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-   -   Introducing Pacific Fleet: new action sim for the iPhone, iPad and iPod touch (https://www.subsim.com/radioroom/showthread.php?t=197955)

Killerfish Games 09-22-12 05:51 PM

http://sphotos-a.xx.fbcdn.net/hphoto...82536884_n.jpg

Pacific Fleet is in rough seas and taking a pounding from 1 star reviews due to the crash on load bug for iPad 1st gen, 3GS and iPod Touch users. Despite fixing the bug, we've still got 10-12 days to weather the storm while Apple reviews the update.

Negative reviews are significantly damaging the adoption of the game by players and these next few days may ultimately determine whether the project is able to continue.

For those whom the game works and would like to see the game/series continue I'd encourage you to write reviews on iTunes and post on forums. We need to set the record straight about game and that development is active and working hard at making a great game. (for more info/forum links see the Developer's Page)

For those whom the game currently does not work, I share your frustration as is infuriating to be unable to roll out the fix immediately for you. It is certainly your prerogative to review the game as you see fit but I ask you to take pause and consider whether a temporary bug warrants the potential cessation of the entire project.

The Loose Lips Sinks Devs campaign was inspired by the following review on iTunes (US).

Lets get real *****

by Jmac006 - Version 1.0 - Sep 22, 2012

I normally do not review games, I'm a store mgr at GameStop so I see way to many to bother reviewing, however the dev is getting so screwed by people who can't read and who use old garbage I had to correct this wrong. I almost didn't buy this game because of the reviews, it seemed to work for some other people though and all the bad reviews were only for people who couldn't get it to work so I said, I have an iPhone 4 and its updated so ill try it. I bought it, had no issues. I waited in line all night, got the iPhone 5 and haven't had any issues with the game. The actual game is simple, fun and addictive. It Reminds me of silent service for the old original Nintendo only it actually has more ship options then that did. This is a definite buy Lets get real people, it's not a 100 million dollar aaa title, it's a dollar app, you get way more in entertainment then what you pay, give the game a shot and give the dev Credit for putting this thing together, it's very entertaining. Buy it and enjoy the game

Killerfish Games 09-23-12 01:12 AM

Verified that the fix works on an iPod Touch 4th gen. Should work on all 256MB devices once Apple release the fix :/\\!!

Killerfish Games 09-25-12 05:13 PM

v1.01 is now available which fixes the crash on loading issue.
Thanks for your patience.

Looking forward to hearing your feedback and any suggestions.
Good hunting!

strykerpsg 09-29-12 12:17 PM

As stated on your Facebook, bought it within hours and love it especially for the price.....$0.99!

I do have a question though, how do I use my atomic bombs? I know there's limitations for its use, but playing daylight and no option in the battleship menu.

Thanks for a cool game.

Matt

strykerpsg 09-29-12 02:26 PM

Disregard my last post. I wasn't paying attention to the shade of grey used to depict day engagements versus dusk or overcast. If I could offer a suggestion that perhaps in next patch make the engagement icons shade for various conditions reflected with a symbol or darker shade. Aside from my knucklehead moment, very much like the app.

Killerfish Games 09-29-12 05:50 PM

Quote:

Originally Posted by strykerpsg (Post 1941714)
If I could offer a suggestion that perhaps in next patch make the engagement icons shade for various conditions reflected with a symbol or darker shade. Aside from my knucklehead moment, very much like the app.

Good point. Right now it only differentiates between day (light gray) and night (dark gray) which I "think" are easy enough to distinguish between.

The day includes clear, cloudy, overcast, thunder and twilight conditions; the last 3 of which prevent the use of the heavy bomber/A-bomb. More color shades could be too subtle to distinguish weather and while adding a weather icon would solve it... there's not much room left in the engagement icon.

Open to ideas here...

Killerfish Games 09-30-12 12:31 PM

v1.02 In Testing

Things have finally quietened down after the unimaginably busy launch of Pacific Fleet. I've finally found time to wrest myself away from marketing activities to work on the next release.

Here's whats in v1.02 which is currently in testing. Essentially all of these are based on feedback from players; some direct and some from reviews on iTunes. If all goes well I expect to submit it to Apple in the next few days.

Update should be compatible with existing saved games.

v1.02
- sliders no longer pan camera
- player aircraft can fly to horizon to attack distant ships
- Shot history now shows actual 2D location of hits relative to player ship (no longer snapped to the aiming line which didn't account for changes in distance when shooting into the wind)
- Difficulty options - turns/battle: 6, 8, 10, 100
- Difficulty options - starting renown: 0, 1000, 25000
- Difficulty options - RADAR accuracy: estimate, enhanced, exact
- Torpedo ammo: 6 for subs, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface, once surfaced all ships can engage.
- Regular surface ships now fire/launch aircraft at a very close submerged submarine (they can now spot the periscope)

Unchanged:
- Wind Meter: several players mentioned there is no way to determine wind speed/direction. Examining the ocean wave's direction and speed is the wind meter (contact developer if this is insufficient).

Difficulty options are entirely... optional and the default settings are as per the original release (read as HARD). Many players expressed a desire for longer battles while others found the game a little too difficult so you'll now be free to tweak the game to your play style.

joea 10-06-12 10:48 AM

Well I downloaded it and it's very nice-good balance of playability and realism. Well done-it reminds me a little bit of Fighting Steel-at least a little though this game actually has greater scope.

Killerfish Games 10-06-12 11:37 PM

Quote:

Originally Posted by joea (Post 1944732)
Well I downloaded it and it's very nice-good balance of playability and realism. Well done-it reminds me a little bit of Fighting Steel-at least a little though this game actually has greater scope.

Thanks for the feedback and glad you enjoyed the game!

Stay tuned for more updates as we're in the middle of a complete graphics overhaul of the ship models and environments to bring the presentation up to higher standard. Also working on the v1.02 release which will most likely remove the turn restriction and replace it with the ability for enemy ships to disengage.

Killerfish Games 10-17-12 03:43 PM

v1.02 Submitted (expect it to be available mid-late next week)
Thanks to the many players who provided feedback and discussion on how to improve the game. Here's the final list of major changes in v1.02:

- Turn limit removed
- Player aircraft can fly to horizon to attack distant ships
- Ships can now leave combat by 3x "Disengage" actions
- Shot history now shows 2D location of hits relative to player ship
- Torpedo ammo limit: 6 for submarines, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface
- Regular surface ships now fire/launch aircraft at very close submerged submarines
- Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging
- Completely revised and expanded 17 page manual with Hints & Tips and FAQ
- Numerical data added to upgrade information panels in Shipyard
- Quitting a battle now abandons/scuttles player ship and brings up Action Report
- Achievements earned separately for each difficulty level
- Sliders no longer pan camera

Cybermat47 10-17-12 05:09 PM

Quote:

Originally Posted by Pacific Fleet (Post 1949358)
v1.02 Submitted (expect it to be available mid-late next week)
Thanks to the many players who provided feedback and discussion on how to improve the game. Here's the final list of major changes in v1.02:

- Turn limit removed
- Player aircraft can fly to horizon to attack distant ships
- Ships can now leave combat by 3x "Disengage" actions
- Shot history now shows 2D location of hits relative to player ship
- Torpedo ammo limit: 6 for submarines, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface
- Regular surface ships now fire/launch aircraft at very close submerged submarines
- Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging
- Completely revised and expanded 17 page manual with Hints & Tips and FAQ
- Numerical data added to upgrade information panels in Shipyard
- Quitting a battle now abandons/scuttles player ship and brings up Action Report
- Achievements earned separately for each difficulty level
- Sliders no longer pan camera

Nice!
Might it be possible, in a future version, to have different airplane models for the IJN? You know, the Val for bombing, and the Kate as the torpedo bomber, instead of the A6M2 every time!

Killerfish Games 10-17-12 10:47 PM

Yes! That's something I'd very much like to add, along with land based-aircraft (Bettys & US bombers) eventually.

Cybermat47 10-17-12 10:51 PM

Bettys? Nice! Though you might want to choose a tougher type of bomber, as the Betty was infamously fragile. A one second burst was usually enough to detonate the fuel tanks!

Killerfish Games 10-18-12 12:37 AM

Quote:

Originally Posted by Cybermat47 (Post 1949454)
Bettys? Nice! Though you might want to choose a tougher type of bomber, as the Betty was infamously fragile. A one second burst was usually enough to detonate the fuel tanks!

That's actually already modeled on the IJN aircraft :D
They go down in flames much more readily and more often than their sturdier US counterparts with self-sealing fuel tanks and armour.

Cybermat47 10-18-12 12:59 AM

Quote:

Originally Posted by Pacific Fleet (Post 1949479)
That's actually already modeled on the IJN aircraft :D
They go down in flames much more readily and more often than their sturdier US counterparts with self-sealing fuel tanks and armour.

You, sir, are amazing!

troopie 10-21-12 09:59 PM

V1.01
 
Downloaded and played, and yeah not bad for the price. Love the damage modelling. But ah... btw, the Iowas had only nine 16" guns.:roll:

Any way though, you've obviously put a lot of effort into this and with some more tweeking could be quite good.

Working fine on 4th gen Ipod touch with ios 5.1.1.

Some suggestions:

Would be good to have incremental upgrades rather than just on/off.

Are you looking to later reintroduce depth charging with random damage/survival? I rather like the 'search' aspect as is.

Multiple player units?

Enemy units to the far left or right of the field 'dissappear' if they move too close, preventing the player from targeting them.

Killerfish Games 10-23-12 11:14 PM

Thanks for the feedback Troopie.
The Iowa gun typo is fixed in v1.02 which Apple should make available any day now.

Incremental upgrades are certainly possible.
The top one on my list is Fire Control, Improved Fire Control to give 3 then 6 shots in the shot history. Have suggestions for others you'd like to see?

Depth charging: I'd like to bring this back once we get full 2D movement of the the ships implemented. Right now, once the escort passes over the player sub there's no way for the player to shoot back/evade in any meaningful manner as you've mentioned, so auto-kill was initially the only real option with depth charges.

Multiple player units gets requested a lot. It is a big job to engineer the AI to choose targets, but its something I'm working on. Don't expect it in the very near future though as the levels need to be re-worked to keep the game challenging and to support 1-3 player ships vs 1-6 enemy ships (even more if I can optimize the game even further).

The far left/right issue will be solved (eventually) with the full 2D navigation (although its mostly an issue with the submarine only at the moment). The goal there is to introduce full 2D ship movement with "guns on target" to bring in the full tactical aspect of maneuvering for full broadsides etc. Another big project though that will be some time in the making.

Killerfish Games 10-25-12 11:02 PM

v1.02 just went live and is now available on iTunes. Enjoy and let me know what you think.

Sonarman 10-30-12 08:24 PM

1.02 is great, running fine on my Ipod Touch 4g, great to have the turn limits loosened particularly on the later levels. Hope you are selling lots of copies!

Killerfish Games 11-08-12 02:42 PM

v1.03 has just been submitted to iTunes. It is a quick update focused on addressing a few "disengage" issues with islands as well as improving performance on lower-end hardware. We can expect it to be available in about a week and a half.

Here's what's in it:
- Islands with all structures/aircraft destroyed no longer launch aircraft
- Player ship may immediately disengage an island that has had all structures/aircraft destroyed
- Improved memory management on lower-end devices
- Fixed a bug in Zone 37 that caused shells to be randomly inaccurate


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