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-   -   [REL] Stormy`s DBSM collection SH5 (https://www.subsim.com/radioroom/showthread.php?t=164552)

lumat83 03-13-10 11:20 AM

Another problem on my system with the **** chat sound (I removed it from the cmd328 section :

When it start, and until it finished, I can't hear anymore any order voices.

Stormfly 03-13-10 11:27 AM

Quote:

Originally Posted by Sgtmonkeynads (Post 1313014)
Could you tie it to a certain speed in time comprestion ? Long voyage, high speed, haveing the crew jokeing and laughing in the background would be very natural.

the problem is that sounds are not played well if TC is on, ithink thats why the developers put the background and engine sounds off in 2D map screen but it should only turned off by using TC higher than 32x, also thats why my 2D map sound is relative short.

Stormfly 03-13-10 11:32 AM

Quote:

Originally Posted by lumat83 (Post 1313016)
Another problem on my system with the **** chat sound (I removed it from the cmd328 section :

When it start, and until it finished, I can't hear anymore any order voices.

yes, that was the reason i bound it to the navigator, strange that also the other officers are effected, but at least the commands are executed. Any way this sound should only be played in save boring waiting situations. Shure i could play it from the grammophone in stereo, but its not 3D then anymore, and i thougt it would be nice to have a bit of 3D effect by walking and so on... i think about to grap a new stereo version for the grammophone...

Stormfly 03-13-10 11:41 AM

Quote:

Originally Posted by cherbert (Post 1313012)
I cannot re-install DirectX as its built into Win7 and is DX11.

I have already tried moving the 3D Channels to the entire left. I have also switched off the realistic sound travel box too.

I have been playing around and think I have nailed when its happening. It seems to always happen when crash diving from periscope depth only. I removed your mod and tried the same it didn't crash. Put your mod on, dive to periscope depth and hit crash dive and it crashes.

See if it does it for you at periscope depth.

Got to pop out for an hour but I will try the 'C' key when I get back.

another workarround for you:

the crash dive command is only to be executed from surface, its not realistic to do so from any other dept. You should use the dive command "D".

Church SUBSIM 03-13-10 12:11 PM

The sounds of the waves and wind plus the metal plate slapping in storms is perfect! I also love the sounds of the torps being fired.

The only two things I didn't care for were the interior ambient sounds and the shift+s sounds, but that is just me, as I am sure others will love it!

This is a very good mod - thanks for sharing it! I will make a keyboard graphic update for you and send you a pm when it's done if you like (adding your new keys although I am having issues saving a proper .dds all of a sudden)

Thanks!

lumat83 03-13-10 12:26 PM

Quote:

Originally Posted by Stormfly (Post 1313034)
yes, that was the reason i bound it to the navigator, strange that also the other officers are effected, but at least the commands are executed. Any way this sound should only be played in save boring waiting situations. Shure i could play it from the grammophone in stereo, but its not 3D then anymore, and i thougt it would be nice to have a bit of 3D effect by walking and so on... i think about to grap a new stereo version for the grammophone...

Yes. Sure it's better in 3D.

But why I can't hear the others offficers when this file is playing ? You say this it's strange. Is it due to his weight ? Or another reason ? For example, when The Navigation_map file is playing there is no problem.

Church SUBSIM 03-13-10 12:31 PM

http://i14.photobucket.com/albums/a3...ardExample.png

Stormfly ... here is a link to the .dds files for showing the keyboard layout when you press F1 in game. The file structure is included so you can add this to your mod if you like.

http://www.filefront.com/15819595/Stormfly%27s%20DBSM%20Keyboard.7z

Stormfly 03-13-10 12:33 PM

its strange because it is bound to the navigator, that means all other Officers are free to speak, but i think the lenght and size of the **** chat ogg is eating all memory reserved for speach then.:O:

lumat83 03-13-10 12:37 PM

Maybe I can try to reduce it to see.

But before try it, have you the same problem ?

Stormfly 03-13-10 01:05 PM

Quote:

Originally Posted by Church SUBSIM (Post 1313119)
http://i14.photobucket.com/albums/a3...ardExample.png

Stormfly ... here is a link to the .dds files for showing the keyboard layout when you press F1 in game. The file structure is included so you can add this to your mod if you like.

http://www.filefront.com/15819595/Stormfly%27s%20DBSM%20Keyboard.7z

Thanks, your da man !

Stormfly 03-13-10 01:06 PM

Quote:

Originally Posted by lumat83 (Post 1313126)
Maybe I can try to reduce it to see.

But before try it, have you the same problem ?

yap, but i know when to use it ;)

Grey_Raven75 03-13-10 01:18 PM

Stormfly, that clip from Das Boot that plays when you hit a ship (they cheer for a second); I'm wondering where it's located. Is it a sound effect or a speech file?

robbythesub 03-13-10 02:11 PM

I really like this mod, it adds something that is missing from the stock game, thanks for your efforts. :up:

Stormfly 03-13-10 02:12 PM

...\ExecutiveOfficer

MC_CR_SO_60.ogg

Stormfly 03-13-10 02:17 PM

Quote:

Originally Posted by robbythesub (Post 1313264)
I really like this mod, it adds something that is missing from the stock game, thanks for your efforts. :up:

Thanks man, i give Thanks to all Sub Sim Sound Modders contributing with sound mods of any kind to have a good varity.

reboot 03-13-10 02:25 PM

Quote:

Originally Posted by lumat83 (Post 1312842)
Hello :DL Very fantastic mod :yeah:

But I don't understand one thing. Maybe a little problem here :

http://img20.imageshack.us/img20/406/capturefn.jpg


When I set the torpedo speed, this sound file start :-? and until the end of this file, we can't hear anymore other sounds and orders

This file is also in Navigator "Tension" and "Whisper"

I just moved the sound line to the "Hide HUD" key (last entry in the config file) since I don't really use it that much. Only problem is it will play again when you re-enable the HUD.

Stormfly 03-13-10 03:30 PM

Quote:

Originally Posted by reboot (Post 1313287)
I just moved the sound line to the "Hide HUD" key (last entry in the config file) since I don't really use it that much. Only problem is it will play again when you re-enable the HUD.

dont worry... working on a much better solution right now...

jlederer 03-13-10 03:54 PM

Thanks!
 
Downloading now, will give it a shot.

reboot 03-13-10 04:49 PM

Quote:

Originally Posted by Stormfly (Post 1313409)
dont worry... working on a much better solution right now...

No worries, look forward to the update.
BTW the sound of the heavy waves crashing against the hull is awsesome:D

lumat83 03-13-10 04:52 PM

Quote:

Originally Posted by Stormfly (Post 1313409)
dont worry... working on a much better solution right now...

Fantastic :DL


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