silentmichal |
10-20-13 12:47 PM |
Quote:
Originally Posted by gap
(Post 2130331)
Do you mean that you had added too many/too detailed food meshes and the game wasn't handling them well, or what else?
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I reckon, some GFX's have problems with performance. My 2nd reason, why I deleted it, is that those fruits didn't look good. Shadows were corrupted.
Quote:
Originally Posted by gap
(Post 2130331)
This is actually a cool feature. Would be cool if food was replaced by dirt and personal objects out of place, but I doubt it can be possible. On a more serious note, do you think we can do the same with torpedoes? I can be wrong, but I don't think that the models shown in torpedo room are linked to actual torpedo reserves onboard...
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Well, I didn't think about it. It's harder to do vanishing torpedoes... They're used for animations of loading torpedoes. In theory, I'm able to delete animations of loading torpedoes, add "new" torpedoes to GR2 model of this room, and add new things to *.sim file (disappearing)... I have to check is it possible. But school is more important :shifty:.
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