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-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

Aktungbby 03-22-23 11:34 AM

welcome back!
 
MILLANDSON! :Kaleun_Salute: after a 6 year 'silent run'!:up:

subwayboy 04-23-23 12:18 PM

I'm trying to install ARB widegui mod, I've gone through the steps of patching the game with h.sie patch, then it tells me to do the tycho patch but when I try to use tychosh3patch.bat, it comes up with "The code execution cannot proceed because MSVCR100.dll was no found. Reinstalling the program may fix this problem".

Someone suggested to install all the c++ redistributables which I've done, yet I still have this issue. I can't seem to seem to skip this step, when I install ARB gui and try to start sh3, i get "Can not intialize 3D engine" so it seem I cannot skip the tycho patch.

Anyone else have this issue or know a fix? Thanks

Edit: Fixed by installing all C++ redistributables both x86 and x64

Theodulus 06-23-23 10:46 PM

Heya! This UI is incredible. I'm just getting back into the game after a very long break. I'm also having the square binoculars bug. I'm using the Steam version with GWX 3.0 installed. It's installed outside of Program Files.

Aktungbby 06-24-23 03:59 PM

Welcome back!
 
Theodulus!:Kaleun_Salute:...0n the surface after a 9 year 'silent run'!:up:

HawkCZ 07-10-23 01:07 PM

Here's a fix for anyone who is having the binoculars issue with the latest version:

https://drive.google.com/file/d/1YOL...ew?usp=sharing

There are two versions, one is just a fix with a single lower zoom level, the other is the same as Ahnenerbe GUI with 3 zoom levels with higher max zoom. I also made some more minor changes like adding the water effect for free camera, since it is present in Ahnenerbe GUI which I was using before this.

To use the fix either overwrite the file in data\Library or overwrite the file in the mod's JSGME folder if you're using JSGME and then load the mod again.

I hope it works for you, happy hunting!

JohnCarterOfMars 07-15-23 03:46 PM

Hello, everybody.

I'm new to this game (I grew up playing Gato and Silent Service on an Apple //e, and 688 Attack Sub on a Sega Genesis).

I'm wrapping my head around the mods and trying to figure out what goes where.

That said...

Without intending to offend any authors, what would be involved in trying to move the full-screen navigation map from this mod to replace the smaller navigation map in the Ahnenerbe WideGui 1920 x 1080 Final mod? I really like both mods (I know they are derivatives of the same work), but I am frustrated by the bouncing UZO and binoculars from this mod. I like the stability of the UZO and binoculars in the Ahnenerbe WideGui mod, but I don't like the smaller maps.

I'm not asking anyone to make a mod for me, but can someone point me in the right direction to try to figure out how to cobble together the pieces that I need?

Thanks in advance for any help.

-JCoM

Aktungbby 07-15-23 03:53 PM

Welcome aboard!
 
JohnCarterOfMars!:Kaleun_Salute:

JohnCarterOfMars 07-16-23 04:09 AM

Kiel Canal Pre-Plotted Courses Not Working?
 
Has anybody reported that the Kiel Canal Out and In pre-plotted courses don't work in either of the WideGui 1920 x 1080 mods?

-JCoM

PianoMonkey 11-22-23 08:04 PM

Without the targeting notepad in either periscope, which seems to have been completely removed as of v.4 of this mod, where does one look to find the name/class of highlighted ships on lower realism settings? I'm no good at identifying ships using the silhouettes book, so I've always relied on low realism and the targeting notepad to help me.

Aktungbby 11-22-23 11:44 PM

Welcome back!
 
PianoMonkey!:Kaleun_Salute:...after an 18-year 'silent run'!!:up:

fitzcarraldo 11-26-23 08:59 AM

Quote:

Originally Posted by PianoMonkey (Post 2893025)
Without the targeting notepad in either periscope, which seems to have been completely removed as of v.4 of this mod, where does one look to find the name/class of highlighted ships on lower realism settings? I'm no good at identifying ships using the silhouettes book, so I've always relied on low realism and the targeting notepad to help me.

Hi Piano Monkey: You can use GWX OneAlex, it has the ARB with notepad, and a lot of improvements.

Best regards.

Fitzcarraldo :Kaleun_Salute:

gmetzo 12-20-23 02:29 PM

1 Attachment(s)
Hi , could someone tell me why I have a duplicated attack periscope? No other problems with ARB whatsoever. Everything works fine.

Attachment 5894

gmetzo 12-20-23 02:30 PM

Sorry I didn't realise the above attachment was too small to see. Here is a better picture on imageBB as you can see the left hand scale is duplicated and out of synch.

https://ibb.co/3CWpqQf

FUBAR295 12-20-23 05:13 PM

gmetzo,


What you see is a overlay between what is in the hard code reticle verses what ARB has in TGA files.


You can use Tycho's patch to remove the hard code reticles. :salute:


Good hunting,
FUBAR295

gmetzo 12-21-23 02:55 PM

Quote:

Originally Posted by FUBAR295 (Post 2896302)
gmetzo,


What you see is a overlay between what is in the hard code reticle verses what ARB has in TGA files.


You can use Tycho's patch to remove the hard code reticles. :salute:


Good hunting,
FUBAR295

Thanks for the reply. Tycho patcher did in fact fix this!


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