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-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

Doolar 03-26-19 11:05 PM

a couple of questions
 
first of all, I'm considering the ARB WideGui 1920x1080 mod for my installs. All of which are GWX 3.0. I do have a few questions for you guys.

1. The readme says to place the ARB WideGui v0.3, 1920x1080 directly into the SH III game folder. Can I activate this mod via JSGME instead, just like the ARB WideGui Hotfix v0.3.1 which is activated via JSGME ?

2. What does the optional mod "Adaptation for English & Deutsch" do ? I couldn't find anything on this in the Readme's.

3. I'm pretty bad at ID'ing ships, will I have Weapons Officer assistance for this, or is this 100% manual ?

I will use the TychoSH3Patch v3, I'm good there and understand how to do that.

thanx Jerry CA45

Eikson 03-28-19 12:07 PM

Doolar:

1) Sorry, I installed mine directly into SH3. Worked fine with GWX. Don't know why it wouldnt work though (except for maybe the resolution fix). Try it.

2) The modder is Russian, so if you play in English or German install those files

3) Weapon Officer ID still works fine, although c'mon man crank that realism up:Kaleun_Thumbs_Up:

Good luck, the mod functions and looks great. Only wish there was a German version of some of the assets

Doolar 04-01-19 02:38 PM

Thanx Eikson , just rolled back in from a short spring getaway. those were the responses I was thinking. As soon as I finish this patrol I'm going to get to it. I do manual targeting but as far as ID'ing ships from the manual, I'm terrible. I should give it another shot ..... thanx again

Brodaga222 04-21-19 10:06 AM

I returned!
 
Hi! I returned! :Kaleun_Cheers:

I resume the development of ARB WideGui 1920x1080!

Last year I almost finished realistic optics. It is not 100% realistic, but now a realistic viewing angle and a more realistic grid than it was before.

At the moment, completely ready Attack Periscope, OBS Periscope. It remains to make UZO and binoculars. Also in the plans to correct some errors and add innovations that were published in this topic.

I can not say the release date because I haven't done a mod for a long time and I need to remember what was done before. It's been 10 months since I last developed the mod. In the process of creation, I will publish screenshots of the completed stages.

Poll:
What would you like to see in the next version of the mod? What errors were found?

ThePrody 04-21-19 12:26 PM

Hi , good to have you back ! :Kaleun_Cheers:
For things do be done in the future , I remember we discussed something about the attack map night filter, it's somewhere in the topic .




Can't wait for the new optics . :Kaleun_Salivating:

ericlea 04-21-19 12:58 PM

Hi Brodaga !
You can now put the tycho's functional draggable chrono in your mod. It is top ! I do it for you :-)
http://subsim.com/radioroom/showpost...8&postcount=73
:Kaleun_Cheers:

Brodaga222 04-21-19 02:26 PM

Quote:

Originally Posted by ThePrody (Post 2604725)
Hi , good to have you back ! :Kaleun_Cheers:
For things do be done in the future , I remember we discussed something about the attack map night filter, it's somewhere in the topic .




Can't wait for the new optics . :Kaleun_Salivating:

Unfortunately, it is impossible to turn on/off the night filter when changing day and night on the attack map. :k_confused: You can add a filter to the attack map but will not turn on/off when changing day and night. I am thinking of making a little red light on the attack map for 24 hours.


Maybe Tycho can find a way to turn on/off the night filter on the attack map because I think we need to edit the sh3.exe.

Brodaga222 04-21-19 02:42 PM

Quote:

Originally Posted by ericlea (Post 2604732)
Hi Brodaga !
You can now put the tycho's functional draggable chrono in your mod. It is top ! I do it for you :-)
http://subsim.com/radioroom/showpost...8&postcount=73
:Kaleun_Cheers:

Thank you very much! I will definitely add this to ARB WideGui :Kaleun_Cheers:

ThePrody 04-22-19 05:15 AM

Yes, we just need an attack map that has a permanent " evening " filter like the night map in original Ahnenerbe mod , that's all .

Topo65 04-23-19 11:36 AM

Hi!

Anyone knows how I can rotate this tool? Any key for that?

http://i67.tinypic.com/20fckuo.jpg

ThePrody 04-23-19 12:08 PM

The protractor ? you just drag it on the map and use it like you will use it in real life , nothing fancy about it .

Fubar2Niner 04-23-19 01:47 PM

@Brodaga

Tube numbers need correcting for single and salvo switch.

http://www.subsim.com/radioroom/show...2&postcount=77

Best regards.

Fubar2Niner

Topo65 04-23-19 08:49 PM

Quote:

Originally Posted by ThePrody (Post 2605251)
The protractor ? you just drag it on the map and use it like you will use it in real life , nothing fancy about it .

I refer to this tool. Does anyone know how to use it?

I know it from SH5, and it can be rotated with the mouse clic. But in SH3 it is not possible.


http://i66.tinypic.com/155rqr9.jpg

Ákos 04-24-19 01:42 PM

Hello everyone! Can you use this mod if your screen is 1366x768?

ericlea 04-24-19 02:21 PM

Quote:

Originally Posted by Topo65 (Post 2605361)
I refer to this tool. Does anyone know how to use it?

I know it from SH5, and it can be rotated with the mouse clic. But in SH3 it is not possible.


http://i66.tinypic.com/155rqr9.jpg




Hi,

Another way is to use uboat compass rose in F5 and F6 map (visible when zooming) :
:Kaleun_Wink:http://www.subsim.com/radioroom/showpost.php?p=2578687&postcount=11

it is ARB widegui for WAC5.2, but you can add this tool here in ARB widegui without problem. Simply copy and paste data\Submarine folder from ARB widegui for wac5.2 to ARB widegui

Brodaga222 04-27-19 12:22 PM

Quote:

Originally Posted by Fubar2Niner (Post 2605294)
@Brodaga

Tube numbers need correcting for single and salvo switch.

http://www.subsim.com/radioroom/show...2&postcount=77

Best regards.

Fubar2Niner

Ok i will try to fix it :up:

Aktungbby 04-27-19 08:17 PM

Welcome aboard!
 
Akos!

kranklys74 05-15-19 06:35 PM

Silent Hunter III has stopped working. Starting to new career (Windows 10 x64)

Aktungbby 05-15-19 07:58 PM

Welcome aboard!
 
kranklys74!:Kaleun_Salute:after a 3 year silent run!

Vostok 05-18-19 03:24 AM

Essential to play in 2019 :) Thank you! Would a 2560x1440 version ever be possible? (I do not realize the difficulty of making such a mod, excuse me in advance if it seems rude to ask) The game is gorgeous in 2K (but no compatible interface unfortunately).


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