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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Muckenberg 03-25-18 03:50 AM

Hello
still is a question to my previous one. would it be a big problem to put salami in the headquarters too? Maybe where they are bananas?

excel4004 03-25-18 07:01 AM

Quote:

Originally Posted by Muckenberg (Post 2546756)
Hello
still is a question to my previous one. would it be a big problem to put salami in the headquarters too? Maybe where they are bananas?

Please not, for me its enough now. Much better balanced as in the org mod version.

vdr1981 03-25-18 08:35 AM

Quote:

Originally Posted by Muckenberg (Post 2546756)
Hello
still is a question to my previous one. would it be a big problem to put salami in the headquarters too? Maybe where they are bananas?

Bigger than you would actually expect since working with gr2 format is very difficult.

THEBERBSTER 03-25-18 11:29 AM

A Warm Welcome To The Subsim Community > CmdrAlc
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

CmdrAlc 03-25-18 12:38 PM

Thx for the welcome.


Sadly I have to report bad news. After the game ran good yesterday evening without the mod, decided to install the mod again.

The installation of the mod went without any problems or errors. I selected the check mission progress thing as only one since I didnt' really know the others and would be adding them one by one to fully understand each one of them.

BUT

then I launched the game and I had the message some files where corrupted and I could let U-play check them and if necessary repair them. I letted that run and then the game didn't go further then the small screen with the picture of the captain at the periscope and that circle turning and turning and turning in the right bottom.

So I uninstalled, removed all folders, redownloaded, reinstalled and it is still the same problem. The game doesn't want to start up.
I have set to run as administrator, tried with compability mode to win 7.


Any advice? I really don't know what else to do.

I run with intel core i5, nvdia geforce 720m (yes it's an older laptop but it does it job) Windows 10.

EDIT: apearently the thing broken is the desktop shortcut.

fitzcarraldo 03-25-18 04:19 PM

Quote:

Originally Posted by Muckenberg (Post 2546756)
Hello
still is a question to my previous one. would it be a big problem to put salami in the headquarters too? Maybe where they are bananas?

Your Great Leader is vegetarian. Too many cholesterol is bad. I like some salami, some bananas and a bit of oranges. :Kaleun_Salivating:

Best regards.

Fitzcarraldo :Kaleun_Salute:

THEBERBSTER 03-26-18 03:02 AM

Hi Vecko
I have had a PM from a TWOS player asking where he can find this mod "TWoS Glass Covered GPU Dials".
It is not included in the TWoS_Parts Mods folder.
Is this an oversight, or is there a problem with it?
Peter

fitzcarraldo 03-26-18 06:34 AM

Quote:

Originally Posted by THEBERBSTER (Post 2546889)
Hi Vecko
I have had a PM from a TWOS player asking where he can find this mod "TWoS Glass Covered GPU Dials".
It is not included in the TWoS_Parts Mods folder.
Is this an oversight, or is there a problem with it?
Peter

You can find it in the TWoS MF page. One of the addons mods. No problems with it, I use it. I can upload it if I have authorization.

Regards.

Fitzcarraldo :salute:

THEBERBSTER 03-26-18 10:24 AM

Hi fitz
Thanks I already have it.
I was asked a question as to why it was not in v2.2.3 with the other addon mods.
Peter

waldwolf1967 03-26-18 12:16 PM

New Funel Smoke Mod For TWoS
 
@ vdr1981

Do you want to install the new ship smoke mod in TWoS before or should I upload it here in the forum as normal. If you want to offer it as a feature in TWoS I need an email address to which I can send you the download link .....

Aktungbby 03-26-18 01:58 PM

welcome back!
 
waldwolf1967!:Kaleun_Salute: after an 11 year silent run!:Kaleun_Wink:

vdr1981 03-26-18 05:02 PM

Quote:

Originally Posted by THEBERBSTER (Post 2546930)
Hi fitz
Thanks I already have it.
I was asked a question as to why it was not in v2.2.3 with the other addon mods.
Peter

I'm trying to keep only gameplay related optional add-ons. By not doing this we can end up easily with 50+ mods which will overwhelm most of the players. Also , I didn't like very much glass textures I made. That been said, old version of the mod is still compatible...


Quote:

Originally Posted by waldwolf1967 (Post 2546954)
@ vdr1981

Do you want to install the new ship smoke mod in TWoS before or should I upload it here in the forum as normal. If you want to offer it as a feature in TWoS I need an email address to which I can send you the download link .....

It would be better option to upload your work as a standalone mod so that it can be tested by more people...:yep:
I will also have to do some extensive stability testing next weekend in order to make sure that everything is OK.
I'm also interested to see will the mod amplify already existing stock smoke bulge bug and make it even more annoying. Similar problems already prevented me in the past to add existing units smoke mods.
I'm really sorry but these steps are necessary in order to preserve hardly achieved current level of stability.
Thank you very much for your work!:up:

waldwolf1967 03-27-18 04:57 AM

Quote:

Originally Posted by vdr1981 (Post 2546980)
It would be better option to upload your work as a standalone mod so that it can be tested by more people...:yep:
I will also have to do some extensive stability testing next weekend in order to make sure that everything is OK.
I'm also interested to see will the mod amplify already existing stock smoke bulge bug and make it even more annoying. Similar problems already prevented me in the past to add existing units smoke mods.
I'm really sorry but these steps are necessary in order to preserve hardly achieved current level of stability.
Thank you very much for your work!:up:

No problem for me. I think that this is also the right decision, because TWoS is a very good big mod and the most important of mods is stability and playability !!!

All have the same with SH3, so only single releases and then adopted the best and most stable single mods in large mods and adapted to each other! Since you have been responsible for the TWoS mod for some time you know so much better !!!

just did not know how we both want to do that with the mod for TWoS ..

I'm just starting again with the Silent Hunter Code and so I do not know the bugs and problems of SH 5 Stock and the development of the SH5 Mods !!!

In the Sea folder I noticed the following: In the folder NDD_Type36A is the only file with name NDD_Type36A.ait. And into Roster Folder no DDType36A File.

The *.ait files did not exist in SH3 !! What are the general *.ait files ??? Graphic?

waldwolf1967 03-27-18 05:44 AM

Thanks
 
Quote:

Originally Posted by Aktungbby (Post 2546965)
waldwolf1967!:Kaleun_Salute: after an 11 year silent run!:Kaleun_Wink:

Thank you for your welcome! Yes, it was really a long silent running time :03:
Hard to believe that it was really so long ago.

vdr1981 03-27-18 12:14 PM

Quote:

Originally Posted by waldwolf1967 (Post 2547024)

The *.ait files did not exist in SH3 !! What are the general *.ait files ??? Graphic?[/COLOR]

Ait files contain scripted additional info entries for recognition manual...

Ulrich Kröpke 03-31-18 09:21 PM

TWoS copmatible mod with Sensors,Sim cfg,AI Sensors.sim
 
Hi, a other guy has been asking that before, but it seems there was no resonance. But for a realistic gameplay I think it is very important to make a TWoS compatible mod with maybe three Sensors,Sim cfg,AI Sensors.sim.
for the beginning of the war 1939 to end of 1941. From 1942 to April 1943 and from Mai 1943 to the end of the war.
It is unrealistic that in 1940 the ASDIC reaches the U-boat in 200 meter depth. The destroyer can hear you if the boat drives 3 knots and the destroyer is 1 mile away. That maybe realistic in 1944 but not in 1940. I tried myself to change that, but I am not a expert like you and my result was that the destroyer don't hear me even if I drive full speed and nearly ram the destroyer.
Will there be a helpful hand?

fitzcarraldo 04-01-18 05:33 PM

Thanks Vecko for the new update. Installing now.:Kaleun_Cheers:

Happy Easter!

Fitzcarraldo :Kaleun_Salute:

excel4004 04-01-18 05:40 PM

Easter update , many thanks Vecko! More aditional infos, thats great! :):salute:


...yes, Happy Easter to you all too!



:subsim:

HW3 04-01-18 11:33 PM

Small bug I noticed in the Australia Isolation campaign. I was assigned to Patrol Area 1 during January-February 1944. I found the Red X on the map located off the East coast of Australia near Camden Airbase. I sailed through the Red X and nothing happened, no radio report, no orders update to patrol a certain radius for "x" amount of hours, nothing. The Patrol orders did not update. I was using TWoS 2.2.3. I am using Windows 10 Home (x64) Version 1709 (build 16299.309), with a 3.70 gigahertz AMD A10-7850K Radeon processor, 16 Megabytes memory, AMD Radeon R9 270 graphics card. My SH5 is a DVD patched to 1.2.
Mod list...
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Escorts_No Hyd on Surface_Testing
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Glass Covered GUI Dials
TWoS Neutrals Illuminated Only_Until [Date]
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS UI cmd_Radio Reports_Auto Target ID
TWOS Binoculars with bearing by Torpedo v1
TWOS restore captain's icon by Torpedo
Pascal-sh5-Crew-Uniforms-July 2014
Torpedo's clean map
Carotio_IntercontinentalRadioPack_Reloaded
authentic gramophone records
DynEnv v2.9 - 3.a Enhanced Visibility (medium)

vdr1981 04-02-18 03:37 AM

Quote:

Originally Posted by fitzcarraldo (Post 2547734)
Thanks Vecko for the new update. Installing now.:Kaleun_Cheers:

Happy Easter!

Fitzcarraldo :Kaleun_Salute:

Quote:

Originally Posted by excel4004 (Post 2547735)
Easter update , many thanks Vecko! More aditional infos, thats great! :):salute:


...yes, Happy Easter to you all too!



:subsim:

:salute::salute:


Quote:

Originally Posted by HW3 (Post 2547759)
Small bug I noticed in the Australia Isolation campaign. I was assigned to Patrol Area 1 during January-February 1944. I found the Red X on the map located off the East coast of Australia near Camden Airbase. I sailed through the Red X and nothing happened, no radio report, no orders update to patrol a certain radius for "x" amount of hours, nothing.

Thanks HW3. I'll check what's going on...:yep:

P.S.
TWoS Escorts_No Hyd on Surface_Testing is redundant with latest TWoS versions...:yep:


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