is there any enviroment compatible mod for it?
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Welcome aboard!
Felipeleon33!:Kaleun_Salute: & Slicker!:Kaleun_Salute:
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hmmm TOWoS no need other environmental mod... very good so really Felipeleonn.. |
A Warm Welcome To The Subsim Community > Felipeleon33
Subsim <> How To Donate <> See The Benefits <> Support The Community Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation. |
Radio contacts to Navmap
Does the WOS remove these? I looked to see if I could add them back under the User Options File Editor but didn't see it. Am I missing something or is WOS trying to get me to plot all of my contact reports via lat/long?
One other thing (not related) is how can we ID the targets now? Used to be able to use the XO box to click and id ships. Now I can only "send mast height to TDC" from the Recognition manual...vice select it in the XO box. Can I assume this is because we have more Ships that aren't recognized by the XO box? |
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Good Hunting Les |
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Without it, there is only manual recognition. Basicly meaning you can send the ships info to tdc by using the rec manual. |
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You can use some of the optionals of Dynamic Environment in TWoS: better visibility underwater, the optional winds mod (I use the Hurricane optional without problems), seafloor, plants, etc. Best regards. Fitzcarraldo :Kaleun_Salute: |
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Any Idea about the Radio contact reports and why they don't show up on the Nav map (but are reported in the Captains log)? |
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Anyway to get rid of the instant sinking ship message? I mean I like the instant gratification of the message, but realistically I don't really want to know its sinking until it officially dips below the water! The Messages basically make it easy for me to forget about those ships and not have to "help them sink". I wish there was a time delay...like an hour before it would notify me that I sank a ship. :hmmm: |
Uploading new update with OldCoder's Campaign Advance verifier scripts on board.
If you notice any previously unseen issues in normal gameplay, revert back to update 05c and report the issue here (What version of the game do you posses? How do you launch your SH5, Game lanucher, SH5.exe, KSDCommander? )... Looking forward to some feedbacks... Check my sig for download ...:salute: |
Been a while since I have played Silent Hunter but I had to take a minute to scoot over here and say what an amazing job everyone involved in TWoS have done with this overhaul. Watching those guys abandon ship and hearing their cries for help,... I can't even. Kudos gang.
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Great job
Can't wait for this mod, keep up the good work!
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Key bindings
Hi guys,
I'm trying to map the key bindings to my Steam controller. So I have a couple of questions. First, rudder midships (KP0 indicated by F1 guide) doesn't seem functional. Second, how can I change the bindings so that each tap of left arrow moves the rudder left by an additional 5 degrees instead of just to absolute port 5 degrees. Once I have this info I can set up the bindings so that the game is a lot easier to play with a gamepad. Cheers. |
Hi OC
It will depend on what keyboard system you are using. Rudder amidships on my system is the hash key. Some keys always seem to work differently than the F1 keyboard layout even in the stock game. Peter |
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Best regards and many thanks. Fitzcarraldo :salute: |
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