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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   Spaxs SH4:Uboat Missions SPEECH FIX (https://www.subsim.com/radioroom/showthread.php?t=131792)

prologos 03-02-08 01:16 PM

At this moment the only way I can think of doing that is doing a multiple install...One with German voices and one with English. There is a little utility for that called MultiSH. You can find it in the forum. Or alterntively tou can enable/disable the German voices any time you want to play with fleetboat/u-boat respectively. Not the best way but....

Paajtor 03-02-08 03:19 PM

I posted a request for this issue, in the [WIP]SH4 Launch Program thread.

GerritJ9 03-02-08 04:17 PM

At the moment, it seems to me that the best way to get both US and German voices working in one install is by using JSGME to activate (in my case) the GWX 2.0 speechpack and the file made by Prologos when playing U-Boote and de-activating them when you want to play US subs. When using a German speechpack (Spax pack, official SH4 German speechpack or GWX 2.0 speechpack) with the Prologos files, first activate the speechpack, then activate the Prologos file. It isn't perfect, but MUCH better than having US voices on U-Boote with an occasional US voice thrown in......... until this combination is fully sorted. Hopefully, we will have a GWX 2.0-based fully working German speechpack for SH4 before long.
No need at all for a second install!

stabiz 03-02-08 09:09 PM

Thanks to Spaxspore, prologos and Rolf Eschke!:up:

ATR-42 03-02-08 11:34 PM

I agree with Stabiz, thanks to the three of you!
i downloaded all three, combine them @ my desktop level by hand then installed one mod into JSGME, seems to be working just fine. I got a real kick out of the "ALLLLAAAARRRRRM!" that was great!

certainly beats them speaking English!

Rolf Eschke 03-03-08 01:27 AM

Hello !
I added

Submarine_relieve_watch_INT
Submarine_passing_thermal_layer_INT

from German Language Pack.

http://files.filefront.com/INT+Fix+s.../fileinfo.html

I use the JSGME to activate or deactivate the German Voices,
Regards
Rolf

ATR-42 03-03-08 01:41 AM

Nice work!!

basilio 03-03-08 03:12 AM

Quote:

Originally Posted by Rolf Eschke
Hello !
I added

Submarine_relieve_watch_INT
Submarine_passing_thermal_layer_INT

from German Language Pack.

http://files.filefront.com/INT+Fix+s.../fileinfo.html

I use the JSGME to activate or deactivate the German Voices,
Regards
Rolf

Hello,
MANY THANKS for all your efforts!
I'm manually installing your fixes over the german speech files and they work just fine.
I only have a problem with the download link for the last fix.
Doeas it work for you? All I get is the filefront home page....
EDIT: the link works now!

JayW. 03-03-08 10:48 AM

I love your efforts on the german voices and sound effects. If I may, I would like to suggest something for the Relieve the Watch sound and the Battle Stations sounds. In the film, Das Boot, they annouced watch change like this, "Stand by for watch rotation", without the piping in. As for going to Battle Stations, Das Boot also showed this. They all did is annouced "Go to battle stations" over the ship's intercom and all you hear was men running on the metal decks. No Alarns or sirens. I hope it helps you.

GerritJ9 03-03-08 12:12 PM

Here's another correction, works with the GWX 2.0 pack and should also run with the Spax pack: http://files.filefront.com/Torpedo+r.../fileinfo.html

This one activates "Tube ... ready" and "Reloading tube......" ("Rohr ... feuerbereit" and "Rohr ... wird nachgeladen")

Pack is JSGME ready, just activate after activating the main speechpack.
Have fun!:D

Fish40 03-03-08 02:31 PM

Just a couple of questions. First, although I have GWX2.0, it is currently not installed yet. At present I'm still using 1.3. Would the speech from GWX1.3 work as well? Also, is it just a matter of placing a copy of the speech folder in your Mods folder and activating JSGME? Thanks.

ATR-42 03-03-08 02:37 PM

Fish,
i downloaded the FIVE mods that are spread throughout page 1 and 2. on my desktop i merged them all together into spaxs mod, mostly additions into the file structure. activate that you'll only be hearing German, and there are only a few very minor sounds left out. no other issues.

I think spaxs used the latest GWX sound FX? dont quote me on that though.

(post numbers 1, 28, 29, 36, 40)

Philip Heinrich 03-03-08 02:41 PM

HI guys...after playing sh 4 u-boat missions ...i already miss the germans voice and the sounds (all of them) of the gwx 2.0 in sh3....for now i will try to reinstall sh4 until patch 1.3 then instal the german pack voiçe from ubi...and after that install the rest...i hope this works...

by the way....i m new here :D ....but i have been reading all your post since 2004....and must say that all you made a funtastic job...keep going :) ....

ATR-42 03-03-08 02:49 PM

Welcome aboard Mr. Heinrich :)

capt_frank 03-03-08 03:44 PM

Would it be possible for someone to put all the "fixes" together into one download for us "file challenged" folks?

Thanks!


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