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-   -   Naval Bases, Ports, Docks, Harbors and such (https://www.subsim.com/radioroom/showthread.php?t=101367)

Perilscope 01-07-06 06:30 PM

I read somewhere that it's not functional, but i am not 100% sure. :hmm:

HanSolo78 01-08-06 06:12 AM

Quote:

Originally Posted by Perilscope
I read somewhere that it's not functional, but i am not 100% sure. :hmm:

Hm.. canĀ“t be cause Rubini and Travinski managed to add additional harbours.

chrisell 01-22-06 07:20 PM

Viewing harbours / ports in the mission editor
 
Searched the forum, couldn't see anyone who'd asked this before and got a reply:
In the mission editor, how do you get it to show the shape of the ports instead of just the green/white icon? It's all well and good the sticky post telling you how to align ships to the port but that assumes you can see it in the mission editor, and I can't even on full zoom. All I see (after loading a land layer from the campaigns) is the icons showing where the port should be.
Help would be appreciated.

booger2005 01-23-06 03:26 AM

I had trouble with this at first, too. I higly suspect your using the out of the box version of the mission editor. Patch 1.4b (or the one before?) included a new version of the mission editor that I believe reads the locations.cfg file and shows the actual shape of the ports. Are you using a shortcut for the mission editor? If so, delete it and create a shortcut for the mission editior icon now in you SHIII directory.

chrisell 01-23-06 11:18 AM

Oh. Yeah - I'm using the link in my start menu. It never occurred to me they'd changed that in the latest patch. I'll give that a try.

chrisell 01-23-06 08:33 PM

Hmm
Found the problem. The shortcut didn't have a path in the "starts in" section so it couldn't find the .cfg file. I added a path and now it works :-)

donut 02-28-06 09:22 PM

Populated Kiel Canal dilemma With SHIII Editor
 
It appears that I merged Save Scripted Layer As... Scripted Layer? I found SH3 in my documents/data/cfg/Sh3MissionEditor.log when opened shows 300 warning: Unit Duke of York too close to the unit Duke of York (current distance 0.0, minimum 300.0) Same for every stationary ship in game. Game would not Initalize,suspect frame rate over load,just a guess.Can editor changes be reversed? If there saved files in the editor?Where?I have a virgin Silent Hunter III/data/Campaigns/Campaign/Campaign_SCR.mis file.If needed?

CCIP wrote:
Hmm, the only reason it can not work is if you don't specifically open and save Campaign_SCR.mis as a Scripted Units Layer. That is, don't use the "open" and "save" commands - always use "Open Scripted Units Layer" and "Save Scripted Units Layer As". It should then work.

Those "errors" that you get are not actually errors. They have been in the game out of the box and don't really cause any problems.
__________________________________________________ ___
Canal.mis file script puts ships in canal OK.Canal is to narrow.Plotting course is difficult.Collision With ship,your dead! Must undo changes in editor + I mistakenly merged scripted layer origional with same.Now I Have two of every stationary ship in game.Is it possible to undo? With SHIII EDITOR :hmm: :damn: :hmm: :lost:http://img70.imageshack.us/img70/792...61319932hu.jpg

mike_espo 02-28-06 09:58 PM

I tried to add some harbor traffic to the random layers in the campaign...got error messages and could not save.... :o :hmm:

donut 03-01-06 01:33 AM

Suggested to me. Rubini, Garau, SOS-SOS-SOS Donut in destress!

raymond6751 03-01-06 06:34 AM

canal?
 
Where is this Kiel canal? I installed the canal mod but don't see it in the game. I created a mission starting there, but see no change to the area nor the map.

HW3 03-01-06 08:06 AM

Are you zoomed in close enough on the map? It only shows on the close in zoom levels.

donut 03-03-06 08:26 PM

Respects to CCIP
 
Dear CCIP,

You are the man.I count you as a friend,helpfull to a fault,Officer,Gentleman & Judge of fine wine.Your assistance w/Subsim's forum,is like-un-to;a savings acct.,it will draw interest, and allow your kindness to enlighten,to enrich your life & others also.Many thanks, I am underway to patrol grid, transit, canal is still there, no ships,suggest ships:should only be in backwater sideings, for easy plotting,canal is to narrow most of the distance.Building graphics, would also be nice,there must have been a town on the canal,but I suspect may not be possible in editor.I would have thought,it would be an editor option,to delete changes.Now I know to save origional, before overwrite.BTW-I have saved virgin data file is that where you got the--data\campaigns\campaign\camcaign_SCR.mis you sent for fix?
I truely,am gratefull for,and you have earned my respect w/your helpfull persistance in this delima.Although many in the know, might have shared. Explaining that which you don't have knowledge of, is difficult,my spelling,is a D-,typeing is H&P,People skills,well let me say,I am not a diplomat.It took Two hrs.compose this letter which I will add to thread in mission designers forum.
--------------------------------------------GOD Bless you,Donut :ping:

stabiz 07-28-06 01:53 PM

Open harbour files
 
How do I open harbour files in the mission editor? Lock Ewe is pissing me off, and I want to see if there is mines all over. (Which it feels like) :cry:

Sailor Steve 07-28-06 01:55 PM

Just open the SCR file and look at the harbor in question. The minefields are shown as rows of circles.

bigboywooly 07-28-06 02:06 PM

Quote:

Originally Posted by Sailor Steve
Just open the SCR file and look at the harbor in question. The minefields are shown as rows of circles.

Dont forget to alter the dates along the top to when you want otherwise you will see the minefield from 38 to 45 - they change by years

You can also click on the minefield on map and click the timeline button - near hand button ( 5th button from left ) - to see the actual date and time the minefield will be in a certain place

stabiz 07-28-06 02:37 PM

Thank you!

Silent FS 74 11-27-06 04:06 PM

Naval Bases
 
When you place a naval base, are you supposed to see something in game or
is it just a map reference.

Thanks

SilentFS 74

bigboywooly 11-27-06 04:12 PM

Its just a map reference
To see a port ingame you will need to add it to locations.cfg

Try this is unsure how to do that
May help

http://files.filefront.com/How_to_ad.../fileinfo.html

Silent FS 74 11-27-06 04:30 PM

[quote=bigboywooly]Its just a map reference
To see a port ingame you will need to add it to locations.cfg

Try this is unsure how to do that
May help

http://files.filefront.com/How_to_ad.../fileinfo.html[Thanks a Lot

danurve 01-04-07 09:35 AM

An excellent reference link. :up:

Thanx.


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