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-   -   I got a look at Silent Hunter Online: now with pics & article (https://www.subsim.com/radioroom/showthread.php?t=196600)

Oberon 07-27-12 11:52 AM

Quote:

Originally Posted by Seeadler (Post 1914749)
all previews are locked down by Ubisoft/BueByte:know:

We need to get this thread to 10 pages to unlock the first part of the preview. :yep:

longam 07-27-12 03:54 PM

Well

Hinrich Schwab 07-27-12 04:41 PM

Quote:

Originally Posted by Oberon (Post 1914878)
We need to get this thread to 10 pages to unlock the first part of the preview. :yep:

Since it is the free-to-play model, I am sure anyone can pay Ubisoft whatever they are asking to unlock the previews without the thread reaching 10 pages, first. :D:haha::haha::har::haha::haha:

Silent Hunter Online: Bribe Your Way to Victory! :D

Herr-Berbunch 07-27-12 04:57 PM

# Why are we waaaaaiting. . . # :sunny:

Onkel Neal 07-28-12 01:48 AM

Conn, Sonar: we are ready for missile launch.
Silent Hunter Online - first look


Please remember, this is not a review or even a preview. The game is still evolving. This is only a first look, an introduction. So, I'm going light on editorial content, too. The time for that is when the game goes live.

Thanks for waiting, enjoy!:salute:
Neal

Julhelm 07-28-12 08:11 AM

So this basically sounds like we're going to have a winner. Awesome!

Sartoris 07-28-12 08:45 AM

Sounds like the complete opposite of what I want from a Silent Hunter game.:down:

Chad 07-28-12 08:52 AM

Great Article Neal :up:

I think super hardcore simulation players will be upset to hear it's not a pure simulation. And while that's the shame, I think this will introduce the genre and the history to more players, players who haven't even heard of the Silent Hunter genre, and, like in my case way back in 2001/2002, even heard of what a U-boat is!

I joined at the right time during release of Silent Hunter 2, and joined a great community at the WolfPack League. SH2 had it's flaws, and wasn't perfect, but it was fun, and the community is what really sold it for me. Had it not been for those guys (and few girls), the constant connection drops, bugs, and whole Project Messerwetzer drama would not have been worth it.

I personally am excited, it may not be super hardcore, but I think it will be fun. It's a hard job for a developer to make something everyone wants to play, it's impossible. Good luck SHO team, and pick me for the Closed Beta! :rock:

Alex 07-28-12 10:46 AM

Good article, yes.
Quote:

Originally Posted by Julhelm (Post 1915227)
So this basically sounds like we're going to have a winner. Awesome!

Depends on how you define a good game.

Graphics were an important part of the game, and
http://img827.imageshack.us/img827/4...utur219890.jpg
Erm.
http://imageshack.us/photo/my-images...tur219890.jpg/

Sailor Steve 07-28-12 11:02 AM

Unfortunately I'm not a gamer, or this might actually appeal. :cool:

Hinrich Schwab 07-28-12 01:43 PM

Quote:

Originally Posted by Neal Stevens (Post 1915130)
Conn, Sonar: we are ready for missile launch.
Silent Hunter Online - first look


Please remember, this is not a review or even a preview. The game is still evolving. This is only a first look, an introduction. So, I'm going light on editorial content, too. The time for that is when the game goes live.

Thanks for waiting, enjoy!:salute:
Neal

Thanks for the sitrep, Neal. :) I see that SHO is exactly what I expected it to be. That being the case, I will definitely pass on this. Regardless of quality, it just seems a little too "arcade" for my tastes.

Onkel Neal 07-28-12 08:48 PM

Quote:

Originally Posted by Chad (Post 1915242)
Great Article Neal :up:

I think super hardcore simulation players will be upset to hear it's not a pure simulation. And while that's the shame, I think this will introduce the genre and the history to more players, players who haven't even heard of the Silent Hunter genre, and, like in my case way back in 2001/2002, even heard of what a U-boat is!

I joined at the right time during release of Silent Hunter 2, and joined a great community at the WolfPack League. SH2 had it's flaws, and wasn't perfect, but it was fun, and the community is what really sold it for me. Had it not been for those guys (and few girls), the constant connection drops, bugs, and whole Project Messerwetzer drama would not have been worth it.

I personally am excited, it may not be super hardcore, but I think it will be fun. It's a hard job for a developer to make something everyone wants to play, it's impossible. Good luck SHO team, and pick me for the Closed Beta! :rock:

Thanks, Chad. Yes, the game definitely has possibilities. It will not replace SH3/SH4, but that was made clear from Ubisoft on day 1. I think some people need to be reminded several times, but whatever :)

I went for a long motorcycle ride today and was thinking along the same lines--one of the main engines of the growth and success of the Subsim community was the Wolfpack League social network that formed in anticipation of Silent Hunter II and interop multiplay with Destroyer Command. While the games were not what we had hoped for, the interaction among WPL players was superb. I can say that I never had more fun online. I migrated the WPL social aspect to Subsim and it was the right move. Through all the games we've seen:SH3, SH4 Sub Command, DW, etc., it has been as rewarding to interact with other players regarding the games as playing the games. And like you said, while SHO may not be what some players want, I think there will be thousands who really have a ball playing online with a strategic-layered, accessible Silent Hunter that connects them to their network stronger than ever.


Quote:

Originally Posted by Hinrich Schwab (Post 1915325)
Thanks for the sitrep, Neal. :) I see that SHO is exactly what I expected it to be. That being the case, I will definitely pass on this. Regardless of quality, it just seems a little too "arcade" for my tastes.

Thanks for reading. I completely understand, we will always have SH3. :Kaleun_Cheers:

THE_MASK 07-28-12 10:22 PM

If it makes some revenue for ubisoft and keeps them interested in submarine games and gets more captains on subsim then it has done its job :yep:

Hactar 07-29-12 05:32 AM

Thanks for the write-up.

John Channing 07-29-12 08:50 AM

I am thinking of this along the same lines as Battlefield 1942. Real... not in a million years.

Fun? Hell yeah.

Luckilly for me I can enjoy both.

JCC


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