Binoculars with bearing
All right, here's the link to the mod "TWOS Binoculars with bearing by Torpedo v1". If you can, please let me know if the mod works, of course I tried it several times before.
http://www.mediafire.com/download/xj...Torpedo_v1.zip Good hunting!!! Torpedo |
Looking at your modification, I thought replacing the "blank" in Pages/Page binocular with "bearing" is all I need. Unfortunately not, and while I suppose the bearing display is there enabled, it probably is just out of screen space. Could You suggest how to deal with that?
Another thing is everybody plays at different screen resolution, so the binoculars mod You posted will probably not work for all subsimmers. Thanks! |
You know what sucks guys? To shadow a huge convoy in the dark for quite some time, determine it´s speed course and position with the 4 bearing method, and then have it all ruined by the stupid bug where a destroyer starts to follow you in close proximity and sailing circles....... :/\\!!
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Torpedo |
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Regards. Fitzcarraldo :salute: |
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Many thanks and best regards. Fitzcarraldo :salute: |
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Of course I tried your modification. On my setup the binocs work flawlessly, they are just bigger than in your screenshot so I barely see the fingers around. The lens take most of screen space. That's actually a good thing! But definitely screen size/resolution is a factor. The reason behind my first answer was that I originally wanted to incorporate only the bearing alone. Thanks Torpedo! :salute: --------- Vecko, I didn't find anything searching the thread, so I'll just need to ask. Did You ever consider incorporating Reaper's Enhaned Recognition Manual (edited by Zedi: http://www.subsim.com/radioroom/show...php?t=172187)? It's basically the same thing as current XO dialog box, just looking better AND is compatible with NewUIs (added as optional). The reasons for that are mainly aesthetic. Having that mod, maybe just as optional, helps the immersion a lot if one doesn't like the stock GUI elements. I tried enabling it above TWoS and didn't encounter problems, apart from ship length/width etc. not beaing displayed. Didn't care for that, as I still use the charts recognition manual. Of course, one could continue using it as is, but I was hoping You could take a look at this or maybe just point out any major incompatibilities, if they exist. Thanks in advance! :salute: |
@ Sone 07
That mod is very old and probably incompatible in many ways, but still, I'll see what I can do... @ Torpedo Do you know is it possible to add some volume to dc explosions sound in sh.sdl file? Maybe even to fix missing sea surfacing sound for type VIIb?:hmm2: I don't know much about sh.sdl editing... |
vdr1981,
Really enjoying your mod. Thanks for putting it together and supporting the mod. |
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Hi Vecko
Morale boost time:Kaleun_Applaud::Kaleun_Salute:my way of saying I appreciate your hard work on making SH5 playable again. Thank you from Peter |
Good Work!
I complain so much about this Expansion, but i really, REALLY appreciate, how you make this game playable AND enjoyable and how much work you put into it...
Thanks :up::up::up: |
It's one of the best things that have happened to SH5, Vecko ;) Everywhere I go I see people playing the V with TWoS, and only because of TWoS. Most had gave up on the complicated process of compiling mod setups. Your work makes the difference!
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