Quote:
|
Only for DAT-files using SH4 technique. I don't know if the controller you are referring to is the same one. If it is you can't use it in goblin because you need to import uv coordinates per each frame. Basically, in such an animation the mesh is static, as is the material, while the UV mapping interpolated on a timeline.
To simply swap texures use SMC or TextureChanger controller though the latter may not work (think it's from SH3 and unimplemented in SH4). To hide/show objects, start animations, play sounds etc, use SMC or other controller depending on effect/conditions needed. |
TheBeast Greetings.
:)Download and install this excellent mod and I noticed I had some of the textures with the name Conning_7C_02_albrecht_bak.dds, which is the texture of the guard tower, I took the liberty to use his original textures of the old tower to the hull of submarine. Add fasteners as the original submarine, of course, still much work ... I am posting some shots of my work, yours included and if you will permit me, I'll keep working on these textures, of course, always with his credits include ... :up:Thanks and congratulations for this good job ... :-?Sorry for my poor English, I am using a translator for correction of my spelling errors ... http://i113.photobucket.com/albums/n...9-15-67RED.jpg http://i113.photobucket.com/albums/n...0-43-46RED.jpg http://i113.photobucket.com/albums/n...0-05-80RED.jpg http://i113.photobucket.com/albums/n...1-19-56RED.jpg http://i113.photobucket.com/albums/n...2-02-81RED.jpg |
Anyone can use my work how ever they like.
|
:up:Thanks...
Greetings... |
+1
Thanks for that skin :up:
Alban |
great mod, Thanks!!
|
Re-Uploaded to SubSim.com
|
Quote:
|
Really good job :P
Thx |
:salute:
Excellent work!:yeah: In the future it will be possible to see for type VIIA and type VIIB? |
All times are GMT -5. The time now is 08:58 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.