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Why don't you re upload your mod with the support for different displays aspect ratio, some readme documentation, brief change log, compatibility and install instructions ect ??:hmm2: The mod looks looks a bit frivolous like this, even if it isn't really...:yep: EDIT Note also that your mod interfere with sextant's functionality, which is not good... |
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Regards. Fitzcarraldo :salute: |
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As I wrote above, I originally did not plan it to spread in the share, so the list of changes from my memory only. If you find any bugs then - let me know. |
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great mod! recently iīve reinstalled SH5. I,ll give a try...
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Report (old) problem
Reporting my old problem with observation scope:
I have an old problem, and Iīm living with it, but I like to know if there is a solution or there is something wrong with my installation/configuration. I have SH5 1.2 with TWoS 1.05 and patch 9, an all new installation from "zero". I play it with and without Real Navigation optional. Not other extra TWoS additional mod applied (I tried Silent Michal Interiors, but now I disabled it because Iīm playing the Med campaign). I installed the mod totally according the instructions and all works as expected, but: - In the observation scope, accessing via teleport, I can up the scope gradually but I canīt down it graduall. The on-off arrows buttons of the UI works well. This occurs with the UI arrow buttons and with the dedicated keys. No gradual down with UI buttons and keys. The Obs. scope remains up except if I press the all down arrow button. The problem occurs in surface and submerged. - The Attack scope works with gradual up-down with all the arrow buttons and keys, without any problems. I donīt know if it is a known problem of the UI or there is a trick (not teleport to station? Some mistery key I unknown?). I can fully down the obs. scope, but a gradual descent is impossible. As said, Iīm living with this issue and I donīt have any other problems with TWoS, working very fine in my PC. Actual Mediterranean campaign departing from La Spezia with 12 saved games and reloads and all OK. Using actually SH5 Enhanced UI and antilag mod, fixed to 35 FPS with 3 pre rendered frames, and Rusted Glory skin. I didnīt touch the presets of TWoS "py" archive via OFEV. All original TWoS installed. Any tip or solution will be welcome! Many thanks and best regards. Fitzcarraldo :salute: |
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Actually, one of the teleport implementation side effects is occasional avatar spawning below boats keel, outside of the sub...Obs scope lowering limit tries to prevent this issue but it can do so only if you access to obs scope manually and not through teleport commands...:yep: |
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Many thanks for the fast answer, Vecko. I suspected something of it. Some times I was Captain Nemo hunting out of the boat thanks to teleport side effects. It seems that is the correct answer to this issue. Iīm running now the Mediterranean Campaign without any problem, no CTDs, good reloads (except for abrupt weather changes between reloads and bad weather reports). Best regards. Fitzcarraldo :salute: |
Thanks to vdr1981 campaign fixes , save 110 on my current career . Check the time lol .
http://i65.tinypic.com/2ypm1w5.jpg |
Yes, thanks to Vecko for get this awesome stability in the game.
Today I did my 89 save/reload, all in diverse campaigns. No problems. Now running the Med campaign (the black sheep of stability), and it works very stable. Best regards. Fitzcarraldo :salute: |
Try these waves and see if you have a more user friendly deck gun experience .
http://www.subsim.com/radioroom/down...o=file&id=4439 |
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Many thanks! Fitzcarraldo :salute: EDIT: Iīm using now your mod in the end of TWoS list. It seems works, and the mouvement of the waves is very nice. I like it. I canīt say what is the exact wind speed - I have a wrong 15m wind from the weather report, but it seems a 5m wind. I observed the mod overwrites an hydrophones cfg file of Rusty Glory. Is it good or bad? Thanks! |
That was meant for vdr1981 to try . Anyone can try it . It will be overwring the documents folder , don't worry about it . Just enable last .
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offtopic finally home for 2 days i hope that i will have time to upload and edit does tutorial videos :D
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SH5_Playable U-FlaK_0.1
Hello,
THANKS everyone for the AMAZING and STABLE Mega mod ! That change my life ! Abandonned that game few years ago due its instability. My question : I saw on the mod list "SH5_Playable U-FlaK_0.1". I guess that the new boat will be available. But it a bit special sub. When the BDU give us a new sub, we don't know which model it will be. So, how does it work for the U-FlaK ? Just should I save before? When this boat will be available on the game? Thanks ! |
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Check U-FlaK documentation and search the net for more... |
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Installing Wolves of Steel.
In case anybody, like myself, gets bogged down in the written instructions regarding the installation of the Wolves Mod here is a very good How To video on YouTube. It's in regard to version 1.03 but the principle still holds good for 1.05 - certainly worked for me. :yeah:
Excellent Mod, BTW :subsim: https://www.youtube.com/watch?v=pevSVIsmxhs Disclaimer: I have no investment in the video nor do I know the guy who made it. |
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