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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fitzcarraldo 09-22-17 02:31 PM

Quote:

Originally Posted by vdr1981 (Post 2514392)
Exactly, and this specially applies to a certain external equipment like shafts, rudders ect......:yep:Anyone who is interested about more info can check RSD home thread...http://www.subsim.com/radioroom/showthread.php?t=207093

Many thanks for all the answers!

Fitzcarraldo :salute:

vdr1981 09-22-17 02:33 PM

Quote:

Originally Posted by fitzcarraldo (Post 2514394)
Many thanks for all the answers!

Fitzcarraldo :salute:

:salute:

Kookzerg 09-22-17 03:56 PM

My original install on an older PC (Windows 10) has no issues but I recently finished building a new one and decided to install SH5 with Wolves of Steel on it. So far everything loads up fine but I noticed it says "American Career" top left on the menu and parts of the GUI are missing when it comes to commands. All of my crew have missing dialogue text but the functions still work whenever I press the empty space. Also the text for accepting an mission is glitched and has a line of code instead of actual text. The reports that are supposed to pop up in the bottom right of the screen are also mostly glitched with "A"+1, etc instead of the time zone and I don't get any text about contact reports. Another thing of note is the background of the main menu on my older installation has the U-boat pen from Das Boot in the background along with a slower song while my newer installation has an award ceremony along with some U-Boat footage with a different song that I always used to see on various videos (no idea on the name).

hauangua 09-22-17 11:49 PM

Quote:

Originally Posted by Kookzerg (Post 2514417)
My original install on an older PC (Windows 10) has no issues but I recently finished building a new one and decided to install SH5 with Wolves of Steel on it. So far everything loads up fine but I noticed it says "American Career" top left on the menu and parts of the GUI are missing when it comes to commands. All of my crew have missing dialogue text but the functions still work whenever I press the empty space. Also the text for accepting an mission is glitched and has a line of code instead of actual text. The reports that are supposed to pop up in the bottom right of the screen are also mostly glitched with "A"+1, etc instead of the time zone and I don't get any text about contact reports. Another thing of note is the background of the main menu on my older installation has the U-boat pen from Das Boot in the background along with a slower song while my newer installation has an award ceremony along with some U-Boat footage with a different song that I always used to see on various videos (no idea on the name).

Hi Kookzerg

There is no "American career" in sh5 maybe you've blended SH4 an SH5 files?
You need uninstall all sh5 folder in documents folder too
Then better clean with CCleaner
And reinstall

:salute:

Muckenberg 09-23-17 01:11 AM

How do you use the update? "American Career" was in the File "Menu" before Vecko instead of these words started using "Wolwes of Steel update 2.0.?. " I think you have a problem with the "Menu" file. Sorry my english.

vdr1981 09-23-17 04:38 AM

Quote:

Originally Posted by Kookzerg (Post 2514417)
My original install on an older PC (Windows 10) has no issues but I recently finished building a new one and decided to install SH5 with Wolves of Steel on it. So far everything loads up fine but I noticed it says "American Career" top left on the menu and parts of the GUI are missing when it comes to commands.

Quote:

Originally Posted by Muckenberg (Post 2514497)
How do you use the update? "American Career" was in the File "Menu" before Vecko instead of these words started using "Wolwes of Steel update 2.0.?. " I think you have a problem with the "Menu" file. Sorry my english.

My thoughts exactly...This is clear indication that something is not installed as it should. Your game still uses stock/incompatible Menu.txt file and probably some more from some reason...

hauangua 09-23-17 05:30 AM

Quote:

Originally Posted by vdr1981 (Post 2514506)
My thoughts exactly...This is clear indication that something is not installed as it should. Your game still uses stock/incompatible Menu.txt file and probably some more from some reason...

Opssss I don't know existed American carrer in SH5
Sorry for gave you some bad advice.

vdr1981 09-23-17 05:53 AM

Quote:

Originally Posted by hauangua (Post 2514522)
Opssss I don't know existed American carrer in SH5
Sorry for gave you some bad advice.

It doesn't exist, of course...It's just a leftover Menu.txt entry from SH4...:yep:

hauangua 09-23-17 10:21 AM

Quote:

Originally Posted by vdr1981 (Post 2514528)
It doesn't exist, of course...It's just a leftover Menu.txt entry from SH4...:yep:

Now understand! ..Ubisoft ....OMG :D
Thanks Vecko
:salute:

Muckenberg 09-23-17 10:24 AM

Hi Vecko
Can we look forward to some new boats (submarines) in some upcoming update?

vdr1981 09-23-17 10:59 AM

Quote:

Originally Posted by Muckenberg (Post 2514581)
Hi Vecko
Can we look forward to some new boats (submarines) in some upcoming update?

Playable subs? Honestly, I don't think so...SH5 is just too different from his predecessors and we don't even have proper tool for granny format editing.
My U-FLaK will probably stay the only added playable sub for quite some time, I'm afraid...

On the other hand, few AI submarines could be added with a bit of work...

Muckenberg 09-23-17 11:13 AM

Yes I thought AI submarines. I realize what it takes to insert a new playable submarine into the SH5. And I also meant new merchant ships. Sorry my english

vdr1981 09-23-17 12:29 PM

Quote:

Originally Posted by Muckenberg (Post 2514589)
Yes I thought AI submarines. I realize what it takes to insert a new playable submarine into the SH5. And I also meant new merchant ships. Sorry my english

It is on my "to do" list...:yep:

SS Norholm 09-23-17 02:12 PM

What is the U-Flak Vecko?

John.

Never mind.......I found it.

Muckenberg 09-24-17 02:49 AM

Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222
Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.

vdr1981 09-24-17 05:28 AM

Quote:

Originally Posted by Muckenberg (Post 2514712)
Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222

First ships then submarines , because they are somewhat trickier to import... :yep:
I also have to test every imported unit separately in order to fix all the notorious CTD issue involved around Uekel's mtns which have made this awesome mod practically forgotten...
It will be a lot of work but in any case, in following period I'm planning to import at least 10+ merchant types from SH3/SH4/GWX/mtns (1-2 per update, including light ships for neutral nations,) and AI type IX sub , together with some campaign layers optimizations tweaks in order to support changes.

Quote:

Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.
I don't think so...Main TWoS installer is already getting to large to manipulate with, and this is all due to sound mods...
Anyway, You can use DBSM "Speech" with TWoS as long as you remove SH.sdl file from it...:yep:

ehapop 09-24-17 06:42 AM

Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512

Muckenberg 09-24-17 06:50 AM

That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future. :Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up:

vdr1981 09-24-17 07:31 AM

Quote:

Originally Posted by ehapop (Post 2514744)
Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512

Change this value (128) for example to 512 or 1024...

https://s26.postimg.org/8sabd7phl/Capture.jpg


Quote:

Originally Posted by Muckenberg (Post 2514746)
That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future. :Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up:

:salute:

hauangua 09-24-17 09:31 AM

Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit."
But I no see this when play...
I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update
Where I wrong?

:salute:


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