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-   -   [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=171306)

SteelViking 08-26-10 05:21 PM

Quote:

Originally Posted by skwasjer (Post 1478153)
State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....

There is a texture animation controller available in Goblin, however, no one has really figured out how to use it yet. I would guess that it could be used to make this effect just the same. Will S3D be able to do this in the update for SH5?

skwasjer 08-26-10 07:14 PM

Only for DAT-files using SH4 technique. I don't know if the controller you are referring to is the same one. If it is you can't use it in goblin because you need to import uv coordinates per each frame. Basically, in such an animation the mesh is static, as is the material, while the UV mapping interpolated on a timeline.

To simply swap texures use SMC or TextureChanger controller though the latter may not work (think it's from SH3 and unimplemented in SH4). To hide/show objects, start animations, play sounds etc, use SMC or other controller depending on effect/conditions needed.

nozaurio 10-10-10 07:38 PM

TheBeast Greetings.

:)Download and install this excellent mod and I noticed I had some of the textures with the name Conning_7C_02_albrecht_bak.dds, which is the texture of the guard tower, I took the liberty to use his original textures of the old tower to the hull of submarine.

Add fasteners as the original submarine, of course, still much work ...

I am posting some shots of my work, yours included and if you will permit me, I'll keep working on these textures, of course, always with his credits include ...

:up:Thanks and congratulations for this good job ...

:-?Sorry for my poor English, I am using a translator for correction of my spelling errors ...

http://i113.photobucket.com/albums/n...9-15-67RED.jpg

http://i113.photobucket.com/albums/n...0-43-46RED.jpg

http://i113.photobucket.com/albums/n...0-05-80RED.jpg

http://i113.photobucket.com/albums/n...1-19-56RED.jpg

http://i113.photobucket.com/albums/n...2-02-81RED.jpg

TheBeast 10-10-10 09:35 PM

Anyone can use my work how ever they like.

nozaurio 10-10-10 09:56 PM

:up:Thanks...

Greetings...

almg 10-29-11 09:14 AM

+1
 
Thanks for that skin :up:

Alban

dangt67 04-02-12 06:04 PM

great mod, Thanks!!

TheBeast 08-25-12 10:18 AM

Re-Uploaded to SubSim.com
 
I re-uploaded this skin again.

See Post #1 for D/L link.

Magic1111 08-26-12 04:53 AM

Quote:

Originally Posted by TheBeast (Post 1925880)
I re-uploaded this skin again.

See Post #1 for D/L link.

Thx for this!!! :yeah::up::yeah:

chopra 09-18-12 11:21 AM

Really good job :P
Thx

Captain73 11-14-12 03:40 PM

:salute:
Excellent work!:yeah:
In the future it will be possible to see for type VIIA and type VIIB?


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