No Russian sub playables? In Atlantic Fleet you can be British or German, why not in this game?
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@Julhelm: I'm a big fan of Red Storm Rising, so can't wait for your sim :)
Maybe you could consider the following points: - ASW done by helos is very weak in RSR (only single sonobuoy, no lines of sonobuys, no real life tactics applied here) - ASW planes completely missing in RSR (tactical battle) - Frankly, I am not sure by myself but I have the gutfeeling that the 'mirror contact' challenge, dealing with the towed array, should be somehow included, since this is one of the biggest cons of the TA Any thoughts on this ? |
That sounds like an awesome tactical game for the fans of DW and SSN.
And I love the need for attention to detail and realistic underwater sound propagation which will be different from the mixed layer, the surface channel, thermocline and to the isothermal. :Kaleun_Applaud: Just one question any plans for MP?....Like in the good old days! |
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The game also features both the Il-38 and Tu-142, which may also show up in combat. How they operate depends on if you are detected during transit. If you have been, they may already be dropping sonobuy barriers at the beginning of combat. If not, they will be screening the taskforce and when someone detects you, they will be vectored towards your position, dropping sonobouys and attacking you with bombs or torpedoes. The enemies are datalinked, so if a surface ship or helo has a contact on you, they may call down fire from the loitering aircraft. As for the ambigous contact with the TA, IIRC all you had to do to resolve it in SC/DW was to make a turn and watch which contact didn't move. In most cases you will already know the general direction the enemy is coming from courtesy of intel reports and convergence zone detection so that makes the feature as such kind of moot. |
Oh gosh.
I just learned about this. Very excited and wishing you all the best! RSR is still a game design classic that in many ways was never topped, and I would be very happy indeed to see some of the good things about it revisited :up: |
Wow, sounds like ASW aircraft are going to be a real menace!
Perfect! :yeah: |
Now that they've announced a potential for additional playable units beyond the sub, take my money! You already had me at realistic sensors and modern sub play.
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I'm looking forward to get this game!!
:Kaleun_Applaud::Kaleun_Applaud: |
Where is the best place to follow the development on this game?
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A modern sub game? About time! :up:
Hopefully the game will be moddable so we can add newer units. :) |
Yeah, to be in Command of surface vessels could be cool aswell, specially Carriers .
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https://c1.staticflickr.com/8/7529/2...f8b23029_b.jpg (please forgive me if some of the colors are incorrect, I am colorblind :D) You know the general direction the enemy is coming from, but if you're headed straight towards the enemy, you can get a situation like this where you don't know which one is true. If you end up going with the starboard reciprocal, you're going to get a course that is heading more south southeast than the true contact which is headed west southwest. I'm not sure how you guys are handling sonar right now, but I think this is something that should be included, or at least considered, in some fashion. |
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Red Storm Rising was the first simulation I ever played, in 1989 or so. Then got Wolfpack, followed by 688, and every SSI game that came out. Great stuff.
Good luck with it, you'll certainly get my kopeks :Kaleun_Cheers: |
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