If it would be possible to have better fog visualisation, it would be awesome. Currently ships are proper invisible in fog, but we still see horizon clearly
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My 5th patrol starts to be promising.
Not a torpedo fired and 13644 tons sunk. Last medium steam freighter had beautiful last explosion while it was by half bellow water. It looked like boiler explosion. :salute: |
Great news on the addition of so many new ships, Vecko :up:
I think I have read somewhere that you also want to add air raid sirens to some ports. Any news on that? If you still have them in your todo list, I have some very good sound FX of British and German sirens, and I have some ideas on how to implement them in game :salute: |
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https://www.youtube.com/watch?v=Q8FlRZSAbZo |
Nice to see new ships in TWoS and best looking ports. Look awesome. :Kaleun_Cheers:Congrats!
Fitzcarraldo :Kaleun_Salute: |
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Nice and Thanks
Do what it is supposed to do. Many Thanks
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A Warm Welcome To The Subsim Community > Mort Mortimer
Subsim <> How To Donate <> See The Benefits <> Support The Community |
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I'm not exactly sure what are You referring to, can you show me on a screenshot what do you have in mind exactly?:yep: |
Hi Vecko
I remember being in Scapa Flow with a medium fog and seeing the moon. Peter |
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Fitzcarraldo :salute: |
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Very Annoying Watch Officer.
:Kaleun_Salute:Hi there fellow subbers, thanks for this wonderful mod, it really has changed this game for the better. :yeah: However, I have an issue with the Watch Officer and his constant updates (three per min) of convoys. He is much worse than that annoying Nav Officer ever was. :damn: Now, how can I tweak this to reduce or eliminate it completely as it is an unnecessary annoyance? I believe this was the reason for shutting up the Nav Officer in the first place, which I thought was great, only to have the WO take his place. This is a 'mod breaking' issue for me. Thanks in advance for any advice on this. :D
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Change campaign start location
Hello Vecko, I want to update my SH5 install to the latest TWoS uppdates and just wondering if there is an easy way to change the start base for the "Mare Nostrum" campaign from Kiel to La Spezia?
I want to do a fresh start of the campaign but cant stand the thought of having to transit the Kiel Canal and the long voyage to the Mediterranean because I have done it so many times already. :up: |
WO updating Contacts
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Not sure why you are getting updates every 20 seconds, don't think I get that many, if anything I get the occasional time when the WO spots convoys on the late side after I can see them clearly on the horizon and with T.C. I can get landed next to a Destroyer 500m away but as I say that's not too common. In respect of the WO updates I would have to time it to give a more definitive answer That said I have 100% not had anything like "Mod Breaking" issues with over exuberant Crew members, so I can't agree on that remark. Best Regards Simon :subsim: + WOLVES OF STEEL MEGAMOD |
Hi Kevin
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When you load the new auto base save game you will have advanced the date and you should now be in the La Spezia bunker. Peter |
Hello,
How i can follow my selected target at the hydro station ? Is there a key for that ? I always lose my target and always have warship up. It's hard for me to make a four bearing tech. (im at 27-30m when i use the hydrophone) |
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You need to get below 30m to get contacts at longer range Regards Simon :subsim: + WOLVES OF STEEL MEGAMOD |
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