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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] NEW ENVIRONMENT MOD (https://www.subsim.com/radioroom/showthread.php?t=221960)

Aktungbby 12-14-15 10:44 AM

That's precisely how it looks off the Farralons...after a Togo's and a bottle of HESS chardonnay Nice!:up:

Fahnenbohn 12-14-15 11:26 AM

Quote:

Originally Posted by Sailor Steve (Post 2366137)
Is it? Or is it just a reflection?

No :

http://nsm08.casimages.com/img/2015/...9013830473.png

:(

Tycho 12-15-15 05:43 AM

Some time ago, I also reach to sun visible under the horizon, but now don't remember how.
Now, I just stole the sun halo from another game. :smug:

http://oi67.tinypic.com/26122vr.jpg

GT182 12-16-15 12:08 PM

Your new sun halo looks good. Different than what we're all used to but I do like it. :up:

sublynx 12-16-15 12:49 PM

That's a nice halo, Tycho!

pedalboat 12-27-15 01:10 PM

First of all, thanks a bunch for your new mod, but...

Is it possible to use from your mod only these parts:
Crew (body and casket), the vegetation kit in Library and the Terrain.cfg (terrain) without there being problems? Do they work separately, on their own if I donīt want to use the new halo, water, terrain textures, clouds and visibilty?

Fahnenbohn 12-27-15 03:07 PM

Quote:

Originally Posted by pedalboat (Post 2369089)
First of all, thanks a bunch for your new mod, but...

Is it possible to use from your mod only these parts:
Crew (body and casket), the vegetation kit in Library and the Terrain.cfg (terrain) without there being problems? Do they work separately, on their own if I donīt want to use the new halo, water, terrain textures, clouds and visibilty?

Yes for the vegetation kit.
No for the Terrain.cfg without terrain textures (that is a non sense).
No interest for crew files if you don't use dark nights.

Fahnenbohn 12-30-15 05:47 AM

Mod ready, first post updated !

Hitman 01-01-16 05:06 PM

Link to here added in my sticky "Essential & great-to-have resources for SH3" :up:

Keep the good job :salute:

fitzcarraldo 01-01-16 05:39 PM

Mnay thanks for the mod and downloading for testing!

Happy New Year!!! :Kaleun_Cheers:

Fitzcarraldo :salute:

ivanov.ruslan 01-02-16 04:41 AM

Very good work !

I made a New Year's mission with your mod and I really liked :up:!

Fahnenbohn 01-02-16 06:38 AM

Thank you guys for your kind words ! Don't hesitate to tell me what you don't like and what could be improved. This is only version one ! I could also add an optional mod with less dark nights for players who want to attack a convoy even in the darkest arctic night ! ;)

Tycho 01-05-16 08:00 AM

For "Helgoland textures by TigerKatziTatzi" you probably need to provide a proper "TerrainTypes.raw" file.
I don't know for GWX, LSH, WAC, but in NYGM and Stock game there is no index 54 in the file "TerrainTypes.raw".
The game continue to read Helgoland with it's original index and don't use your new textures.
It is not big problem, because in NYGM and Stock, Helgoland is flat, and will use only Tex01 and Tex02. So it is not so interesting and important.

Fahnenbohn 01-05-16 10:58 AM

Quote:

Originally Posted by Tycho (Post 2370986)
So it is not so interesting and important.

Not very important indeed, but interesting post. Thank you.

GT182 01-05-16 04:28 PM

I intend to use your new mod Fahnenbohn but I have a question first. My intent is to use it with GWX, WAC, and maybe LSH3 too.

So at what point in installing mods should it be placed? Asking to find out what mods might overwrite parts of it.

And from your posted screenshots of it, I say it looks great. Kind of makes SH3 look a bit more like SH5's graphics.


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