@gap
No, but close! :) Yes, the filters are there but I'm not talking about those. The checkbox I'm talking about was indeed placed next to the filters, and now it's missing. It was responsible for giving a name to the "unknown ship". I'm sure I haven't dreamed it! :) Anyway, now that we can all agree that the checkbox I'm talking about is not there... how do you identify an unknown freighter? How do you make turn into "liberty cargo" for example? |
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You dont need to do this, just sent mast height from recognition book to TDC and you're ready to use stadimeter if you want to. There's more ways how to measure distances like RAOBF - find on YT if you want. The way how to use ship recognition in TWOS is to use the information from book directly - manually, i like it so. |
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Also it's interesting that I don't necessarily need to know the type of the ship. I always wondered how they were hitting those ships in conditions of near pitch black.... thanks, mate! |
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Solving Issues - I've lost my charts/recognition manual?! Delete all ***_Draggables.TDW files from main game folder and start the game again... Sry admins, i thought the answer of this question was somewhere in the last 20 pages of this thread, didnt find it and for that i posted this question again. Anyway, i dont want to spam this thread, just posted the answer again for VentHorizon or some others who still have this problem. Admins maybe its a good idea to delete this posting and posting #3995 after one or two days if you want. Greetings. :subsim: |
Hi Koranis
Are you referring to a setting that can be enabled in TDW's Option File Editor Viewer in the Scopes Tab giving you information in the periscopes? Peter |
Hello Berbster, sorry but I don't know what you are referring to. Anyways, since there is no such option currently in the game and none seems to miss it I'll go ahead and learn to do without.
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Edit: for beginners i really suggest this 2 tools Hydrophon tracking and solution solver |
Hi Koranis
Just look in the FAQ's. I want more custom settings in order to set gameplay options to suit my playing style (auto TDC, map contacts, UI style ect)... Sure..Withing the modpack is contained an awesome TDW User Options File Editor Viewer application. Learn how to use this app and explore it's options. It is truly remarkable application and it offers to the player level of customization like in no previous SH title...How to use TDW Options File Editor Viewer with The Wolves of Steel Megamod Peter |
idk if somebody can implement this tool in TWoS this tools it is in MagUI it's damn helpful for interception :D
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U-FlaK as a aditional playable ship works really nice...Now I have to figure out how to get rid of internal torpedoes reserves...:) Any tips gap, someone? Hmmm, now now I'm really intrigued about the idea of some playable warships or merchants...There is a chance that something like that would be possible after all...:hmm2: |
Real navigation TMA update
Hi guys, i would like to let you know i updated my Real navigation target motion analysis cheatsheet by real example from my current session!
For those who dont understand - i started that thread because i got tired by map geometry and while i found some materials about it which helped me a lot, i hopped to find full description which i haven't found. So i created it :) Hopefully this will answer all your questions about it which you wasn't asking :salute: |
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