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:Kaleun_Salute: :Kaleun_Cheers: |
The reason for the crash in submarine school was the target ship. When exchanging it there is no crash. Will be fixed with the next patch :Kaleun_Salute:
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Hi Niume
If i can help :03: For the next patch : During the game with the XXIII: - Game crash when the submarine is hit by a plane bomb ??? - Propeller texture to change to put it in bronze - U-2322 begins its mission in Stavanger on February 4, when in reality the submarine left Horten on February 6. - Mark-14 torpedoes instead of German torpedoes. :hmmm: - 1 torpedo in reserve whereas in reality the type XXIII only carried 2 torpedoes already installed in the tubes. - Where is damage control team ??? During the game with a VIIC: - The mines explode, but the submarine has no damage, you surprise me, the .zon file is empty :wah: - Damage control team which stands on the Deck watch at a depth of 100 meters ???? It's crazy. Attwater |
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I am not sure if it's realistic. I get damaged by depth charges in type VIIC. |
No depth charges, but Naval mine, in Data Library, the file .ZON is empty.
Damage control team don't exist for type XXIII. |
about air cover,Luftwaffe
best regards Niume...probably the best option and very interesting is air cover like in Dark Waters....I think in Dw mod exist and warship cover...I didn t play Dw for a long time...Please bring back something of that in future update...
All the best Niume |
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If everything goes to according to plan patch 1.2 should be released this weekend or Monday.:Kaleun_Salute:
Changelog Reworked mission order flags Reworked early war torpedo dud rates More randomized ship routes Bold decoys now appear earlier in the war, the twin flak gun will appear much later according to historical information 1942-10-01 Resupply ships and resupply uboats now are displayed on the map. Changes to allied air bases Snorkel smoke effect for non rwr snorkels(maybe in the future the RWR will be also included) Improved blow ballast sound and crash dive Wilhelmshaven port optimization Tweaked airbases Renamed VII to VIIA bases in which flotillas are based in are showed in Campaign start screen |
The full game download link has been updated. It has all the latest patches.
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complete objective
Hello, I have similar problem that DEX had...I am in 7th Flotilla, Kiel, U-13 type IIB first patrol in aug/sept 1939...I am in operation area for few days and cannot complete the objective, I sunk one ship and I cannot sink more, because I spent all my torpedoes (2 were hits, 2 were duds, last one was miss or dud)...thank you for advice in forward.
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Re: KSD II: Ace v1.2.1
Just dropped a download on the new version & have to say...
Mein Gott... she is a beaut... Just a few queries & I'll hope you'll not take them as criticisms... but, rather suggestions for just a bit of tweaking & improving the... experience. For starters... U boat diving, In SH3... when your sub begins its plunge beneath the water... is more... fluid &... natural feel & look. Bow digs in deep & the stern is last to slip beneath/ It stays that way until it nears the ordered dive depth, where it dips a meter or so, deeper then levels & slowly on an even keel rises to level off at that depth. If possible, see of some tweaking in that to do that... I would but have no idea where to even begin. Just a suggested improvement. Cam view (Interior, control room cam, that is... :yep:), would also bene, from a bit of adjustment to follow the dive movement, as well. Watched the whole dive while in the sub school: nav training... so wasn't able to observe doing a crash dive, but... probably wouldn't hurt to see if that, as well, couldn't be tweaked a bit, too. :hmmm: :shucks: Was used to the f9 taking 1, to the sonar/radio area on board the boat... but... when I tried that key out... instead of taking Me there, it slammed Me to being at the attack scope. Any possible insight into, how to go about changing it to where you go to the sonar/radio instead... :hmmm: Clicking on the area that led into the conning tower, used to take you into that area... yet won't now. As with the sonar/radio above... any insights into making it where you can again, there as well. :hmmm: Did a new... intro (well, more of copy/dropping, really... :yep:) the 1 from 1Alex's GWX mod set, a copy/drop of the back1 from GWX's das boot menu & the music master menu loop, into a jsgme ready folder & giving it a das boot feel with the menu. That jsgme ready mod folder, also includes the DBSM & fix set for SH4... with a few tweaks that I worked out, carefully combing through various sound mods & gene splicing til I was satisfied... Still, have some others that I need to go through & see of if they are worth adding into the mix. But, that parts for later on. Everything to do with the last, is for giving a "in depth, feel as though you're there" in Das Boot... With the tweaks I did for the intro, back1 vid & master menu loop... loving the look & sound of it. :yep: If any would like a more... in depth mapping of what I did for that part, will be glad to answer any questions on that aspect. :shucks: End query. :Kaleun_Salute: M. M. |
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You can RTB, there should be no reprimands for not having passed the objective. |
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thank you, will try that :up: |
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Yeah, no problem... will see of pulling those jsgme ready modules, together then zip them. Afterwards, will drop the file into a share, either Mega or Mediafire... & send you the link for it. :Kaleun_Salute: M. M Find below, the link for the jsgme ready mods that I pulled together... that I mentioned of... for a Das Boot feel to KSD II: Ace. Enjoy. :Kaleun_Cheers: https://www.mediafire.com/file/crdk3...+-+Ace.7z/file |
1.3 version has been released. It is recommended to start new career
Changelog for Patch 1.3 Campaign fixes Deck gun damage has been increased by around 25% Type IIB detection bug has been fixed. Fixed some unhistorical destroyer appeareance dates Uboat sim values are bring backed to KSDII_New_TTС_Submarine_KELLERMANN 1.2.1 values Changes to allied airbases Sim.cfg file tweaks taken from OM Dark Waters Time compression settings tweak now max tc is 4028, and near land is 128. Added an option for disabling u mark (edited) Periscope detection values has been reduced to standard values |
ksd II ace edition problem
i downloaded ksd II ace and all 2 patches but when i launch the game i crash in desktop
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Please for the love of all that's holy... don't tell Me you went with either of Window's rabid pit-bull guard dawg's (namely UAC) locations of \Program files or... \Program files (x86)... also, is best to use a 4 Gig RAM assigner... be that either the 4GB patch kit (if that has not been applied pre-release of KSDII, no idea if it has... not calling that info up in the ol' databanks.. aka the ol' rusty, dusty, beat up hard drive otherwise known of as the brain...) or using Large Address Aware or LAA for short. LAA, to Me, is far simpler to use... 3 steps & done and it also has the added bene of using it to tell win to lock step (brute force) assigning your games/sims, auto access to being assigned 4 GB's of RAM. Don't mean they'll use all 4 of it, just that they are granted unrestricted access to it. & 2ndly... there has been an updated version just released, by the way. Just so you know... :yep: :shucks: :Kaleun_Salute: M. M. |
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i just launch sh4.exe but nothing happens :( |
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Never... ever... go with the default locality... EVER. UAC, is called by Me... as Win's rabid pitbull, for a reason. UAC, does NOT like any tampering or attempted tampering with files & such, in it's Darth Vader, Vulcan, King Kong iron fisted death grip... & mods & such that alter files & such inside of SH4... (much less any other game/sim, for that matter... :yep:) is by it's hard lined view... doing just that... tampering. In it's front yard. \Program files (both the standard file location & it's other one, (x86) are UAC's personal fife dom. Not only does that apply to standard games... (meaning those that do NOT rely on a games launcher, or it's follow on aka "library" (where any & all games you get from say... Steam, just to name 1 such critter... :shucks:) that you either get for free or can download & play, for free... hmph :hmmm:) applies.. as does Steam & any other like them... as well. Best way to avoid UAC... is to NEVER install in those locations... at all. In My opinion. Is far better, if you are blessed enough to have a rig that allows for 2 internal HD's, or barring that... 1 internal & (whatever # of externals, you care to run with, inserted here...) at minimum, 1 external hard drive. If it's solo games that require no launcher & those launchers that have a library... put them on a drive that has no connection to Windows... for the launchers, should you have access to them... as am sure most do... make sure to install the launchers well outside of UAC's territory. Hope that info helps. As for installing... before running the .exe for that 1st time... right click on it, on the "General" tab, which is the default menu tab that opens... ensure that the .exe is NOT "read-only" enabled. If it is, simply uncheck mark the box & click "accept. After that, go into the "Compatibility" tab, look down the page to "Settings" & check the box tagged... "Run this program, as an admin"... click accept & then Ok. That should be all that's needed to be done, there. After that, you should be free & clear, to then activate the add in mods, just making sure to activate them after making sure that the base part of KSD II works as it should. Think I mentioned of using either a 4GB patch, or LAA... before... that of course, should also be done to avoid some of the root causes for CTD's... caused when the RAM faces not having enough space to run... which can happen... as let's face it... SH4, is a well-seasoned & older game/sim... Again, hope this info helps... :shucks: :yep: :up: :Kaleun_Salute: M. M. |
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