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-   -   [REL] DGUI 1920x1080 for GWX and Stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=247186)

Rhodes 01-12-21 11:27 AM

Is it possible to run this mod with WAC?

I ask since I loaded yesterday a patrol in it and found that everything was stretched and then saw the save date, August of 2019...:o. In that date my old crt was still going, but in Xmas day of that year it finally give up.

Joining the fact that I want try your mod and needing a 1920x1080 mod for the game, I thought of asking.

diego_gut 01-12-21 04:36 PM

Hello,
I have never tested it with WAC so I am not sure if it will work fine, I use GWX for testing. Having said that, it will probably work but you may loose GUI elements added by WAC. It should be easy to try.


Regards,


Diego

Rhodes 01-12-21 05:53 PM

Quote:

Originally Posted by diego_gut (Post 2720824)
Hello,
I have never tested it with WAC so I am not sure if it will work fine, I use GWX for testing. Having said that, it will probably work but you may loose GUI elements added by WAC. It should be easy to try.


Regards,


Diego


Hello,

I tried and load up fine, at least in single missions. Tomorrow will try out in patrol campaign. the only difference I saw was the change of the attack scope, but I did play so little of wac, can not remember what GUI exclusive elements WAC has.

I kind liked the work of the mod, will explore it more. Thank you for it.

:salute:

Kal_Maximus_U669 01-21-21 09:25 AM

olc 1.2
 
Thank you for your interface that I tried a short time ago, great job you did diego_gut ... I wish you good luck in the projects :up::yeah:

diego_gut 01-21-21 11:10 PM

Thank you!
I have been slacking a bit but I have the next version almost ready.


Regards

diego_gut 01-23-21 09:25 PM

Hello all,


I just uploaded version 1.3. This time I included an already patched exe to make life easier for new modders. I think this is ok based on the discussion on this thread https://www.subsim.com/radioroom/sho...d.php?t=247884 . This mod includes only the GUI files and the executable so it is impossible to run the game unless you have the full game already. I do not support running this mod with a pirated copy of Silent Hunter 3. If anyone has any objections please let me know.


Regards,


Diego

prowler3 01-25-21 02:07 PM

Hi DG. I am debating which Widescreen mod to install on my stock SH3 install and I like what I see in your mod.



If I follow your install instructions and, at a future date, decide I wish to remove DGUI...I am assuming this would require a complete uninstall/re-install of SH3?


Do you know if any of the 400 meter depth gauges/dial mods will work with DGUI?


Thank you for your efforts!! :Kaleun_Thumbs_Up:

Anvar1061 01-25-21 02:23 PM

Safe removal via JSGME without reinstalling SH3.
The 400 meter depth gauge was used only on Type XXI. I
t is already being used in DGUI for GWR SH3 v 21.2.
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

diego_gut 01-25-21 10:38 PM

Hello,


As Anvar1061 says, it is easy and safe to remove DGUI. However, it is not guaranteed that you will be able to continue your career if you move to another GUI. Be sure to install it using JSGME so that you can uninstall it in a matter of seconds. Starting with last version I included an already patched exe to make the installation easier.


I have not tried any of the 400m mods but they probably require some modifications to dials.cfg and same size graphics.


Regards,
Diego

Maddin25 01-27-21 06:14 PM

So the patched v1.3 exe inculdes all the patches you had to install manually before?
H.sie, Stiebler and Tycho are integrated in the exe and i can just use the options selector with it?

Besides i really like your approach for maximum realsim in this GUI (only vertical line in UZO, missing notepad etc.) :Kaleun_Thumbs_Up:

diego_gut 01-27-21 11:50 PM

Hello,


I'm glad you like it.


The included exe has H.sie and Tycho patches applied. I had to apply H.sie patch so that I could apply TychoSh3Patch but I only selected 4Gb with the options selector. I don't know if you can change the options after TychoSh3Patch is applied. If you need to apply the patches again you should start with a stock exe and use the TychoSh3Patch.map I included.


Regards,


Diego

Fifi 02-04-21 05:26 AM

Very good work Diego! :up:
Your GUI is solving a problem i had with my Ccom install on my PC!
Other GUI are giving me CTD, while yours is fine so far :yep:

One little thing if i may: the numbers on big compass are upside down on top of it...
Could be more readable if it was like on the left big wheel!
Just my thought...

https://i.goopics.net/n8kj1.jpg

Thanks again for this work :yeah:

Fifi 02-04-21 11:27 AM

Other little thing annoying:you should activate this box for UZO and Binoculars in your camera dat.

https://i.goopics.net/Kdjm3.jpg

Otherwise impossible to get the non stabilized view (camera moving with waves)

:Kaleun_Salute:

ericlea 02-04-21 06:16 PM

This is really a very interesting and nice 1920x1080 widegui !

the "skin" is different as Ahnenerbe or ARB !

and there are a lot of realistic and usefull tools that are not in Ahnenerbe or in ARB !




But 2 important suggestions to enhance :



-the F4 free camera on deck is missing. Diego, it is so nice to move freely on the deck, please add this feature ^^



-the 3 torpedoes speed tables are missing at F3 view, very usefull and realistic tables because
thanks to it, just by knowing the speed and without any calculation, we can precisely touch the target

(see below the 3 tables from ARB widegui)



https://i.servimg.com/u/f36/19/84/56/02/sh3im192.jpg





Thank you very much for your DGUI 1920x1080 !
Very good and can be a must have widegui for sh3 fans !
Sh3 Players must test it !


:Kaleun_Thumbs_Up::Kaleun_Applaud::Kaleun_Cheers:

diego_gut 02-04-21 08:01 PM

@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego

Fifi 02-05-21 12:53 AM

Quote:

Originally Posted by diego_gut (Post 2727415)
@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego

Ok for the graduations Diego, didn’t know it was like that in RL! :doh:

Didn’t understood what Ericlea asked me about the F4 key in PM...
So the free move on conning deck is missing? Quite easy to correct, I’ll do it today :up:

You are right about my memory issue with others GUI.
Yours is lighter, and seems to keep my Ccom12 modded game below the CTD edge :yep:
So for myself, I’ll keep this version without the charts addition!
Or...if those 3 charts are that much important, maybe replace some already existing less important (so the GUI weight remain the same)

Do you plan to give your optics a more weathered look?
They are sooo clean, like brand new from factory. I believe after many months of use and cleaning, they would show some imperfections...

Anyway you did an excellent job already!

:Kaleun_Salute:

ericlea 02-05-21 01:19 AM

Thanks,

Then perhaps only 1 of theese 3 tables. The torpedoe 30 knots wich is the most used speed.

:-)

Anvar1061 02-05-21 01:56 AM

@Fifi
How to make a free camera on F4?

ericlea 02-05-21 08:32 AM

in gwr 21.3 + DGUI1.3 : no free camera too. ^^

Fifi will do that. ^^

Fifi 02-05-21 12:08 PM

Quote:

Originally Posted by Anvar1061 (Post 2727468)
@Fifi
How to make a free camera on F4?

You have to add a free move node to conning deck node, and delete the 2 Axis Rotations unneeded...

Get it here: https://www.mediafire.com/file/5lyti...ameras.7z/file

I have also enlarged the attack periscope seat view movements & backed up the angular angles to 69° for all views. 88° was way too wide in my opinion...

:Kaleun_Salute:


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