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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 03-25-17 04:53 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2474961)
No. It is Win7.

Same here...I dont have such issues but I can remember someone reported similar problem before. It is system related issue and IIRC it involves DX version, administration rights and windows compatibility options...

EDIT: By the way, that screenshot of your is broken?

vdr1981 03-25-17 05:14 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2474967)
Just wait.
It will be back.
The picture hoster abload does his backups on saturdays.

All normal.

So well... How can I get this fixed...

Check this post...http://www.subsim.com/radioroom/show...postcount=2178

THEBERBSTER 03-25-17 05:46 AM

Hi Vecko
It would be useful to point out to run applications as administrators especially the SH5.exe and the Uplay 32 bit Game launcher.
These changes seems to make a big difference making things work that did not before.
SH5 with Windows does not seem to have compatibility problems that I have come across using Windows 7 and 10.
Peter

vdr1981 03-25-17 05:48 AM

Quote:

Originally Posted by THEBERBSTER (Post 2474977)
Hi Vecko
It would be useful to point out to run applications as administrators especially the SH5.exe and the Uplay 32 bit Game launcher.
These changes seems to make a big difference making things work that did not before.
Peter

You think these are responsible for Blitz's issue?

THEBERBSTER 03-25-17 06:37 AM

Hi Vecko
No, it points to a Direct X problem, and yet!
It would also be worth checking GPU drivers for updates and GPU settings if not already done so.
Having said that BL!TZKR!EG states that the stock game runs ok.
But TWOS has a lot of graphics in it.
Iif the stock game loads then you know that Direct x is working from the dvd installation.
Could it be a TWOS download corruption?
It would be useful to see his JSGME mods list.
SH5 with TWOS enabled will be heavy on graphics and we do not know what his system's capabilities are.
Looking at the posts to date BL!TZKR!EG seems to have covered all the angles.
Peter

THEBERBSTER 03-25-17 06:52 AM

Hi BL!TZKR!EG
Have you tried TWOS with the in game graphics option set to a low setting?
If yes,
I would be inclined to come back to GPU settings again.
Possibly something to do with Antialiasing?
Peter

palmic 03-25-17 08:12 AM

i cant get enough of new sky effects, transition between night and dawn is beyond words, all involved deserves biggest kudo! :yeah:

THEBERBSTER 03-25-17 11:14 AM

Hi BL!TZKR!EG
The draggables you are showing are all part of TDW's NewUi 7-5-0 version 18 mod.
It is usually this mod that shows visually that you have a Direct X problems showing in one form or another, such as a number of blank blacks blocks or in other forms of corruption that should not be showing.
TWOS has over 100 mods and patches all installed in the main TWOS mod.
Peter

vdr1981 03-25-17 11:28 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2475008)
= SOLVED! =

It is neither of the above. All waste of time. Instead I have found a bug and WoS is NOT GUILTY - I can now reproduce the whole occurance and wish to ask:

Which program writes these files:
  1. PageAutomation_Draggables.TDW
  2. PageChalkBoard_Draggables.TDW
  3. PageDefaultHud_Draggables.TDW
  4. Pageeventcamera_Draggables.TDW
  5. Pagelayout_Draggables.TDW
  6. PageSpeechRecSettings_Draggables.TDW
  7. PageTDC_Draggables.TDW
  8. PageTutorial_Draggables.TDW

What did you do get rid of the issue? Those files are created automatically once game is started, by TDW New UIs...

Quote:

Originally Posted by palmic (Post 2475014)
i cant get enough of new sky effects, transition between night and dawn is beyond words, all involved deserves biggest kudo! :yeah:

Hit us with some cool screenshots!

vdr1981 03-25-17 11:35 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2475059)
Hi Peter :Kaleun_Salute:


Not in this case.
It is program code that writes these 8 files whenever you start SH5.exe and this program code uses the WRONG PATH.

But, which path was used in your case? Those files should be created directly in your game root folder...:hmmm:

HW3 03-25-17 11:44 AM

http://img.photobucket.com/albums/v6...pswuvyzelc.jpg

:Kaleun_Salute:

vdr1981 03-25-17 11:48 AM

HW3 :up:

vdr1981 03-25-17 11:59 AM

Quote:

Originally Posted by BL!TZKR!EG (Post 2475060)
Hi Vecko:Kaleun_Salute:

Easy:
Get the path sorted.

Reason:
Part of that code writes these files to the WRONG PATH DESTINATION.

Background:
That part of the code ignores the path-settings that you are asked to provide in the GenericPatcher.cfg - and THAT is the bug!

Proposed fix:
TDW New UIs should use the path provided in the GenericPatcher.cfg (which it clearly does NOT!).

I don't think I'm following you Blitz...:hmmm:

Do you have any explanation why rest of us didn't have same problem like you did?

Do you have some proposition for me, or files/scripts fix which I should implement in the megamod?

Also, what should I do in order to reproduce the same "charts box" problem?

palmic 03-25-17 12:43 PM

This should be new twos background ;)

palmic 03-25-17 12:47 PM

[REL]The Wolves of Steel - SH5 Megamod
 
Quote:

Originally Posted by vdr1981 (Post 2475057)
What did you do get rid of the issue? Those files are created automatically once game is started, by TDW New UIs...

Hit us with some cool screenshots!

I am playing with no external view, so best i can give u is advice: wake before 5-6 o'clock and move your ass to tower!! :)

This is my first dawn in new TWOS:

http://i.imgur.com/iJSfgwS.jpg
http://i.imgur.com/eAdJ8jQ.jpg
http://i.imgur.com/H2koJ3Z.jpg
http://i.imgur.com/Ajb0578.jpg
http://i.imgur.com/tL9A0pA.jpg
http://i.imgur.com/Ofoeaxz.jpg


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