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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

propbeanie 03-20-24 07:37 AM

Quote:

Originally Posted by nionios (Post 2906429)
I was given the secondary objective to "patrol along the coast lines...".
What exactly I have to do to complete this objective? Is there any time or tonnage limit? The green circles are for the 2 completed primary objectives.

Quote:

Originally Posted by nionios (Post 2906487)
It's says nothing relevant to "...patrol for 5 or 10 days..." and there's no circle around the binoculars star sign.

I completely missed your post there nionios. Sorry about that. I cannot read the exact words you received, but there are a couple of "hidden" map zones that you cannot see. It is next to impossible to have the green circle or an arrow show on the map in a timely manner. But head toward the coastline, staying out of the shallows, and drive along the coast line in the direction indicated in the orders. Some of those missions have you going up the coast toward New Britain, and others have you going down the coast toward the Shortlands. Generally speaking, there will be a generated group or ship that you will run into along the way, plus plenty of planes. The assignment completes after going toward what the orders say... :salute:

Malhard 03-20-24 10:27 AM

Quote:

Originally Posted by propbeanie (Post 2906449)
That is a bit longer than normal... There are possible other issues causing you trouble, but you can try a Ctrl-N key combo, which is supposedly an undocumented "weather re-set". All it does though, is re-set the random number and timer to do another possible weather change. Sometimes it works, sometimes it doesn't... You do have to give it another five hours game time though, and again, not using too much Time Compression. SH3 used to get wonky over 256, and SH4 seems to be 1024, but it does seem to be a bit hardware dependent. The better the computer efficiency, ~sometimes~ the higher you can go... :hmmm:

btw - your path does look fine, as does the mod list. Thank you for that.

When I use Ctrl+N the sky resets (some clouds appear) but the sea water continues without waves, no rain, etc, for hours and days. I believe it has something to do with the wind, perhaps... Without it, waves shouldn't happen. It's annoying that this happens.

propbeanie 03-20-24 01:28 PM

There really is no such thing as "wind" in the game, only the sound of wind changes as the waves increase, which is not related to anything either, other than a roll of the dice. Neither are the clouds. You just have a chance of a combination that would result in a storm, or perfectly calm weather, or something in between. You might also notice later that once you get a storm, that quite often, the crew does not seem to mind getting wet, and do not put on their slickers. That's because not all of the conditions to "trigger" the rain gear have been met, so no rain gear. Plus, you'll not see them put on warmer clothing when in the northern climes either... but it does sound like something is possibly "off" in your mod activation. I do not know what it would be though. What resolution are you running the game at, and is that the "default" setting of your graphics display and driver?

fitzcarraldo 03-20-24 03:41 PM

Quote:

Originally Posted by Malhard (Post 2906443)
Hi! I installed the mod but it seems that the weather doesn't change in the campaign. Always calm sea and totally blue (or black) sky, no clouds, no waves... Is it a bug? Is there a way to resolve it?

What is your average TC? I donīt have problems, but I use no more than 128 TC.

Regards.

Fitzcarraldo :Kaleun_Cheers:

Fearless 03-20-24 05:14 PM

The highest I go in TC is 1024 and have no issues.

Malhard 03-21-24 10:58 AM

Quote:

Originally Posted by propbeanie (Post 2906521)
There really is no such thing as "wind" in the game, only the sound of wind changes as the waves increase, which is not related to anything either, other than a roll of the dice. Neither are the clouds. You just have a chance of a combination that would result in a storm, or perfectly calm weather, or something in between. You might also notice later that once you get a storm, that quite often, the crew does not seem to mind getting wet, and do not put on their slickers. That's because not all of the conditions to "trigger" the rain gear have been met, so no rain gear. Plus, you'll not see them put on warmer clothing when in the northern climes either... but it does sound like something is possibly "off" in your mod activation. I do not know what it would be though. What resolution are you running the game at, and is that the "default" setting of your graphics display and driver?

I mean the wind being simulated. If it always stays 0 in the game, is it still possible for there to be rain and waves?

My resolution is 1080x1920, it is the native resolution of my monitor and drive.

KaleunMarco 03-21-24 05:42 PM

Quote:

Originally Posted by Malhard (Post 2906613)
I mean the wind being simulated. If it always stays 0 in the game, is it still possible for there to be rain and waves?

in a word, Oh Yes.

you were complaining about experiencing fair winds and calm seas for a whole patrol. wait until you experience gale-force winds and rain for two weeks. :03:

when you must close to within 1000 yds just to get a glimpse of your targets and then the escorts shoot out your scope, then follow that with depth bombs.

you will pray for fair winds and calm seas.

:up:

Michael Wood 03-21-24 06:51 PM

Quote:

Originally Posted by propbeanie (Post 2906521)
There really is no such thing as "wind" in the game, only the sound of wind changes as the waves increase, which is not related to anything either, other than a roll of the dice. Neither are the clouds. You just have a chance of a combination that would result in a storm, or perfectly calm weather, or something in between. You might also notice later that once you get a storm, that quite often, the crew does not seem to mind getting wet, and do not put on their slickers. That's because not all of the conditions to "trigger" the rain gear have been met, so no rain gear. Plus, you'll not see them put on warmer clothing when in the northern climes either... but it does sound like something is possibly "off" in your mod activation. I do not know what it would be though.

Wow! A real immersion killer. I will forget I read this.

propbeanie 03-21-24 08:37 PM

https://www.youtube.com/watch?v=7U2E-In0DDg

captnmike 03-22-24 09:23 AM

Quote:

Originally Posted by Malhard (Post 2906613)
I mean the wind being simulated. If it always stays 0 in the game, is it still possible for there to be rain and waves?

My resolution is 1080x1920, it is the native resolution of my monitor and drive.

To Captain Malhard, If you download the german side of the war (KSD11_Aces Addition) you will have excellent wind sound while standing on the bridge or (F12) key view!
captnmike.

captnmike 03-22-24 09:32 AM

KSD11_ACE_Addition German side of game has great wind sound while topside or external view (F12).

J0313 03-22-24 05:28 PM

Is there a version of EAX_Splash_Clang that can be used with FOTRSU?

J0313 03-22-24 11:30 PM

Midget sub
 
Okay. I ran into an IJN midget sub aka Ko-Hyoteki. Went ahead and took a few potshots at her with the deck gun and missed. Decided to dive and evade due to the fact that I didn't want to eat any of her fish. Then all of a sudden she starts pinging me with sonar. I thought to myself that it didn't sound correct to me that those particular boats had any kind of sonar. So I got on the internet and did some looking and as I figured no where could I find any descriptions about them having sonar. So I think you might want to keep that in mind for the next up date. Those tiny little tubs were deathtraps to begin with and I am sure the IJN wouldn't have wasted any sonar sets on something that wasn't expected to survive to begin with. Just sayin.

KaleunMarco 03-23-24 09:50 AM

Quote:

Originally Posted by J0313 (Post 2906823)
Okay. I ran into an IJN midget sub aka Ko-Hyoteki. Went ahead and took a few potshots at her with the deck gun and missed. Decided to dive and evade due to the fact that I didn't want to eat any of her fish. Then all of a sudden she starts pinging me with sonar. I thought to myself that it didn't sound correct to me that those particular boats had any kind of sonar. So I got on the internet and did some looking and as I figured no where could I find any descriptions about them having sonar. So I think you might want to keep that in mind for the next up date. Those tiny little tubs were deathtraps to begin with and I am sure the IJN wouldn't have wasted any sonar sets on something that wasn't expected to survive to begin with. Just sayin.

hey J,

you are correct: the IJN didn't waste any sonar sets on something that wasn't expected to survive.

That sub is not equipped with sonar in FOTRSU...only visual and scopes. no hydrophone either, so if she submerges, she has to see you to shoot at you.

;Sonar
[Sensor 5]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231

looks like someone else was pinging you. (oh, boy)
:doh:

J0313 03-23-24 11:57 AM

I have investigated my self so who knows. If there was some other sneaky Jap around he never showed himself. Weird.


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