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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

ReallyDedPoet 04-17-08 06:13 PM

Quote:

Originally Posted by gord96
What are the basic things that this mod does?

Check out the first post, some good info there regarding your question.


RDP

Ducimus 04-17-08 06:28 PM

Quote:

Originally Posted by JGoldrick
This is a great mod! Just a quick question, when "F9" is pressed using any of the US boats, all I get is a underwater scene, is there any fix for this? Has anyone else encountered this? Thanks.


I can only guess your running some mod on top of TM that overwrites some crucial changes in this regard.

:hmm:

Or.... your running the "TMO_Enable_uboat_ver3 " and trying to run a US campaign with it. This modlet changes some files that are not compatible. Pressing F9 with this modlet enabled brings you to the radio room in the uboat interior. Since there is no radio room in the 3d model for fleet boat interiors, it will dump you to an underwater view.

jmr 04-17-08 09:21 PM

Is there anyway to change the default F2 viewpoint?

Ducimus 04-17-08 09:32 PM

Change to what?

jmr 04-17-08 09:50 PM

I mean to hit Shift -F2 and readjust the viewpoint to my liking. As it stands now, when at general quarters I have some big dude just a couple of inches away from me doing his repair job. Try not to roll your eyes but it bothers me - sort of like having a smashed bug dead center in your driver's side windshield.

Unless of course it's not supposed to be that way and somehow I hosed my install of TM.

edit: This is what I mean. Is this normal?

http://spidermine.com/stuff/GQ.jpg

Ducimus 04-17-08 10:37 PM

LOL yes thats normal.

The simple answer is to load up S3D, with it, open a stock camera.dat file.

Find the forward interior camera node. Note its coordinates. Also note it has nested nodes.

Apply the coordinates from the stock file, to the TM's version of the camera.dat file, for all nested nodes. This will efect the cameras posiition for all sub interiors. (i could have done this adjustment another way, but i was feeling lazy)

That should put it back to stock. Personally, i moved it because the view felt more natural having just come down from the conning tower and it gave you a better panoramic view of the control room.

NKVD-crazyivan 04-17-08 11:36 PM

Hi Ducimus i have already posted this ,and your answer was that maybe the wind blows away the exhaust smoke............

i am running your latest TMO with no other mods except RSRDC i still cant see the exhaust smoke even in a calm sea with no wind at all .Have looked around the Sub from all angles and no smoke........this has only happened since i applied SP3 and SPC then i uninstalled all your TMO as directed then load the complet version.........:-? Oh are you still working with W.Clears EE as you have incorperated Vers 4.0 in TMO can 4.2 work or does it Fubar your Awesome work as in AI visuals ?:up: :up:

brandtryan 04-18-08 02:22 PM

Hi Duci

First of all, thanks for the awesome mod.

Second--does your mod overwrite the "dud torpedos" setting in the options menu? That is, if I have it unchecked, is it still possible for me to get a dud? I HATE duds :damn: , and can't imagine what the real skippers had to have been going through.

Hitman 04-18-08 03:37 PM

OK,

we ALL know what is going on here, we ALL know how absurd it is, and we ALL want to see it having an end.

Therefore, please to ALLinvolved, open your wallet, check your ID card and remember you are all adults.

You don't have to love each other; staying out of reach should be enough.

And don't go on with the "he started first" argument. Again...check your ID cards, please (Brits check your passport).

Thanks

Hitman 04-18-08 04:15 PM

Well I can just say one thing else: If you all managed to pay as little attantion to each other as you pay to the moderators, there would be no problems at all here :roll:

AVGWarhawk 04-18-08 05:18 PM

Quote:

Originally Posted by Mikhayl
LOL Hitman, I thought about the same seeing Warhawk and your replies being sortof ignored :doh:


I'm seriously thinking of pulling the weekend passes. :nope:


Thank you all for allow me 10 minutes of my time to delete useless dribble. Awesome!

Aniuk 04-18-08 11:57 PM

Dribble
 
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Mikhayl
LOL Hitman, I thought about the same seeing Warhawk and your replies being sortof ignored :doh:


I'm seriously thinking of pulling the weekend passes. :nope:


Thank you all for allow me 10 minutes of my time to delete useless dribble. Awesome!

I'm not a native speaker of the English language and I do not think I really want to understand everything that is said on the threads that are made by Ducimus or where he is giving great advise about his mod. But I do know that I enjoy playing the game, playing his mod and try and understand what he is giving for advise. I hope that AVGWarhawk's message does not mean that he is closing the questions and replies section. Just logged in starting my weekend after a though week on the job and saw this message by the moderator. Whatever is going on, I think I must thank you for deleting useless dribble (whatever that may be). But I ask whoever is posting dribble: Get a life! and do not spoil the fun of those that just want to enjoy playing the game with TMO.

Thanks in advance!

edit: thanks Ducimus, your final release of TMO for 1.5 is doing a great job for me and looks great!!

Meiyogen 04-19-08 04:35 AM

I apologise if this is a rather stupid question, but how come my battaries don't recharge?

Able72 04-19-08 10:41 PM

Quote:

Originally Posted by Meiyogen
I apologise if this is a rather stupid question, but how come my battaries don't recharge?

Check to make sure you have activated recharge batteries

Ducimus 04-20-08 12:47 AM

On the subject of batteries, just remember, if you take damage to the batteries, the engines don't toggle automatically from recharge mod to standard propulsion. (stock bug).

So if it feels like your bleeding fuel, thats why.


Quote:

Hi Ducimus i have already posted this ,and your answer was that maybe the wind blows away the exhaust smoke............

i am running your latest TMO with no other mods except RSRDC i still cant see the exhaust smoke even in a calm sea with no wind at all .Have looked around the Sub from all angles and no smoke. ...this has only happened since i applied SP3 and SPC then i uninstalled all your TMO as directed then load the complet version........
Im not sure whats going on there. The exhaust "effects" are in and working. If you are running any mod on the side that alters submarine.dat files, then you'll be overwriting the dats i tweaked - hence, no exaust effects at all.

On that subject, i think it could use some more tweaking, the wind plays too much of an influence in the particle generators. My problem is i need wind effects to simulate a higher throttle, since i can't figure out how to tie in the particle generators to the throttle setting of the submarine. So the ad hoc solution is to have wind carry the exaust smoke, so it "looks" like the effects of faster accelleration.


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