I heard this sound in many different places. Once I heard it on the west coast of great britain and couldn't see anything on the bearing it came from then in the baltic after the taskforce was sunk by allied bombers and I closely avoided a mine. This time it was on my way out of scapa flow. Maybe it came from a ship that I sunk in scapa flow?:hmmm:
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i lost my chart box....is there anyway to get it back (there are no ..._draggables in sh5 folder)
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okay, thanks |
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I was at periscope depth like always doing a hydrophone check.
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Sounds like someone banging to get in:D |
Now i got my Bearings, Real Navigation, 4 Bearings Method, U-Jagdtools and RAOBF running and know how to use it im actually playing the Campaign with the "Fall weiß" the Attack on Poland.
Some Questions on that Mod still rising that i cant find in Documentations, Tutorials or the FAQs or the Links that are posted here. 1. How far off the Coast are the Shiplanes drawn on that Shiplane Mod? How far is a Merchant or Convoy usually off the Coast? Do they drive in sight of the Coast for better navigation? Or further out? Is there a diffrence or do they drive all pretty close those lanes? 2. Is there a Map where i can see the Depth under Keel better? How you do this without using that Sonar Ping? 3. Last time i installed a Modpack (must be Sobers Megamod) i had a Mod working where i could identify Targets Type and Speed by counting the RPM of the Screws as seen here https://www.youtube.com/watch?v=ahK4YelByDw. Is this working with the WoS Mod? Or can i add it somehow because it is really immersive for me. 4. The Documentation of the WoS Mod is confusing me. After reading through lots of the Readme there are different Ranges mentioned for the GHG and KBD Hydrophones. Wich once are right? For ex. Some say 40km Range for the GHG some say 60km. What values are right? 5. Is there some Chart where i can get a feeling on when the Enemy "might" see me? I got absolutly now clue how close i can get on a Target at Night on surface. I know the Factors Own Machinesound, Weather, etv. but absolutly no rough Ideas. Can you give me Rules of Thumb for that? Are Merchant and Warships diffrent? 6. How long is a Warship/Merchant on alert and doing Zig/Zag or Searching Patrol until he gets back on his "Slow, traveling" Mode with not such much Lookouts on Deck? Lots of QUestions i know. But cant find Info on this. Ty in Advance Greetz Taki :arrgh!: |
Vecko Hi, I'm fighting now in January 1941 and I would say that there is an error in the Mediterranean ports on the Axis. I'm not sure, but I would say that the islands of Kos, Rhodes etc. at that time were the Axis ports, but they were neutral.
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I never really played. Sh3 :) Will stick with Sh5.
Okay so the Hydro RPM Mod is unrealistic. Ill accept that. Wont play with it. But maybe you can give me a rough estimate from your Playing Experience on those Questions. Just some Rough guessing would help me. |
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Hi Taki
How you want to play the game is up to you whether being realistically or not. You need to gain experience and understanding as you grow into the game before venturing into more difficult levels. If you make the game too difficult without the experience you will give it up and look for something else. You can use the charts if you find them useful but not the mod. Post #96 R.P.M. Hydrophone How To Get The Contact's Speed Peter |
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