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-   -   Project Operation Trident Offical Development Log (https://www.subsim.com/radioroom/showthread.php?t=224205)

nsomnia 05-10-16 07:14 PM

Got planar reflections and sub surface refraction updates, the ocean looks killer; will it make it into v0.12ptd dpends if Unreal Engine 4.12 comes out of preview status for release time. We'll see.

Screenies to come.

nsomnia 05-11-16 01:47 PM

[img]http://i.imgur.com/NzqJB2d.png
[/img]

http://i.imgur.com/J1s11y3.png


Getting more TDC work done today. Trying to solve angles very hard math for me since I didnt do well in high school math.

nsomnia 05-15-16 03:41 AM

Weve got the angle problems solved without needing to code quaternions, still using eulers.

Working on completing the TDC now that thats fixed as well as drawing torpedo tracks, angles, headings etc. which will mean protractor/ruler functions etc.

My coding is getting better and better everyday the more I work with teh API to do these advanced concepts rather than script them.

Seriously big updates coming soon I was delayed 2 weeks by the rotation angles problem.

Got a guy modelling the engine room.

Characters will be kicking hot brass and loading shells into the deck gun.

Bartolomeus 05-15-16 06:19 AM

Great news nsomnia, looking forward! :)

Marko

nsomnia 05-16-16 11:29 AM

Sky before and after.

This is without the new refelection system also.

http://i.imgur.com/M1pKZC0l.png

nsomnia 05-16-16 05:23 PM

Image updates with my lead modellers work in the last few days.


http://i.imgur.com/dSyoqdYl.png
http://i.imgur.com/ExY123Ml.png
http://i.imgur.com/MNwsWhLl.png
http://i.imgur.com/iy7sg1Dl.png
http://i.imgur.com/lhUHHL7l.png
http://i.imgur.com/8LjKWPvl.png
http://i.imgur.com/ALoVbbYl.png
http://i.imgur.com/RtvUcyyl.png
http://i.imgur.com/3yk9VUsl.png
http://i.imgur.com/S9ebYpUl.jpg
http://i.imgur.com/JRSi9YZl.png
http://i.imgur.com/RY4xGo2l.png
http://i.imgur.com/xeYcjAYl.png
http://i.imgur.com/4DaELlMl.png
http://i.imgur.com/heIXG9Sl.png
http://i.imgur.com/WSQcbEjl.png
http://i.imgur.com/iMfHORWl.png
http://i.imgur.com/3fmMejml.jpg
http://i.imgur.com/sBrtguNl.png
http://i.imgur.com/E7F9PlGl.png
http://i.imgur.com/tGD4sNOl.png
http://i.imgur.com/rACouSwl.png
http://i.imgur.com/iegRzixl.png
http://i.imgur.com/12cS14yl.png
http://i.imgur.com/ckcaXpOl.png

bigwillydier 05-19-16 11:58 AM

I'm guessing the Marlboro's probably won't be in the final release version.. Lol

nsomnia 05-19-16 03:05 PM

No not unless theyre paying haha.

Map update.

http://i.imgur.com/y70cgpA.png

nsomnia 05-20-16 02:25 PM

Map is now locating all contacts properly

http://i.imgur.com/FoQeBuP.png

nsomnia 05-21-16 11:44 AM

Playing around with single waveforms at their largest size with the current ocean setup (can do up to 8 of these to make reandom stormy weather, currently WIP map showing it off)

http://i.imgur.com/Lc7gxuml.png


Our next ocean system will allow dozens or hundreds of waves from macro (large) to mini to make surface transit crazy with wet lens and camera shake and boat roll/pitch/yaw from wave forces.

nsomnia 05-23-16 11:47 AM

Time compression physics based is now working using the HUD to about 3-5x which is about as much as we'll get wthout custom code.

The sky can still be compressed as fast as you want, not that it has any affect except for date change at this point.

nsomnia 05-23-16 12:19 PM

Got a basic fake-wake system setup until my ocean programmer creates real wakes.

http://i.imgur.com/jM6Erj1.png

nsomnia 05-26-16 10:07 AM

Caustics are back, I found a huge bug, somehow my skylight got set to NEGATIVE intensity. So weird.

http://i.imgur.com/2IrlkoFh.png

nsomnia 06-07-16 12:20 PM

4.12 has been released with BEAUTIFUL rendering improvments that make this look AAA quality.

Getting the tang setup today and then will show some beauty shots, in the menatime a teaser the engine jsut randomly captured...

http://i.imgur.com/lLeZ93C.png

nsomnia 06-07-16 12:35 PM

Why whats lurking off midway island?

http://i.imgur.com/fetphvEh.png

My, shes the experiental Tang class!

http://i.imgur.com/TqMu0phh.png

This is classified to SubSim members only! Silent service, shh!

http://i.imgur.com/0FeCjR5.png

Shes got shark fins, what could they be?

nsomnia 06-07-16 01:17 PM

One more for the day

http://i.imgur.com/7cs1X62h.png

Bartolomeus 06-07-16 02:05 PM

Looks nice, great work so far! :up:

Marko

nsomnia 06-08-16 11:20 AM

Little preview of the seafloor grass/rocks etc. setup.

https://youtu.be/riSUneF9Tz4

Bartolomeus 06-08-16 01:13 PM

Amazing! :)

nsomnia 06-08-16 10:08 PM

It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.

Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS.


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