Got planar reflections and sub surface refraction updates, the ocean looks killer; will it make it into v0.12ptd dpends if Unreal Engine 4.12 comes out of preview status for release time. We'll see.
Screenies to come. |
[img]http://i.imgur.com/NzqJB2d.png
[/img] http://i.imgur.com/J1s11y3.png Getting more TDC work done today. Trying to solve angles very hard math for me since I didnt do well in high school math. |
Weve got the angle problems solved without needing to code quaternions, still using eulers.
Working on completing the TDC now that thats fixed as well as drawing torpedo tracks, angles, headings etc. which will mean protractor/ruler functions etc. My coding is getting better and better everyday the more I work with teh API to do these advanced concepts rather than script them. Seriously big updates coming soon I was delayed 2 weeks by the rotation angles problem. Got a guy modelling the engine room. Characters will be kicking hot brass and loading shells into the deck gun. |
Great news nsomnia, looking forward! :)
Marko |
Sky before and after.
This is without the new refelection system also. http://i.imgur.com/M1pKZC0l.png |
I'm guessing the Marlboro's probably won't be in the final release version.. Lol
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Playing around with single waveforms at their largest size with the current ocean setup (can do up to 8 of these to make reandom stormy weather, currently WIP map showing it off)
http://i.imgur.com/Lc7gxuml.png Our next ocean system will allow dozens or hundreds of waves from macro (large) to mini to make surface transit crazy with wet lens and camera shake and boat roll/pitch/yaw from wave forces. |
Time compression physics based is now working using the HUD to about 3-5x which is about as much as we'll get wthout custom code.
The sky can still be compressed as fast as you want, not that it has any affect except for date change at this point. |
Got a basic fake-wake system setup until my ocean programmer creates real wakes.
http://i.imgur.com/jM6Erj1.png |
Caustics are back, I found a huge bug, somehow my skylight got set to NEGATIVE intensity. So weird.
http://i.imgur.com/2IrlkoFh.png |
4.12 has been released with BEAUTIFUL rendering improvments that make this look AAA quality.
Getting the tang setup today and then will show some beauty shots, in the menatime a teaser the engine jsut randomly captured... http://i.imgur.com/lLeZ93C.png |
Why whats lurking off midway island?
http://i.imgur.com/fetphvEh.png My, shes the experiental Tang class! http://i.imgur.com/TqMu0phh.png This is classified to SubSim members only! Silent service, shh! http://i.imgur.com/0FeCjR5.png Shes got shark fins, what could they be? |
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Looks nice, great work so far! :up:
Marko |
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Amazing! :)
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It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.
Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS. |
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