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-   -   [WIP] Type IX for sh5 (https://www.subsim.com/radioroom/showthread.php?t=233811)

Aktungbby 10-31-17 12:42 PM

welcome aboard!
 
adrien89!:Kaleun_Salute:

mkiii 10-31-17 12:52 PM

Well I can rename the main (model) bone in the hull and ct files, as long as they are not modded. the hull with a changed texture sometimes works sometimes not.

the ct with a changed texture however seems to work, and will reload in the editor, but in goblin there is nothing there, no model shown at all, and only one collision mesh shown in the file tree (thats a fail then)

in both cases the editor throws an unhandled exception, but if you continue and save the file it is fine and reloads ok, and everything shows up in Goblin

@Gap a quick look in Rosslers book... says the IXD2 had 1 pair of the original 9cyl diesels plus a pair of 6cyl 1500hp diesel/electrics.

mkiii 10-31-17 12:53 PM

Quote:

Originally Posted by adrien89 (Post 2522333)
it will really be 75 meters instead of 45 meters?

what will?

gap 10-31-17 01:59 PM

Quote:

Originally Posted by mkiii (Post 2522450)
@Gap a quick look in Rosslers book... says the IXD2 had 1 pair of the original 9cyl diesels plus a pair of 6cyl 1500hp diesel/electrics.

According to Wikipedia:

Type VIIA:
2 x MAN AG, 6 cylinder 4-stroke M6V 40/46 diesel engines

Types VIIB to VIIC/40:
2 x supercharged MAN, 6-cylinder 4-stroke M6V 40/46 or 2 x supercharged Germaniawerft 6-cylinder 4-stroke F46 diesel engines

Types IXA to IXC/40:
2 x supercharged MAN, 9-cylinder M9V 40/46 diesel engines

As long as the the latter (9-cyl) engine had its valves covered, and we can recycle the 6-cylinder diesels featured in stock U-boat interiors as additional engine for the IXD2, we should be okay :up:

adrien89 10-31-17 02:19 PM

sorry on english and no ****
i was wondering if all the submarine will be redone or just know a uboot VII that will look like uboot IX

I go on this forum 1 faith per year to see the new mod etc .. and your subject attract me

mkiii 10-31-17 02:43 PM

Quote:

Originally Posted by adrien89 (Post 2522471)
sorry on english and no ****
i was wondering if all the submarine will be redone or just know a uboot VII that will look like uboot IX

I go on this forum 1 faith per year to see the new mod etc .. and your subject attract me

as much as possible it will be redone, the end result will be the best I can do with the available tools.

No need to be sorry. I was just unsure what you were asking

mkiii 10-31-17 04:43 PM

Quote:

Originally Posted by gap (Post 2522466)
According to Wikipedia:

Type VIIA:
2 x MAN AG, 6 cylinder 4-stroke M6V 40/46 diesel engines

Types VIIB to VIIC/40:
2 x supercharged MAN, 6-cylinder 4-stroke M6V 40/46 or 2 x supercharged Germaniawerft 6-cylinder 4-stroke F46 diesel engines

Types IXA to IXC/40:
2 x supercharged MAN, 9-cylinder M9V 40/46 diesel engines

As long as the the latter (9-cyl) engine had its valves covered, and we can recycle the 6-cylinder diesels featured in stock U-boat interiors as additional engine for the IXD2, we should be okay :up:

the valves were covered Gap. just endured a u505 tour on youtube, another point worth note was the control room layout was very similar to the VII CR,

Jeff-Groves 10-31-17 05:18 PM

Quote:

Originally Posted by mkiii (Post 2522510)
just endured a u505 tour on youtube

I toured the U- 505 a few years ago and went inside.

mkiii 10-31-17 06:42 PM

Quote:

Originally Posted by Jeff-Groves (Post 2522516)
I toured the U- 505 a few years ago and went inside.

I saw the U534 at Birkenhead docks in 2002 when some preservation trust had it, it was an imposing piece of steelwork.
a few years later the local authority bought it, chopped it up into five pieces
and put it on display at woodside ferry terminal as a sort of museum. never went to see it there.

adrien89 11-01-17 07:29 PM

hanks to you for doing this mod i can not wait to see the inter

I will follow this subject in silance XD

Jeff-Groves 11-02-17 04:42 PM

Quote:

Originally Posted by gap (Post 2520843)
we cannot add new models to a granny file

Just to update you.
That is no longer true.
:03:

mkiii 11-02-17 05:15 PM

Quote:

Originally Posted by Jeff-Groves (Post 2523038)
Just to update you.
That is no longer true.
:03:

More details:)

Jeff-Groves 11-02-17 05:19 PM

Send me a file you want a new 3D object in and I'll give you a preview.

mkiii 11-02-17 05:35 PM

emailed one Jeff, not got the laptop handy its just a file I grabbed out of the subs folder, stick anything you want in it

Jeff-Groves 11-02-17 05:41 PM

Quote:

Originally Posted by mkiii (Post 2523050)
emailed one Jeff, not got the laptop handy its just a file I grabbed out of the subs folder, stick anything you want in it

Roger that.

Jeff-Groves 11-02-17 06:48 PM

Kind of a test file for you sent.

mkiii 11-03-17 12:09 PM

Quote:

Originally Posted by Jeff-Groves (Post 2523069)
Kind of a test file for you sent.

well that,s something you don`t see everyday

Jeff-Groves 11-03-17 05:46 PM

Quote:

Originally Posted by mkiii (Post 2523202)
well that,s something you don`t see everyday

Was the only file I had handy.
:haha:

mkiii 11-05-17 04:47 PM

https://s19.postimg.org/okjq1yto3/SH...5_21.36.14.png

https://s19.postimg.org/7k0tta177/SH...5_21.35.21.png

not had much time this weekend, but got the ct on the sub, after a lot of trials and many more errors.
you will have to excuse the obvious discrepancies, like I said not much time.
but at least a little progress.

vdr1981 11-06-17 03:05 PM

Quote:

Originally Posted by mkiii (Post 2523662)

not had much time this weekend, but got the ct on the sub, after a lot of trials and many more errors.
you will have to excuse the obvious discrepancies, like I said not much time.
but at least a little progress.

Looking awesome mkii, outstanding job! :up::up::up:
Moving crew and equipment bones around in GR editor should be the easy part...:yep:


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