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-   -   [WIP] Das Only Open Bunker In Existance (https://www.subsim.com/radioroom/showthread.php?t=187659)

tonschk 09-16-11 06:38 PM

Quote:

Originally Posted by privateer (Post 1751121)
A Hex Editor (I recommend SweetScape's 010)
A 3D modeling program that works with obj files for now.
EditPad Pro.

:DL Hello there :salute:, thank you very VERY much Privateer :yeah: . sorry I dont understand, there are three programs in the list you told us or just two programs :hmmm:?

Madox58 09-16-11 06:49 PM

Sorry Mate.
Yes 3 programs.

Hex Editor
3D model program
Editpad pro

Those are what I use and will use to explain as I go.

tonschk 09-17-11 07:19 AM

http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html

Hello, thank you for the answer :DL, for the hex editor , is ok to download and install the link above :hmmm:?

Madox58 09-17-11 02:04 PM

I have not done any more work from the original test version as yet.
But here's a link to that version that you can try out for yourself.
http://www.mediafire.com/?j5bn4zf4iq594m4

It's JSGME ready and should not conflict with any other Mods unless the Bunker.gr2 file has been altered.

It should also not conflict with a campaign in progress UNLESS you have saved in the Bunker.

Try it at your own risk!!

There are many areas that need attention in the Bunker!!
And this is not to be considered 'as good as it gets'
:D

Spot the problem areas and report something I missed?
And I'll give the first one reporting it with a screenshot something special.
:03:

Madox58 09-19-11 01:27 PM

Going through the Bunker.GR2 File showed me why some Oxygen tanks show up Black.

Although the 3D mesh involved has the needed UV channel?
The Specular Lighting material was not assigned!
Thus a black Bottle shows up.
:nope:

oscar19681 09-20-11 12:23 PM

Does this mean we finally will get a captains office once again?

Madox58 09-20-11 06:54 PM

It's a do-able now that I understand how things are working with collisions and such.

A lot of work Yes, but do-able.

Obelix 09-20-11 08:05 PM

Quote:

Originally Posted by privateer (Post 1753207)
It's a do-able now that I understand how things are working with collisions and such.

A lot of work Yes, but do-able.

Good luck in your hard work! :salute::up:

Magic1111 09-21-11 03:30 AM

Quote:

Originally Posted by Obelix (Post 1753245)
Good luck in your hard work! :salute::up:

Yes, 2nd this!!! :up:

urfisch 09-21-11 06:13 AM

Quote:

Originally Posted by privateer (Post 1753207)
It's a do-able now that I understand how things are working with collisions and such.

A lot of work Yes, but do-able.

This sounds very nice...! Indeed...

tonschk 10-12-11 02:25 PM

:DL Hello Privateer :salute: It is very likely you already spotted the thin wall inside the bunker, just in case here is the screenshot


http://i194.photobucket.com/albums/z...-12_194457.jpg
http://i194.photobucket.com/albums/z...-12_194327.jpg

Madox58 10-13-11 09:14 PM

There's several places in the Bunker that have flipped faces.
I have the faces flipped but have not calculated the Tangents and bitangents yet.

The texture assigned to the flipped walls is wrong also.

I've found alot of mistakes going through the Bunker.GR2 .

Madox58 10-30-13 06:26 PM

Anyone still have a copy of this? Mediafire decided to delete it awhile ago and I can't find a copy here at home!
:/\\!!

Cybermat47 10-30-13 07:01 PM

Quote:

Originally Posted by privateer (Post 2135480)
Anyone still have a copy of this? Mediafire decided to delete it awhile ago and I can't find a copy here at home!
:/\\!!

I take it my comment on the YouTube video bought this to your attention?

I hope you can find an existing mod file, it looks like you put a lot of work into this.

Madox58 10-30-13 07:05 PM

I edited everything by hand and had a DVD with it and other stuff at one time.
The DVD went missing and the original Dev System decided to pine for the fijords!
:/\\!!
The external HD was wiped once the DVD was burned so it's not there.


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