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Schroeder 03-26-09 06:42 AM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 1072100)
I found myself doing a flat spin after getting a bit of prop wash from a JU88.

For what I know there is no prop wash from other aircraft in this game.:hmm2:

Dowly 03-26-09 06:58 AM

Quote:

Originally Posted by Schroeder (Post 1072375)
For what I know there is no prop wash from other aircraft in this game.:hmm2:

I think so too. :hmmm: IIRC, this is one of the new features they've talked about for BoB:SoW.

Oberon 03-26-09 09:38 AM

Ah, so that's what I did to you. Once again, my Hurricane didn't even get a scratch.
It would seem, however, that they are only invincible against other Hurricanes because the He-111 took my wing off quite nicely :yeah:

'Repeat please!' :salute:

Kptlt. Neuerburg 03-26-09 11:38 AM

Quote:

Originally Posted by Schroeder (Post 1072375)
For what I know there is no prop wash from other aircraft in this game.:hmm2:

Well what happened was that I turned to port after shooting up a JU88s port engine and the suddenly went into a stall and then into a flat spin. Even if prop wash isn't modeled in-game it sure seemed like an effect of prop wash.

Raptor1 03-26-09 12:13 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 1072292)
Raptor that is true that doesn't have the supercharger but the type I was talking about was the MKIIb. Here is a quote from the aircraft guide.
"Supercharger speeds should be set to speed 2 in combat or in climb if boost is 2-5 psi below max; otherwise use speed 1. Best performance altitude is between 1,500 and 2,800 meters for speed 1 and 4,500 and 6,500 for speed 2." So we can use stage one of the supercharger at least.



The Supercharger is on Stage 1 by default

As for the 88s, I found that shooting them in the middle of the wings ignites their fuel tanks way faster than blasting their engines would, try it

Kptlt. Neuerburg 03-26-09 12:33 PM

Quote:

Originally Posted by Raptor1 (Post 1072532)
The Supercharger is on Stage 1 by default

As for the 88s, I found that shooting them in the middle of the wings ignites their fuel tanks way faster than blasting their engines would, try it

I will. Also did you know that you can kill enemy gunners and pilots by setting the Highgore to 1. But backup the orginal config file just in case.

Dowly 03-26-09 12:50 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg (Post 1072543)
I will. Also did you know that you can kill enemy gunners and pilots by setting the Highgore to 1. But backup the orginal config file just in case.

You can kill pilots & gunners with highgore=0, setting it to =1 only affects the graphics i.e. the pilot/gunner is leaning forward when dead.

Kptlt. Neuerburg 03-26-09 01:05 PM

Quote:

Originally Posted by Dowly (Post 1072553)
You can kill pilots & gunners with highgore=0, setting it to =1 only affects the graphics i.e. the pilot/gunner is leaning forward when dead.

Oh I see, I really didn't know that with highgore=0 you could still kill the enemy gunners and pilots, but with highgore=1 you do have a better chance of knowing who got killed. Raptor1 I tryed your suggestion and this happened.

http://triton.imageshack.us/Himg168/...=640&ysize=480
And for the heck of it two screenshots with highgore=1 on.
http://triton.imageshack.us/Himg168/...=640&ysize=480
http://triton.imageshack.us/Himg168/...=640&ysize=480
On the HE111 it seems that if you kill the top gunner, you also have a really good chance of killing the pilot!!!:hmmm:

Raptor1 03-26-09 01:11 PM

Yeah, on certain planes there are blood effects and the pilot keels over, it's actually really useful for determining whether you killed the pilot or not (Was a point when we ran the Belgium campaign where I chased a Hurricane for 5 minutes only to figure out that the strange spiraling downwards was the result of a dead pilot

XabbaRus 03-26-09 01:13 PM

Well XabbaRus has been cleared fit for action on Friday unless someone is going up tonight..

the vampires at the clinic took a lot of blood though.

Schroeder 03-26-09 01:23 PM

Quote:

Well what happened was that I turned to port after shooting up a JU88s port engine and the suddenly went into a stall and then into a flat spin. Even if prop wash isn't modeled in-game it sure seemed like an effect of prop wash.
Sounds to me as if you just had pulled a bit too hard. Looks like a normal stall with wrong recovery technique. In a stall go to idle throttle, centre aileron and elevator and give full counter rudder until the spinning stops. Wait for the plane to pick up speed again and then you should be good to go again.
A prop wash does not push you into a stall it makes your plane go bumpy but that's all (At least according to the glider pilots at my local airfield who sometimes get towed into the air behind a propeller driven plane.)

BTW
The blood soaked cockpits only work on a few older aircraft. Most aircraft have no blood modeled for them (unless some mod changed that). :yep:

Kptlt. Neuerburg 03-26-09 02:00 PM

Schroeder, you might be right that I pulled too hard, the other problem was that I know the way to recover from a flat spin but it requires a lot of space between the plane and the ground and I didn't have that space. In other words if you flat spin at low alts your as good as dead.

Fincuan 03-26-09 02:42 PM

In some aircraft, such as all P-39s, counter-spin rudder isn't enough 99% of the time. You'll need counter-spin rudder, pro-spin ailerons and stick forwards.

XabbaRus 03-26-09 03:17 PM

I though for most aircraft anti spin is aileron into the spin, rudder against the spin and donw elevator.

Of course the P-39 just flat spins.

Fincuan 03-26-09 03:31 PM

Yeah that's what I thought too, but before I posted that I went ingame and tested it. Surprisingly it really is pro-spin ailerons.


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