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Vecko,
I wanted to see what you think of the mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters that someone else brought up. Is there a reason this is not recommended? Is it a stability issue? I have not tried it yet myself but it looks interesting. |
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Have you checked the Generic Patcher.cfg before activating the Generic Patcher? The last nine lines must all be connected to the same folder that is the SH5 installation path (in my case "E:\Games\Ubisoft\Silent Hunter") and so I get my GenericPatcher.cfg in this way: ClientAreaWidth=1184 ClientAreaHeight=762 LanguagePackInUse=E:\Games\Ubisoft\Silent Hunter 5\TDW_GenericPatcher_v_1_0_168_0_TWOS\LanguagePack s\English SH_NClient.dll=E:\Games\Ubisoft\Silent Hunter 5 CameraManager.act=E:\Games\Ubisoft\Silent Hunter 5 EnvSim.act=E:\Games\Ubisoft\Silent Hunter 5 kernel.dll=E:\Games\Ubisoft\Silent Hunter 5 sh5.exe=E:\Games\Ubisoft\Silent Hunter 5 SHSim.act=E:\Games\Ubisoft\Silent Hunter 5 SHSound.act=E:\Games\Ubisoft\Silent Hunter 5 SimData.dll=E:\Games\Ubisoft\Silent Hunter 5 SHCollisions.act=E:\Games\Ubisoft\Silent Hunter 5 If some line has the wrong folder, then you can edit the line with the notepad. Then you can to activate the Generic Patcher. Torpedo |
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I tried DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters. This mod eliminates the murky waters aspect that are usually in the channels, as in the port of Memel or in shallow waters. Water turns blue, and perhaps unrealistic. However, I have used a lot this mod without instability. IMO it is only a matter of realism, but if you want you can try it, IMO I would not recommend this mod, but it is as always a matter of taste. The Darker Nights effect works well. Torpedo |
For the first time I had NO errors during TDW generic patching!
restarted comp before it and got antivirus disabled... seems it did it! ty vecko :Kaleun_Applaud: |
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Just ready to depart Kiel on the first patrol of Mare Nostrum campaign and head for Gibraltar. Can the English Channel be navigated successfully in spite of Allied warships and aircraft, or is the long journey via Northern Scotland the best route to take? I was hoping to depart for the Mediterranean from Lorient but no such luck! :o
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I am really looking to disable some hotkeys in the options file editor like "toggle nomograph" and others. Some hotkeys are changeable, some are not. I need to disable some of them but nothing happens when I double click on them to change it from "enabled" to "disabled".
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Hi MCM
Do not forget to disable the mods first before making changes to the OFEV otherwise your changes will not be accepted. Peter |
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I didn't mention this possibility in my instructions because most of TWoS players don't know a thing about SH files dependencies and those who know will figure out this for them selves pretty quickly. Note Kevin that it is not recommend to simple copy/paste options file. You have Options File Migration tool for that... |
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Any Youtuber out there willing to create new video tutorial? :hmm2:
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