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-   -   Stiebler4C_V16B1 hard-code fix released (https://www.subsim.com/radioroom/showthread.php?t=217396)

Stiebler 07-27-12 11:40 AM

@SquareSteelBar:
Quote:

...Download the NYGM_Stiebler4B_Addon_for_V16B1.7z folder mentioned in my previous post in this thread, unzip it, and study the en_menu.txt (or de_menu.txt) file carefully...
Sorry Stiebler but these files are not included...
Thanks for the notification, SSB.

The en_menu.txt and de_menu.txt files are instead in the NYGM3.6B mod. I regret that users who want to study these files must download the NYGM3.6B mod from my logo below, unzip it, and look in NYGM3_6B\data\menu for the en/de_menu.txt files.

@Igorlikespike:
The problem you describe with the periscope shake concerns H.sie's V16B1 mod, and indicates a problem somewhere when you added files to his folder 'Supplement to V16B1 (JSGME)'. Re-examine this folder carefully.

@SteveTry:
Glad you finally got the patch to work for you.
You can disable the 'Weather Meter' in the Options Selector. Just toggle the option OFF in the 'Stiebler mods' Dialog box.

Stiebler

Stiebler 07-28-12 04:00 AM

GWX3_Stiebler4B_Addon_for_V16B1.7z
 
I have now uploaded a typical addon folder (GWX3_Stiebler4B_Addon_for_V16B1) for GWX3.0 Gold, which I have tested to ensure that it functions correctly.

However, for copyright reasons, it does NOT contain the patched SH3.exe required in order to operate. You must create this yourself.

Download the folder from here:
http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z

Method:
1. Start with GWX3.
2. Patch your copy of SH3.exe with Hsie's V16B1 patch.
3. Without making ANY changes, then patch your HSIE-SH3.exe with the Stiebler4b_Addon_for_V16B1 patchkit, following its instructions.
4. Place the double-patched copy of SH3.exe into the folder GWX3_Stiebler4B_Addon_for_V16B1, next to the new envsim.act file.
5. Install Hsie's folder 'Supplement to V16B1 (JSGME)' with
JSGME.
6. Install your unzipped folder GWX3_Stiebler4B_Addon_for_V16B1 (containing your new SH3.exe) with JSGME.

(The CAM-SHIP mod will not function.)
(I have used the 'lite' campaign_SCR.mis file in the GWX folder for testing. The only change is to add H.sie VIIF wolf-pack U-boats as units. If you prefer the original full campaign_SCR.mis, then add the VIIF U-boats to the original file, which you should have done already as part of Hsie's folder 'Supplement to V16B1 (JSGME)'.)

This will save a lot of trouble for most GWX users. I am aware that there are many mod variants for GWX, and I have no idea whether this simple addon folder will function correctly with the other extra mods. But at least users of GWX variants now have a template folder to study.

Stiebler.

Gammel 07-28-12 02:27 PM

everything just works like a charm but may i suggest changing the color of the new weather meter? For me the colors now are quite of unintiutunally.
I'd say nice light blue (good) to even more grey the worser the weather is.
I'll try for myself changing menu_1024_768.ini with help of this webside: http://www.color-hex.com/

Great Mod just tested some of the features in an academy mission.
Some text of the surrender mod is still english i guess it was the response to the final status report and the end game screen - but thats peanuts no worry i can life with it.

edit
Another remark: don't laught at me but it took me till today to find out where the new abandon ship button is located.
I was always looking for it on the message screen - so if anyone else is not so pro like me - it's not there, hahahah

Gammel 07-28-12 04:04 PM

i played around a little with the colors - also intersting that you can add a seperate "tooltip" for every weather state.
i've modified de.menu.txt with the following:
Quote:

;;Weather meter mod additions by Gammel update MaxStrings on top of file!!
5001=kein Nebel, ausgezeichnete Sicht
5002=leichter Nebel, gute Sicht
5003=moderater Nebel, durchschnittliche Sicht
5004=moderate Nebel, Sturm, durchschnittliche Sicht
5005=dichter Nebel, schlechte Sicht
looks like this, i dont like the color so far, will do more tests. Notice the tooltip when mouseover.
http://img833.imageshack.us/img833/5...1222541362.pnghttp://imageshack.us/photo/my-images...222541362.png/

Stiebler 07-29-12 04:12 AM

That is very interesting feedback, Gammel. Many thanks for it.

I take your point about changing the colours of the 'cloud' (weather meter) to colours that are perhaps more representative. Also your idea (of using en(de)_menu.txt to provide extra tool tips for the weather-meter) is a good one.

Concerning occasional English text in the patched game that does not occur, or is duplicated, in either en_menu.txt or de_menu.txt: This text is hard-coded, and it would be quite complicated to add a separate German version also - it would be necessary to determine in code whether en_menu.txt or de_menu.txt was being used (and what about French users?). Because the text is hard-coded, it is *essential* to spell it correctly where the same text is duplicated in en(de)_menu.txt. Therefore, we have these strange lines in de_menu.txt:
560=U-boat destroyed.
561=U-boat destroyed durch Kollision.
562=U-boat destroyed durch Überdruck.
563=U-boat destroyed durch Wassereinbruch.
The 'U-boat destroyed' is an exact copy of the same text in the code, and must not be changed.

I'm glad you have been able to report success - and to show a picture to prove it. Thanks again,

Stiebler.

Gammel 07-31-12 02:00 PM

thanks again for hints and explainations @Stiebler.
Yesterday i did an amazing patrol with your and h.ies mod in "full combat mode"
It was great, i did Type IIA in aug 44. :arrgh!:
After crossing the channel on first patrol starting at brest i was bombed and lost my tower.
So i went back to germany for repair and refit.
After that the 1. flotilla was no more.
i was assigned to 7/13 with new patrol grid and tasked later to return to trondheim. Yourmod worked as aspected ->big fun! :/\\k:
i found out you can surwive even with that old boat in 44. It's all about weather, at least a big part...

Further i found out the min time-compression mod to be very handy to me, f.e. when traveling along helgoland on patrol start with meeting many friendly units on the way.
Now no morge a hundred times pressing the tc button to get back to 128x - it just stays there like it was like that always - very useful and calming
You can play relaxed even without much friendly harbour traffic.

A little worry at last - my WO dos not report the range any more - he only gives the direction.
Did you have any idea where i should start looking?
I know h.sie has changed the WO behavior in his mod.
Unfortunately i didnt noticed when this had happened first
and i was pretty shure i installed h.sie mod correct - it'n not that tough than setting upyour mod. :03:

Stiebler 08-02-12 01:47 AM

@Gammel:

Thanks for the feedback again.

The WO's range is affected by H.sie's mod, as you say.
My patch should have no effect on the WO. Even the Options Selector affects only whether the range is accurate or not - it will not cause the range to disappear completely.

Therefore, it seems likely that you have accidently deleted/modified one of the correct lines in de_menu.txt. For example:
4616=Nächster Sichtkontakt auf Kurs %03.0f, Entfernung %.0f Meter!

Stiebler.

Lindley 08-02-12 11:06 PM

I follow the instructions but I keep getting
Version number in SH3.exe does not match version in file HSIE contents.txt on second patching when I try to open HSIE selector.

Magic1111 08-03-12 04:37 AM

Hi Stiebler!

I´ve two questions please...:oops:

First question regarding to Surrender/Abandon Option and this from your .pdf Manual:

Quote:

...
If you have been rescued by U-boat, you may legitimately start a new career, to begin after the date you were sunk at sea, even for the Dead-Is-Dead players.
...

Can you please a little more explain, how to start a new career after I became the message, that I´ve been rescued by a U-Boat?

Let us assume, that I´ve been rescued by an U-Boat ingame Date at e.g. 25.02.1941. Then I start a new career at 01.03.1941 with the same captain name?! But when I do this, I loss my medals and renown from my old career, or? I mean, I start a new career after that I´ve been rescued, but without any medals or renown? Is this so correct?

Or can you please more explain the procedere to start a new career after rescue by an U-Boat please?!

And second question regarding to Weather Meter:

When I use this option, I must before I start a patrol enable the "Stealth-Meter" Option on, that is clear! But this has the effect, that my Realism-Percent-Value goes deeper, when you know what I mean?

E.g. before I enable the Stealth-Meter Option I play with, let us say, 91% Realism, after I enable the Option, the Realism-Percent-Value is only by 89% (or similar, I don´t know exactly).

Is there a solution to fix this? I mean, altough I enable the Option my Realism Value remains at 91%!

Best regards and thx in forward,

Magic:salute:

Harald_Lange 08-03-12 06:09 AM

3 quick questions:

1. If I patch my exe and add it to the mod folder as instructed in the readme, will that .exe override the main one? I have a desktop shortcut pointing to the 'root' .exe, and I'm wondering which is the correct place to put my .exe file.

2. Instead of editing the command files in the root data/cfg folder, can I duplicate the directory structure inside the mod and put the extended 'Commands_en.cfg' in there instead?

3. Final one:
If I install the stieblers patched exe, do i still need the hsie mod, or does this supercede it?

Thanks, hope these aren't too daft.

VONHARRIS 08-03-12 06:37 AM

Quote:

Originally Posted by Magic1111 (Post 1917475)
E.g. before I enable the Stealth-Meter Option I play with, let us say, 91% Realism, after I enable the Option, the Realism-Percent-Value is only by 89% (or similar, I don´t know exactly).

Is there a solution to fix this? I mean, altough I enable the Option my Realism Value remains at 91%!

Best regards and thx in forward,

Magic:salute:

I can give you a solution to that :

In Data\cfg folder find the GameplaySettings.cfg file.
Open with notepad
In the last block of the file :
[RealismPercentage]
LimitedBatteriesRealismPercentage=5
LimitedCompressedAirRealismPercentage=1
LimitedO2RealismPercentage=6
LimitedFuelRealismPercentage=6
RealisticVulnerabilityRealismPercentage=5
RealisticRepairTimeRealismPercentage=8
RealisticShipSinkingTimeRealismPercentage=2
ManualTargetingSystemRealismPercentage=15
NoMapUpdateRealismPercentage=12
RealisticSensorsRealismPercentage=6
DudTorpedoesRealismPercentage=4
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=3
NoExternalViewRealismPercentage=8
NoStabilizeViewRealismPercentage=5
NoNoiseMeterRealismPercentage=2 <-- change this to 0 and add 2 to any field so that your realism will add up to 91% .
NoWeaponOfficerAssistRealismPercentage=6

Hope that helped.

Stiebler 08-03-12 04:46 PM

@Magic1111:

After use of 'Surrender Option':
If you are rescued by U-boat, then the rules are that you can start a new patrol, even if you play 'Dead-is-dead'.

It is your choice how you start your new patrol, but in real life it must have been with a new U-boat and a partly new crew.
You can adjust your medal status, and your new crew status, to mimick your earlier career, by altering the crew configuration files after starting your new career.

VonHarris has kindly answered your question already about the weather meter already.

@HaraldLange:
1) Yes. The patched sh3.exe will replace the original. Your shortcut will continue to point to it.
2) Yes. In fact your suggestion is the preferred method. Install the revised files command_en(de).cfg with JSGME as part of the Stiebler4B_Addon_for_V16B1 folder.
3) Yes. You *must* first install H.sie's mod.

@Lindly:
Either you are using the wrong version of the Options Selector (use version 1.6a with its associated files HsieContents.txt and StieblerContents.txt).
Or you are are not patching with H.sie's V16B1 patch (maybe with an older version, or have you omitted to use H.sie's patch completely?)

Stiebler.

Lindley 08-03-12 11:37 PM

OK Thanks.

Working.

Magic1111 08-04-12 01:49 PM

Quote:

Originally Posted by VONHARRIS (Post 1917487)
I can give you a solution to that :
...

Quote:

Originally Posted by Stiebler (Post 1917680)
@Magic1111:
After use of 'Surrender Option':
...

Many thx @ VONHARRIS & Stiebler for answer me my questions! :up:

Best regards,
Magic

HEMISENT 08-08-12 05:28 PM

Hi Guys
I posted this question on H'sie's thread and will do the same here.

I have a fresh GWX install and H.sie's patch is working correctly. There are no other mods enabled in JSGME.

Stiebler's Supplement to V16b1 is in the MODS folder and both the messages and campaign_SCR editing have been accomplished.

Per H'sie's instructions I put the patched SH3.exe into the Stiebler's Supplement to V16b1 folder with the 4 dll's

At this point I enable Stiebler's supplent in JSGME.

When I start the game I get a "missing dll's message. (At this time there is no SH3.exe icon in the SH3 folder because it first went to the patch folder then went into Stiebler's folder)

Does anyone have an idea as to what I'm doing wrong? I tried to search both threads but came up blank for this specific problem.

Gammel 08-08-12 06:04 PM

Quote:

Per H'sie's instructions I put the patched SH3.exe into the Stiebler's Supplement to V16b1 folder with the 4 dll's
At this point I enable Stiebler's supplent in JSGME.
didn't you miss applying the Stiebler patch to the h.sie patched exe before enabling the mod?

To get the Stiebler mod working the exe has to be patched again
(Patch_SH3.bat in "V16B1-Patch-Kit" folder after you've copied the h.sie sh3.exe there.

After that and running the options selector move or copy the now duble-patched sh3.exe into the
"Supplement to V16B1 (JSGME)" folder, as well put your modified text files here in the right places.
You have to unpack this folder with 7zip (7zip.org) first.

No copy the folder to your game folder and enable with JSGME
after all other preparations are made:

Check you got the right version of the h.sie patch!
Don't forget to chose, rename and copy the right AISensor.dat to the library folder in "Supplement to V16B1 (JSGME)" before enabling the mod.

At last: If you use GWX delete the "sea" folder according to the manual - i removed the roster entry for the CAM Shipmod as well. Deactivate the CAM Ship mod with the options selector.

Stiebler 08-09-12 02:53 AM

@Hemisent:

As Gammel says above, you must have H.sie's patch installed first with JSGME.
Then you install the Stiebler4_addon folder with JSGME on top of the Hsie patch already present. The Stiebler4_Addon folder must contain its own patched version of SH3.exe, created by patching Hsie's version of SH3.exe.

Furthermore, if your set-up is complaining that four dlls are missing, then clearly you have placed them in the wrong place in the Stiebler4_Addon folder. In fact, it was not necessary to move these dlls from H.sie's original patch folder.

Stiebler.

HEMISENT 08-09-12 05:42 PM

Gammel and Stiebler
Thanks for replying to this. I'm a bit confused as you make reference to H.sie's patch being activated thru JSGME.

I'm following the patch instructions and nowhere can I find it tell me to insert in JSGME.

1) Patching sh3.exe
a. Create an empty working directory somewhere on your harddisk (where you have write permission.)
b. Download the latest V16_Patch-Kit archive and extract all contained files into that working directory.
c. Copy your original (unpatched) sh3.exe into that working directory. Now, your
sh3.exe and the patcher named Patch_SH3.bat MUST be located in the same folder!
d. Start Patch_SH3.bat. If your sh3.exe is compatible, it will be patched. Otherwise not. Before patching, the patcher automatically makes a backup of your original file called sh3.old. Save sh3.old somewhere for later use, e.g. in case you want to undo the patches.
e. If step d) was successful, your new sh3.exe contains ALL of the fixes!
f. Start HsieOptionsSelector.exe in order to individually enable/disable the fixes as you like. This tool also allows to apply the 4GB-Patch.

At this stage I have a folder named PATCH with the SH3.exe in it, I have activated the patch_sh3.bat file and when I run the game the "1.6B1" designation appears in the lower right corner.

I understand something is going amiss but...

Am I to insert my "PATCH" folder in JSGME and enable it at this time?

Thanks guys

Gammel 08-09-12 06:11 PM

You should end up with two folders to enable with JSGME:

1. Supplement to V16B1 (JSGME) - h.sie's stuff

2. Stiebler4B_Additional_files_V16B1 - Stiebler's stuff


each containing his patched sh3.exe + the added / modified mod files
Second folder overrides the files of first folder when enabled.

This is h.sie's folder should look:
http://img5.fotos-hochladen.net/uplo...j43weo7cyi.jpg

This is Stieblers folder should look
http://img5.fotos-hochladen.net/uplo...lpeyatd1r4.jpg

HEMISENT 08-10-12 04:38 PM

http://img832.imageshack.us/img83Hi Gammel
Thank you sooo much for helping with this.

The first screenshot of yours shows what appears to be Stieblers supplement contents and the second screenshot shows the 4b addon contents. I have the supplement in my JSGME/MODS folder. I have DL'd the 4b addon but it is not being used yet as I wanted to get the game working first.

My folder with H'sie's stuff contains:
http://http://img832.imageshack.us/img83http://www.subsim.com/radioroom/%3Ca.../2301/hsie.jpg
tool
readme
hsie option selector.exe
sh3.exe
HSIEoptions.chm
_merge_with_Campaign_SCR.mis
Patch_SH3.bat
sh3.old
_append_to_de_menu.txt
_append_to_en_menu.txt
HSIEContents.txt
Optional O2 guages v2(JSGME).7z

(this is "after" I clicked on the PATCH_SH3.bat icon


As for the "Supplement"
The top item in your list is a data folder whereas the top item in mine is a menu folder. Are there different versions of the supplement or could I have a corrupted DL?


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