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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

TorpX 06-24-12 07:36 PM

I'm guessing that they are related to crew animations, and whether you are attacking something, or something is attacking you.

Roger Dodger 06-25-12 12:04 AM

Quote:

Originally Posted by stanger (Post 1901320)
Forget that, they are where they suppose to be in game. They arent aligned in dat file (but are right in stock dats), so getting them right would be easy - just copy x, y, z values from stock dat and job done, but since in game everything is alright, its better to not touch this as I suppose someone had good reason to do it this way.
But theres another issue (well known) - after taking damage crew is screaming for the rest of the patrol. It's like the game is not updating boat and\or crew state, or that crew state is in some kind of loop. Which file may be responsible for that?

Sometimes its just better to save your game, then exit to windows. Reload the game and you 'may' be set to go. Works like that when I run out of air ON THE SURFACE. The game might be caught in the same type of loop.

mikerolf1 06-25-12 01:06 AM

Trigger Maru for 1.4?
 
Hello all.

I am re-installing SH4; I have the Steam version 1.4.

Everyone seems to feel Trigger Maru is THE mod for this game, but I see TMO 2.5 requires SH4 1.5.

My question is this... is there a version of Trigger Maru for SH4 1.4? Could someone please post a link?

Thank you in advance.

doulos05 06-25-12 01:11 AM

Quote:

Originally Posted by mikerolf1 (Post 1901433)
Hello all.

I am re-installing SH4; I have the Steam version 1.4.

Everyone seems to feel Trigger Maru is THE mod for this game, but I see TMO 2.5 requires SH4 1.5.

My question is this... is there a version of Trigger Maru for SH4 1.4? Could someone please post a link?

Thank you in advance.

I don't have the link, but it is so worth it to upgrade to 1.5, it's not even funny. Seriously, do it. It adds a lot, opens up many more possibilities with mods, and for when you tire of sending marus to the bottom, you can switch to uboats and be the scourge of the merchant marine!

mikerolf1 06-25-12 01:15 AM

Quote:

Originally Posted by doulos05 (Post 1901435)
I don't have the link, but it is so worth it to upgrade to 1.5, it's not even funny. Seriously, do it. It adds a lot, opens up many more possibilities with mods, and for when you tire of sending marus to the bottom, you can switch to uboats and be the scourge of the merchant marine!

I want to, but I can't. I am disabled and living on a fixed income. Any expense for computer games is out of the question, at least for now.

doulos05 06-25-12 01:31 AM

Quote:

Originally Posted by mikerolf1 (Post 1901436)
I want to, but I can't. I am disabled and living on a fixed income. Any expense for computer games is out of the question, at least for now.

oh, darn. Well, I hope your budget opens up a bit soon! I used to have TMO for 1.4, but that was 2 computers ago. Let me look and see if it survived the backup...

Hylander_1314 06-25-12 05:33 AM

There is a link for an older version of TMO over at filefront, but the last person I directed there, said that it was chopped up, in that it wasn't complete.

I think version 1.7.6 was the last version compatable with SH4 v1.4

Lannes 06-30-12 12:47 AM

Finally got the time tonight to start copying stuff over from my old laptop to my shiny new sports car-type laptop.:rock:

And...of course....the first things I copied were my SH4 mods with TMO 2.5 leading the way. Loaded SH4 1.5 Gold, downloaded JSGME, copied everything over and once again it is time to prowl the Pacific.

Thanks again to all who made TMO possible for SH4. :salute:

fitzcarraldo 06-30-12 06:42 AM

Quote:

Originally Posted by Hylander_1314 (Post 1901491)
There is a link for an older version of TMO over at filefront, but the last person I directed there, said that it was chopped up, in that it wasn't complete.

I think version 1.7.6 was the last version compatable with SH4 v1.4

There is a version of FOTRS for 1.4, in SUBSIM.

Regards.

Fitzcarraldo :salute:

Hylander_1314 06-30-12 08:02 PM

Good suggestion Fitz! That is true.

Although, I think there may a a copy of 1.7.6 in the download section too. Maybe Sailor Steve or someone uploaded it here. Can't remember right off.

Webster 06-30-12 11:00 PM

if you guys find working links let me know and i'll put the v1.4 mega mods in the popular mods sticky thread

Hylander_1314 07-01-12 09:27 PM

Webster, I think v1.9 was the first one to support SH4 1.5 only, but I did run it successfully with SH4 1.4 for some time. I just couldn't use the Uboat stuff, which I don't mess with much anyways, so it was no great loss.

So if anyone wants to try it, they can, but it's no guarantee that it will work, or work flawlessly.

seaplate hitman 07-02-12 09:58 PM

Sorry to ask some questions about battle experiences.
I was always detected by IJN DD easily when I was closed to the convey.
And I couldn't escape if IJN DD began to drop depth charges.

The Mod Version is TMO2.2 without AI easy MOD.
Is there some seasoned captain can share your precious experiences in detail to help me make a progress?
You can introduce your tactics, for example: how far will you began to attack? and how to escape and so on.

Thanks in advance.
:salute::salute::salute::salute::salute:

jldjs 07-02-12 10:30 PM

[QUOTE=seaplate hitman;1904350]Sorry to ask some questions about battle experiences.
[FONT=Book Antiqua]I was always detected by IJN DD easily when I was closed to the convey.[/
You can introduce your tactics, for example: how far will you began to attack? and how to escape and so on.[/
oh, but where to begin!!!
First off, you want to set up your attack without "them" knowing you are there. So I've learned to stay out of visual range which is at least 7 nm in clear daylight. Plan your attacks with the environment to your advantage, e.g., night, bad weather, rough seas, etc. Shoot and get away on the surface if at night or poor weather (fog, rain, etc.). If submerged, shoot and go deep and be silent and pick a path to escape. There isn't a fool proof tactic. Save before you attack and replay to learn.

stanger 07-03-12 02:57 AM

Quote:

Originally Posted by stanger (Post 1900062)
So there is no such thing as deck gun bug in TMO, at least as far as your SH4 installation is healthy.

:arrgh!: I have to take that back. There is a deck gun issue. I just did my 7th war patrol (started with s class, Salmon and then Gar - everything OK), got back to home port, they took my boat for refit and gave it (Gar) back with bow mounted deck gun, and options to upgrade with bow mounted deck guns, and - of course - with no crew slots for bow mounted deck guns :/ So I edited save file, enabled stern DG, enabled crew slots for stern DG, enabled upgrade packs for stern DG, but the game is crashing to desktop every time I go to deck gun or order my crew to man it.
:woot:


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