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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Bubblehead1980 09-29-21 02:34 AM

Quote:

Originally Posted by BritTorrent (Post 2771281)
Great stuff Bubblehead, looking forward to trying this tonight.


Thanks, let me know how it goes. Starting an Asiatic Career with USS Seal (Salmon class) in 1941 myself. I made it through war with a Gato finally without getting killed once (came close though) , want to see if can do it with a "lesser" boat.

4H_Ccrashh 09-29-21 04:31 AM

I LOVE YOU!!!:sunny:

Bubblehead1980 09-29-21 05:48 AM

Quote:

Originally Posted by 4H_Ccrashh (Post 2771298)
I LOVE YOU!!!:sunny:

haha thanks, Enjoy, let me know how patrol goes.

Bubblehead1980 09-29-21 05:54 AM

Something I forgot about guys is in the Sargo/Salmon classes, I adjusted their periscope depths when hit the P key to 60 feet so so much scope is not exposed during observations.

Problem is this only works for for later war modifications to the sail, early war scopes won't break water at that depth, so for now will have to set 54 feet manually. Later today I will edit the file and release the edited file to use in early war. Been a long time since played with a Salmon Class, forgot about the issue.

Kal_Maximus_U669 09-29-21 06:40 AM

redownload
 
Quote:

Originally Posted by Bubblehead1980 (Post 2771267)
No problem at all. Make sure to get the revised version so it will run properly. See original post.

Bubblehead1980 hello :Kaleun_Cheers:, I just redownload the full version :D... because I just noticed your change luckily :03: ... I had not yet mounted ..
today on the bridge :) !! .. I will start the assembly and will keep you informed
see you soon thank you :yep: ... :subsim: :salute:

Bubblehead1980 09-29-21 06:48 AM

This boys and girls is why you identify targets at night...
 
I forgot to mention this in the README apparently and was just reminded.

First patrol in the update .
USS Seal SS-183 (Salmon Class)

December 16 1941 NW tip of Luzon. 0439 lookouts spot a surfaced submarine bearing 340 7200 yards. coming toward us at 12 knots, already ahead, perfect set up for a shot. Go to GQ and pull ahead for tracking until have some daylight.

Dive and approach , out doors open range at 1200 yards. Up scope, enough light now to see, target it is a US submarine(!) . Immediately, wen tto 200 feet and turned away. OF course, if had torpedoed him, even by mistake, career would have been over.


While these encounters are rare, there are now US submarines (surfaced and submerged) prowling the waters, so use caution in what you shoot at. Especially in the dark of night, not always easy to see. Applies for hospital ships etc. Will post screenshots when back in port.

4H_Ccrashh 09-29-21 07:00 AM

I've spent the last hour going through the read-me's.

WOW!!!

I am so exited!!!

Thank you!!

Kal_Maximus_U669 09-29-21 07:03 AM

have you already integrated: Ship Pack for TMO Allied Ship Pack for TMO in the full version? if I understood correctly, the new version already has them, doesn't it? :hmmm:

Bubblehead1980 09-29-21 07:15 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771323)
have you already integrated: Ship Pack for TMO Allied Ship Pack for TMO in the full version? if I understood correctly, the new version already has them, doesn't it? :hmmm:


No it has not been integrated, both Allied Ship Pack and the TMO ship pack are REQUIRED to use the mod. Install in the order specified in the README.:Kaleun_Salute:

Kal_Maximus_U669 09-29-21 07:50 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2771325)
No it has not been integrated, both Allied Ship Pack and the TMO ship pack are REQUIRED to use the mod. Install in the order specified in the README.:Kaleun_Salute:

yes I saw the redame :D.. that's why I'm asking the question :hmmm: .. I just took them ... I had download link problems :ping: ... !!! this is often the case on Subsim either on Chrome or Edge it becomes painful ... it is strange that this often occurs at subsim :doh: .. on other forum I do not have these problems well I started to assemble thank you :up: ..

Kal_Maximus_U669 09-29-21 08:30 AM

graphic
 
I have the following problem have you set up sea life?
http://image.noelshack.com/fichiers/...-19-04-006.png
It starts well while the assembly is not finished ... !!!
my list mod
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5

Bubblehead1980 09-29-21 09:02 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771339)
I have the following problem have you set up sea life?
http://image.noelshack.com/fichiers/...-19-04-006.png
It starts well while the assembly is not finished ... !!!
my list mod
[MODS]
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1
Nav Map MakeOverTMOUpdate=2
NavMapMakeOverTMOUpdatePatch=3
AlliedShipsTMO=4
ShipsforTMO=5

I did add vickers sea life mod. Have not had that issue, let me check again.

Kal_Maximus_U669 09-29-21 09:14 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2771351)
I did add vickers sea life mod. Have not had that issue, let me check again.

do not bother it is a graphics problem it is due to the settings I have already had the experience ... otherwise I delete sea life

Arlo 09-29-21 09:50 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2771265)
Remember, per the README the nav map mods are REQUIRED, the traffic was created with it, without it, will have some issues and provided coordinates for ULTRAS etc are off.

Where can I find that? :06:

Bubblehead1980 09-29-21 10:20 AM

Quote:

Originally Posted by Arlo (Post 2771358)
Where can I find that? :06:

Documentation folder.. there is a sub folder that says required mods. Nav map mods are in there.


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