I read somewhere that it's not functional, but i am not 100% sure. :hmm:
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Viewing harbours / ports in the mission editor
Searched the forum, couldn't see anyone who'd asked this before and got a reply:
In the mission editor, how do you get it to show the shape of the ports instead of just the green/white icon? It's all well and good the sticky post telling you how to align ships to the port but that assumes you can see it in the mission editor, and I can't even on full zoom. All I see (after loading a land layer from the campaigns) is the icons showing where the port should be. Help would be appreciated. |
I had trouble with this at first, too. I higly suspect your using the out of the box version of the mission editor. Patch 1.4b (or the one before?) included a new version of the mission editor that I believe reads the locations.cfg file and shows the actual shape of the ports. Are you using a shortcut for the mission editor? If so, delete it and create a shortcut for the mission editior icon now in you SHIII directory.
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Oh. Yeah - I'm using the link in my start menu. It never occurred to me they'd changed that in the latest patch. I'll give that a try.
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Hmm
Found the problem. The shortcut didn't have a path in the "starts in" section so it couldn't find the .cfg file. I added a path and now it works :-) |
Populated Kiel Canal dilemma With SHIII Editor
It appears that I merged Save Scripted Layer As... Scripted Layer? I found SH3 in my documents/data/cfg/Sh3MissionEditor.log when opened shows 300 warning: Unit Duke of York too close to the unit Duke of York (current distance 0.0, minimum 300.0) Same for every stationary ship in game. Game would not Initalize,suspect frame rate over load,just a guess.Can editor changes be reversed? If there saved files in the editor?Where?I have a virgin Silent Hunter III/data/Campaigns/Campaign/Campaign_SCR.mis file.If needed?
CCIP wrote: Hmm, the only reason it can not work is if you don't specifically open and save Campaign_SCR.mis as a Scripted Units Layer. That is, don't use the "open" and "save" commands - always use "Open Scripted Units Layer" and "Save Scripted Units Layer As". It should then work. Those "errors" that you get are not actually errors. They have been in the game out of the box and don't really cause any problems. __________________________________________________ ___ Canal.mis file script puts ships in canal OK.Canal is to narrow.Plotting course is difficult.Collision With ship,your dead! Must undo changes in editor + I mistakenly merged scripted layer origional with same.Now I Have two of every stationary ship in game.Is it possible to undo? With SHIII EDITOR :hmm: :damn: :hmm: :lost:http://img70.imageshack.us/img70/792...61319932hu.jpg |
I tried to add some harbor traffic to the random layers in the campaign...got error messages and could not save.... :o :hmm:
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Suggested to me. Rubini, Garau, SOS-SOS-SOS Donut in destress!
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canal?
Where is this Kiel canal? I installed the canal mod but don't see it in the game. I created a mission starting there, but see no change to the area nor the map.
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Are you zoomed in close enough on the map? It only shows on the close in zoom levels.
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Respects to CCIP
Dear CCIP,
You are the man.I count you as a friend,helpfull to a fault,Officer,Gentleman & Judge of fine wine.Your assistance w/Subsim's forum,is like-un-to;a savings acct.,it will draw interest, and allow your kindness to enlighten,to enrich your life & others also.Many thanks, I am underway to patrol grid, transit, canal is still there, no ships,suggest ships:should only be in backwater sideings, for easy plotting,canal is to narrow most of the distance.Building graphics, would also be nice,there must have been a town on the canal,but I suspect may not be possible in editor.I would have thought,it would be an editor option,to delete changes.Now I know to save origional, before overwrite.BTW-I have saved virgin data file is that where you got the--data\campaigns\campaign\camcaign_SCR.mis you sent for fix? I truely,am gratefull for,and you have earned my respect w/your helpfull persistance in this delima.Although many in the know, might have shared. Explaining that which you don't have knowledge of, is difficult,my spelling,is a D-,typeing is H&P,People skills,well let me say,I am not a diplomat.It took Two hrs.compose this letter which I will add to thread in mission designers forum. --------------------------------------------GOD Bless you,Donut :ping: |
Open harbour files
How do I open harbour files in the mission editor? Lock Ewe is pissing me off, and I want to see if there is mines all over. (Which it feels like) :cry:
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Just open the SCR file and look at the harbor in question. The minefields are shown as rows of circles.
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You can also click on the minefield on map and click the timeline button - near hand button ( 5th button from left ) - to see the actual date and time the minefield will be in a certain place |
Thank you!
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Naval Bases
When you place a naval base, are you supposed to see something in game or
is it just a map reference. Thanks SilentFS 74 |
Its just a map reference
To see a port ingame you will need to add it to locations.cfg Try this is unsure how to do that May help http://files.filefront.com/How_to_ad.../fileinfo.html |
[quote=bigboywooly]Its just a map reference
To see a port ingame you will need to add it to locations.cfg Try this is unsure how to do that May help http://files.filefront.com/How_to_ad.../fileinfo.html[Thanks a Lot |
An excellent reference link. :up:
Thanx. |
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