effect trigger at the proper time.

Niume 08-06-22 12:51 PM

https://www.part.lt/img/430187575da5...289a5de916.bmp

Mork_417 08-07-22 06:45 PM

U-553 started her patrol in BF74, and found nothing during that ninety-six hour search. Started heading north to patrol the west waters off Ireland. Came across a steam trawler flying a British flag.
http://i.imgur.com/QqgHB6dh.jpg

After fumbling a rear torpedo shot, U-553 surfaced, paralleled their course, and opened up with the deck gun.
http://i.imgur.com/R5CMoNbh.jpg

The cold waters quickly pulled her battered hull beneath the surface.
http://i.imgur.com/8zs5cA6h.jpg

Soon after we received orders to AM49, and plotted course to proceed.

Niume 08-17-22 11:26 AM

First kill
https://www.part.lt/img/c348ca03d234...d635cce218.bmp

Mork_417 08-21-22 06:02 PM

https://i.imgur.com/Xhni4nDh.png
I'm thinking they saw that one coming from a mile away. :yep:

But, I got them with a second shot.
https://i.imgur.com/OCgCIhgh.png
https://i.imgur.com/3n9iPxLh.png


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