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-   -   What kind of subsim skipper are you? (https://www.subsim.com/radioroom/showthread.php?t=111236)

capt_frank 04-09-07 12:37 PM

HARDCORE SUBSIM SKIPPER BABY!

Avast you Minions!

Actually, I don't have a clue how I scored that, must have been the ice cream flavour...

cmdrk 04-09-07 12:58 PM

CASUAL SUBSIM SKIPPER
You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.

That's my results although I'm not sure why. I plot my own solutions, don't like nuke sims, maps are blank so I can mark them up (sometimes I draw pictures while waiting for targets), play Dead is Dead (except if a program glitch kills me), and realism currently at 85% (external few to take snaps & stabilize views).

I'm somewhere between hard core and casual. I wonder what the other results are. Is there just 3 ?

DevilThorn 04-09-07 01:01 PM

Role-playing subsim skipper
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.
:shifty:I'm 17 not old.

Backman 04-09-07 01:05 PM

CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.

Molon Labe 04-09-07 01:05 PM

Nuke... not that that's going to surprise anyone.


8000 yards? That's close as hell!

BBury 04-09-07 01:09 PM

Said HARDCORE but I like the auto targeting feature.

Mud 04-09-07 01:19 PM

HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.



Mud


Sturat 04-09-07 01:28 PM

ACTION-ORIENTED SUBSIM SKIPPER
Oh hell, who are we kidding? Working TMA in Dangerous Waters is as exciting as watching paint dry. You want no part of it, and rightfully so, you are a man of action, the reason games with good graphics sell. You may try a hand at Silent Hunter 4 but only with fast reloads and never dud torpedoes. Who says you cannot sink a whole convoy and never drop below 16x time compression? And manual TDC? Are they crazy? If you wanted to work trig problems, you could do that in school. No, you like fast-paced games like Battlestations: Midway and Steel Tide. Blow stuff up real good! Zoom! Blam! Full speed ahead--look, a kitty!

Barkhorn1x 04-09-07 01:31 PM

ACTION-ORIENTED SUBSIM SKIPPER for me too!

Hmm...I'm a "bit" more hardcore than that. Must have been the graphics question.

JayW. 04-09-07 01:44 PM

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

Hmm. it isn't accurate. I hate modern Submarine simulations. Just give a WW2 submarine simulation and let it ride.

JayW.

Steel_Tomb 04-09-07 01:46 PM

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".



:D


Danish_Squid 04-09-07 01:50 PM

Hardcore here aswell...

I guess that says it all

Iceman 04-09-07 01:50 PM

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

Doh!

ironkross 04-09-07 01:54 PM

I got this one also: NUKE SUBSIM SKIPPER. OK guess I'm off to play DW..... jk. I'm thinking it's because I said I would lose a fight to Pam Anderson. She does have bigger torps than I do. :D
But I honestly think you can command a WWII American sub like a nuke sub skipper. He would be a little more stealthy and analytical, that's all.

Old Dog 04-09-07 01:55 PM

Saw the survey and asked my brother who works in aero-space what NASA would know about subs.
"It's a bugger to get one of them up in the air" says he. :doh:

Old Dog

Oberon 04-09-07 02:01 PM

Quote:

Originally Posted by Subsim Quiz
NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

It knows me too well ;)

Kingcobra24 04-09-07 02:01 PM

What kind of subsim skipper are you?
http://www.subsim.com/radioroom/../quiz/acesc21.jpg HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

Nagy 04-09-07 02:19 PM

STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud."

Thats me pretty much perfectly. This thing is good!

Sea Demon 04-09-07 02:36 PM

NUKE Subsim Skipper.:cool:

Kaleu_Mihoo 04-09-07 02:38 PM

HARDCORE SUBSIM SKIPPER

"your wife lets you know her mother is visiting by shouting "Alarm!"
that was a good one :rotfl: :rotfl: :rotfl:


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