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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

hauangua 04-08-17 03:47 AM

Quote:

Originally Posted by vdr1981 (Post 2477425)
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

THEBERBSTER 04-08-17 04:02 AM

Hi Vecko
Quote:

New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Are you saying if you have v1.06 and update 12 you will see the changes without starting a new career?

If you have v1.06 and older updates then you will need to start a new career to see all the v2.0 changes?

Just like to say once again thank you for all your hard work.
Peter

vdr1981 04-08-17 10:32 AM

Quote:

Originally Posted by hauangua (Post 2477573)
Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

Basically yes... with couple of more tweaks and fixes...

hauangua 04-08-17 11:46 AM

Quote:

Originally Posted by vdr1981 (Post 2477681)
Basically yes... with couple of more tweaks and fixes...

better reinstall TWoS and restart Carrier :salute:

Able72 04-08-17 03:19 PM

Found a repeatable Bug. I think
 
Ok, small thing really, but since I am just getting back into Sub Sim's (been something like 6 or 7 years?) I'm running through the tutorials provided in the Wolves of Steel modpack. Big thumbs up on the improvements by the way. I was one of those poor suckers that pre-ordered it and played it fresh out of the box, broken and all.

Anyway, back to the point at hand.

IF you load and play through one tutorial, then exit to main menu, then try to load up to play through a second tutorial, it will CTD. Has happened to me 3 times in a row now. *UPDATE* You have to manually "Escape" out of the mission and exit back to the main menu for this to happen. If the mission ends and exits on its own, then this CTD does not happen.

Thank you again for the Wolves of Steel mod. I love it. Makes a truly pretty sub sim actually playable. I think Ubisoft ought to hire your team if they ever decide to build SH6. At the very least they should offer your team a small commission on every sale of the game since you first released your modpack. I would imagine there are many sales they made that that is the only reason it was purchased. Thank you again for all your work.

wolfbaron 04-08-17 06:32 PM

Wolfpack concept , 1940-1941
 
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

Tonci87 04-08-17 08:09 PM

Quote:

Originally Posted by wolfbaron (Post 2477759)
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. donīt expect too much from them. You can be glad if they manage to draw away an escort or two....

vdr1981 04-09-17 04:17 AM

Quote:

Originally Posted by wolfbaron (Post 2477759)

Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).

palmic 04-09-17 07:00 AM

It is not bug of this update, but Coastal freighter has invalid length set in shipping manual or visible model.
(I met him for the first time)

i Have 16x10 display (1920x1200) and i am using 8x5 mod.

When i am trying to getting the solution via RAOBF i see him as 11x3 (WxH)
At RAOBF 3 means about 3100m distant, the problem now is, that He should be max 10 width now (it will be 10 if he would have 90AoB which means max visible width). 11 is effectively behind 90.
I am approaching him for more than 30 minutes and it is this way from first time i got him into RAOBF...

(UPDATE) - Hmmmm .... At closer distance it became valid, he got now about 85AoB which is valid...
Maybe some fog or sea illness :)

palmic 04-09-17 07:20 AM

2 late Torpedoes, both successfull :yeah:

second hit
outstanding merchant

:arrgh!:

palmic 04-09-17 08:51 AM

We cannot use celestial fix In bad weather at all now- great!! :salute:

wolfbaron 04-09-17 10:28 AM

Quote:

Originally Posted by Tonci87 (Post 2477769)
I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. donīt expect too much from them. You can be glad if they manage to draw away an escort or two....

when you say "when you ask for reinforcements. " you mean send contact report or something else ?

thank you

wolfbaron 04-09-17 10:32 AM

Quote:

Originally Posted by vdr1981 (Post 2477817)
There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).

thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number

vdr1981 04-09-17 12:31 PM

Quote:

Originally Posted by wolfbaron (Post 2477866)
thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number

You could also be assigned with designations U-27, U-29, U-30, U-33, U-34 ect (all type VIIA) ...Do you see now why it's better to edit Ship's Journal U-boat number for your self?

palmic 04-09-17 12:52 PM

I like my 494 as it was never number of any ubote at service, just one new kaleun extending history :salute:

palmic 04-09-17 03:36 PM

hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote :yep:
:Kaleun_Applaud:

mikaelanderlund 04-09-17 04:00 PM

I agree :Kaleun_Applaud:. Does anyone know how to increase the chance of a wolf pack after reporting contact:06:?

:salute: Mikael

palmic 04-09-17 04:07 PM

Quote:

Originally Posted by mikaelanderlund (Post 2477926)
I agree :Kaleun_Applaud:. Does anyone know how to increase the chance of a wolf pack after reporting contact:06:?

:salute: Mikael

I believe its just random subs spawn..
Its known you can use them just to sidetrack escorts and have a lot of time to attack...
Its just some simple mod, SH5 never had such feature..

wolfbaron 04-09-17 04:16 PM

Quote:

Originally Posted by palmic (Post 2477922)
hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote :yep:
:Kaleun_Applaud:

Well said ,, Love the mod !

renard60 04-09-17 04:44 PM

Hello
I do not find Wind & Smoke addon
In the The Wolves of Steel 2.0 SH5 Expansion Pack
thank you


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