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Just curious......why would it be 3 files to remove e dirty film from the map? I would guess it would be only 1 file. |
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I'm glad that my mod is ok. The opinion of the commanders is essential for me. In my mod the three files that I cleaned with paint.net not remove the dirty files but replace them. The dirty film is the result of the overlap of the three dirty files: each of the three original files has its own dirt. With paint.net I made transparent to the maximum these three .dds files so that the final impression is that the map is clean. I always recommend JSGME to activate or deactivate the mods. Torpedo |
It works great Torpedo, Thank you!
:Kaleun_Thumbs_Up: |
Check download section for new update...Captains in patrol with No. 16.5 or newer can enable the update anytime, in port or patrol...:yep:
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Woooot. Ubisoft should pay you monthly rent! :Kaleun_Applaud:
Or hire your services for SH6 :Kaleun_Wink: |
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-Please, can you tell me if you know a way to get rid of the loud footsteps and sonarman reporting loudly when you sat to the hydrophone, and trying to check things? Also, can you take a look at the bug I reported? What can I do to fix that missing texture? Edit: To skip the first step for the missing texture bugtrack: My modlist: (on top of correct version vanilla install) 1. The Wolves of Steel 1.05=1 2. The Wolves of Steel 1.05 - Update No. 16.9=2 3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith=3 6. The Wolves of Steel 1.05 - Encrypted BdU Orders=4 silentmichal's interior mod 1.2.4=5 silentmichal's interior mod 1.2.4b=6 Room_QR1=7 Gray door parts instead of red DANIEL WOLF=8 My custom crew=9 Stock officers+myportrait FOR WOLVES OF STEEL=10 Arrow keys for scope for 1.05 update 5 DANIEL WOLF=11 So I have 3 mods (ment to be together, as they are updates to silenmichal's interior) wich modifies the INSIDE, I have a few texture mods for CREW only, and I have some modified commands, you know about that section. (arrow keys for rotation) Nothing that can change SHIPS textures, other than TWOS. |
The silentmichal mods are not required because they are what TheBeast's Room_QR1 mod is based on and are included in that mod.:yep: I recently came upon that hospital ship and the textures were present. Also recently I had a glitch with the harbour nav buoys not showing ingame which was fixed by starting a new career. Sometimes it seems a glitch can occur with the SH5 files in my documents that certain objects and texture references aren't included with the original campaign files but I think this is extremely rare.
http://i63.tinypic.com/14lr3oz.jpg |
Nah, that wasn't a hospital ship, that is something the museum calls "medium PassAnger ship". Same 3D model, just the hospital ship has one extra red light on a small pole at the stern. So this one I have is absolutely a "medium passanger" ship, as this is missing that small extra 3d object. Only sure way is to SINK it, and read the log, but...
If no other ships sharing this model, then I can tell that it IS showing up with textures at the museum, under the british flag. That makes your guess about missing texture reference even more likely. I need to fix this somehow... I started this career with the 16.2 update, a clean start, on a vanilla install + TWOS, so I want to root out this problem. -Do you have Any clues what files should I look into? -ALso, anyone have some info how can I eradicate the loud footsteps and sonarman yelling into my ear during listening to the hydro? Edit:Aw, cr*p... I realised that first I wanted to write that like this: "there's one sure way to determine exactly wich ship I did encounter, and we both now what way is that..." :D |
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Thanks, I downloaded and activated Sober's ancient mod for no footsteps, that contains wav files, probably dummy vaw files as replacements as I love all other voices/ I hope they swap out the audible steps...
As for the other> I'm on a track... Instantsave.txt contained only one passAnger : /_AOTDMM/Stormfly/SV Big modern Passangership#17 so I'm searching in every file in data folder for big passanger as text... I see what comes up. Maybe I can fix something here. As soon as the search finishes, I take a look into the mis file, thanks for the track, and the quick response, Herr Kaleun! Quote:
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This is what I've found:
at CampaignMission.mis at my save directory: [Group 432.Unit 6] Name=_AOTDMM/Stormfly/SV Big modern Passangership#17 Class=NPL_Hap Type=103 Origin=British LayerOperation=0 Side=1 Commander=0 CargoExt=-1 CargoInt=-1 Doctrine=0 CfgDate=19390404 MainEquipment=1 SecondaryEquipment=1 DeleteOnLastWaypoint=true DockedShip=false IsEscort=false GameEntryDate=19390914 GameEntryTime=12 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-229293.830078 Lat=6764655.756836 Height=-5.495345 IsFromSingleMis=false Heading=108.705788 Speed=5.000000 CrewRating=2 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 SecondsUntilReport=159700.000000 HighPrioContact=false RandStartRadius=0.000000 In3D=true TacticalUnit=false AvailStartDate=19380101 AvailEndDate=19451231 TempHeading=0.000000 TempNextWP=0 CombatSubmarine2D=false CombatRadius2D=30.000000 CommandedSpeed2D=0.000000 Num2DCombatKills=0 Intercept2DCooldown=6.000000 And at data : data\roster\British\sea\NPL_hap.cfg [UnitClass] ClassName=NPL_Hap UnitType=103 AppearanceDate=19390516 DisappearanceDate=19470101 DisplayName=AOTDMM/Stormfly/SV Big modern Passangership [Texture 1] TextureName=data/Sea/NPL_Hap/NPL_Hap_T02.dds LightmapTextureName=data/Sea/NPL_Hap/NPL_Hap_O01.dds NormalmapTextureName=data/Sea/NPL_Hap/NPL_Hap_N01.dds StartDate=19390516 EndDate=19991231 Frequency=1 [Unit 1] Name=Boston Express DOC=19120516 DOD=19470101 ;************ The End ************ The unit name is different. This is all what is amiss. Any suggestion what can I change to make it show up? I checked, and all the etxtures are present, and showing up in dds editor as good. |
There's your ship Nobon...It's rendered OK as you can see. It was probably a random glitch. Did you alt tab the game by any chance?:hmm2:
https://s6.postimg.org/5gg7vj9bl/SH5...8_14_32_59.jpg |
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It is normal for a black swans stern to always be under water like this?
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