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-   -   [Rel]Download snorkel for SH4:Uboat missions type9 (https://www.subsim.com/radioroom/showthread.php?t=132113)

Stuffer 03-06-08 03:05 PM

Well, I'll keep looking into it and see what I can find. There is a connection between the two, but for some reason I don't get the graphical glitch. I'm sure once I find out where the connection is, I can correct it. Unfortunately, I'm running low on time today so it may have to wait until Tues/weds. I'll keep you posted.

Xantrokoles 03-06-08 03:07 PM

Quote:

Originally Posted by Stuffer
Credit goes to Xantrokoles on this one. He did the leg work to get the Snorkel ingame, I've just tweaked some things and fixed some bugs.

Beta Version 2.0b Features
- Automatically adds a Type XXI snorkel to both the Type IX-D2 and Type XVIII U-Boats
- Comes with an optional conversion of the Type XVIII to a Type XXI U-Boat (Including menu name changes)
- Hydrophone is now fully operational
- Fixed issue with underpowered diesel engines while submerged

Required:
- Silent Hunter IV
- U-Boat Missions Addon (V 1.5)
- JSGME

Installation:
D/L Link: http://www.megaupload.com/?d=OIBS3J5R
- Download
- Unpack into the SH4/MODS foler
- Activate in JSGME (Either the plain addon or the Type XXI conversion)
- Open the file: SH4/Data/cfg/Commands.cfg with the Notepad
and scroll down to: toggle_snorkel (Or use Ctrl-F)
- Add:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"


Coming in Beta Version 3.0
- Add the Type XXI U-Boat as a new sub instead of replacing the Type XVIII

Wishlist (If it's possible)
- Allow the snorkel to replenish crew O2
- Make the snorkel a unique upgrade available after a certain date
- Would be cool if the Type IX-D2 could have a more appropriate levered or telescopic snorkel instead of using the Type XXI model.



Thank u Stuffer!

Stuffer 03-06-08 03:11 PM

Heh, no problem Xant, you did all the hard work on this one though. And if you got some time and wouldn't mind helping, I could use a hand. Looks like some people are still getting the Naxos bug on the snorkel when using the Type IX. I can't really work on it much more today, but I'm trying to find out why and where the snorkel and the RWR are connected for the sub.

Once we work that out, we can probably tweak it so they are independent.

Delareon 03-06-08 03:21 PM

i found another Bug :P

when u drive the XVIII into XXI converted sub, at batteries and with a speed of 1 third (the lowest speed u can choose, not sure if it is 1 third in english) then the batteries
went empty very very fast. Somethink like double as fast as using a speed of 2 third.

Also u cant switch to silent running mode. The button want get activated, the speed doesnt change u can hit that button again and again and nothing happens.

Xantrokoles 03-06-08 03:31 PM

Quote:

Originally Posted by Stuffer
Heh, no problem Xant, you did all the hard work on this one though. And if you got some time and wouldn't mind helping, I could use a hand. Looks like some people are still getting the Naxos bug on the snorkel when using the Type IX. I can't really work on it much more today, but I'm trying to find out why and where the snorkel and the RWR are connected for the sub.

Once we work that out, we can probably tweak it so they are independent.

I thought about it...
my problem is that Stuffer's mod without bugs works...
when i haven't got the bug I can't look what is wrong:hmm:

anyone who has the bug could please tell us ur gameversion?
for example me:
German game, German language, German voices, German addon1.5, living breathing ocean mod

Stuffer 03-06-08 03:39 PM

@Delareon
I'll add that to the list then. I thought I'd taken care of the Type XXI speed bugs, but apparently not. That fix is fairly simple though, just some simple number tweaks and I'm sure it'll be all set. As for silent running, I haven't seen that one myself yet so I'll have to look into that one further.

Xantrokoles 03-07-08 05:43 AM

Quote:

Originally Posted by Delareon
i found another Bug :P

when u drive the XVIII into XXI converted sub, at batteries and with a speed of 1 third (the lowest speed u can choose, not sure if it is 1 third in english) then the batteries
went empty very very fast. Somethink like double as fast as using a speed of 2 third.

Also u cant switch to silent running mode. The button want get activated, the speed doesnt change u can hit that button again and again and nothing happens.

have u tried out the hotkey for silent running??

Delareon 03-07-08 06:50 AM

no not the hotkey, the button in the GUI.

Xantrokoles 03-07-08 02:32 PM

Quote:

Originally Posted by Delareon
no not the hotkey, the button in the GUI.

In my game both work...mhmm it must be the game verison
:nope:
damn i don't know

Zantham 03-07-08 05:02 PM

Well I tried it with both the IX-D2 and the XVIII.

I have the Direct2Drive version (I'm from Canada).

Balkon Gerat hydrophone works 100%. Picks up contacts surfaced, sumberged, snorkeling or not snorkeling. Can go to the hydrophone station and use the hydrophones manually. I also tried the default hydrophone the IX-D2 sub comes with in the 1944 career, can't remember which one it is, but it worked too.

Silent running also works, whether you are snorkelling or not. I use the hotkey and didn't try the interface button. I was periscope depth.

The only problem I can see is the CO2 bug while snorkelling. You can snorkel for hundreds of miles, do a quick surface, then go right back to snorkelling again.

My only wish is getting a radar-detector mounted on top of the snorkel :).

Xantrokoles 03-08-08 06:26 AM

Quote:

Originally Posted by Zantham
Well I tried it with both the IX-D2 and the XVIII.

I have the Direct2Drive version (I'm from Canada).

Balkon Gerat hydrophone works 100%. Picks up contacts surfaced, sumberged, snorkeling or not snorkeling. Can go to the hydrophone station and use the hydrophones manually. I also tried the default hydrophone the IX-D2 sub comes with in the 1944 career, can't remember which one it is, but it worked too.

Silent running also works, whether you are snorkelling or not. I use the hotkey and didn't try the interface button. I was periscope depth.

The only problem I can see is the CO2 bug while snorkelling. You can snorkel for hundreds of miles, do a quick surface, then go right back to snorkelling again.

My only wish is getting a radar-detector mounted on top of the snorkel :).

I can only agree!!

Stuffer 03-12-08 12:09 PM

Hey guys, I'm back in town again. I'm gonna get back to work and try to figure out these bugs again. Is anyone still having the battery issue...where they drain too quickly at 1/3 and last longer at 2/3? The Type XXI should be able to go about 340nm submerged at 5kts without snorkeling and recharging.

I'm going to mess around with the speed issue myself and see what I can come up with.

Stuffer 03-12-08 10:10 PM

I think I see a trend that will make submerged range at various speeds borked. I've tested it with various numbers and all have the same results when combined with the high max submerged speed of 17kts. Battery endurance figures seem to be tied into the code heavily. I believe that a setting of 2/3 is coded to provide better endurance.

Because I changed the default submerged values of the Type XVIII to match the XXI, a setting of 2/3 still provides longer ranges despite the enormous speed increase. I'm not 100% certain on that, but this is what I'm seeing so far. As usual, it's another issue I'm going to have to spend more time working with more in-depth. I know there are ways to work around battery endurance so I may have to inquire with the modding experts on this one.

Xantrokoles 03-13-08 04:32 PM

Quote:

Originally Posted by Stuffer
I think I see a trend that will make submerged range at various speeds borked. I've tested it with various numbers and all have the same results when combined with the high max submerged speed of 17kts. Battery endurance figures seem to be tied into the code heavily. I believe that a setting of 2/3 is coded to provide better endurance.

Because I changed the default submerged values of the Type XVIII to match the XXI, a setting of 2/3 still provides longer ranges despite the enormous speed increase. I'm not 100% certain on that, but this is what I'm seeing so far. As usual, it's another issue I'm going to have to spend more time working with more in-depth. I know there are ways to work around battery endurance so I may have to inquire with the modding experts on this one.

Sounds good dude
The property must be in the *sim file
...the are many details in there

M. Sarsfield 03-25-08 10:33 AM

What's new with this mod? I haven't heard from anyone in almost 2 weeks - not that I'm rushing you. Tnx.


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