Good Days Cap'ns
Dear vdr1981 I can not find TWoS 1.06_Snapshot.gps file anywhere in SH5 install folder. -Re-Installed and searched twice. Please explain which TDW Generic Patcher options needed to be enabled and which options must left disabled. Or if possible please share TWoS 1.06_Snapshot.gps file for me(us). Thank you. Edit_1: I did not read 500 pages of comments, please forgive my laziness if mentioned and solved before. Edit_2: Code:
Ok I found the file after third install. |
Hello fellow Cap'ns
I have a little problem again. I recieve warnings after load a saved game every time from TWoS 1.06 Campaign Advance Verifier Testing mod. I installed TWoS 1.06 as explained in Install Instructions TWoS 1.06_New.rtf file... But I edited few TWoS files, changed some TDW Patcher and TDW UserOptions for my personal preferences. I edited torpedoes_g7a-e.zone, shells.zon, DC_X_H.zon and DC_barrels.zon in TWoS 1.06 and edited GameplaySettings.cfg in TWoS 1.06 - Update 09. I disabled most "Torpedo options" from TDW Patcher (left crew abilities and detonator options unchanged) , enabled "Minimum 0 Wind Speed" option and disebled "Disable Automatic Battery Recharge" and "Increase CO2 generation rate" options. Can't remember which options I changed in TDW User Options but disabled and enabled all mods after that. My Mod Order is TWoS 1.06 TWoS 1.06-Update 09 TWoS 1.06-Encrypted BdU Orders TWoS 1.06-Increased Flooding via Zone TWoS 1.06-DeckGun Friendly Waves TWoS 1.06-UI cmd_Radio Reports TWoS 1.06-Advance Verifier Testing So do you have any idea why I recieve warnings continuously from TWoS Campaign Anvance Verifier Testing? |
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Lunar Phases fix 1.1
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Sorry I missed this, as my original testing was on waning moon from Full to New [2 weeks long of campaign time], but new campaign testing shows the waxing moon is inverted and mirrored when viewed in-game.. silly me thought they'd use the images consistently. :oops: Should now be fixed if the rest of waxing phases follow the pattern inverted and mirrored. New link to 1.1: https://www.mediafire.com/?nh6hmwbpa62jovz Unzip to the Silent Hunter 5 Mods folder and install using JGSME after DynEnv v2.9 - 01. Main Mod, or if using TWOS, after 2. The Wolves of Steel 1.06 - Update 09. Let me know if there is anything else I might have missed! |
Hi B
You have to put SH3 out of your mind as SH5 does not work in the same way. When SH5 is installed it comes with version v1.0.5 installed. The support folder will lead you to a GamesUpdater folder where you can run the patch application to update to v 1.2 This is update is compulsory. Unlike SH3 and SH4, SH5 is controlled by Uplay. Peter |
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- Enabled "Disable Uplay Browser" advanced patches... - "Internet" version of the game which is freed from all Uplay crap... |
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The game is ~17 (~7) years old I don't want to use my "non-internet" version of the game. I don't have an option to buy another non-steam/retail copy of the game and want to keep my DVD many more years. |
It could be that. If the OSI exe does not start up when running the game, by definition then there's nothing to respond to the gamepipe requests, and campaign advance check may fail.
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Does the campaign transfer work flawlessly with "internet versions" of the game? Did Ubisoft really screw it up with Uplay that much?
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A Warm Welcome To The Subsim Community > Bard Skye
Subsim <> How To Donate <> See The Benefits <> Support The Community Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation. Its a long time ago since I have done Drumbeat. At the time I remember I had to use the Radio Man's command to request refueling. |
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The problem stems from a gamepipe that's setup between SH5 exe and OSI exe. OSI acts as the pipe server, and SH5 connects to it as a client. SH5 sends requests to OSI via the pipe, and OSI responds. What happens when SH5 campaign loads is that a whole bunch of requests are sent to OSI. What is not known at this time (though could be found by using system API monitoring tools) is whether SH5 sometimes fails to send the right information, or whether it DOES send the right info but OSI fails to respond. Either way, it leaves SH5 campaign transfer in a broken state. When the campaign initialises correctly however, campaign transfer seems to work fine. |
Check for new update...:)
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Downloading now...To check tomorrow.
Many thanks for the great and constant work. TWoS ever better. Fitzcarraldo :Kaleun_Salute: |
What a great and constant work you are doing for the community!!! This is outstanding!!! I admire your work and knowledge to fix the game :yeah::subsim:
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Seconded :Kaleun_Salute:
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Great job Vecko. This environment is really nice. Sea is just wonderful. In one of your answers you mentioned that you could add to the game AI submarine type IX. Do you have a plan in some nearby update?
I am sorry for my English. |
I think priority number one should be working campagne date issue fixes what seems to be a hell of a job. Thank you Ubisoft by the way for making it extra difficult.
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