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-   -   [REL] Knights of the Sea Depths II: Ace Edition (https://www.subsim.com/radioroom/showthread.php?t=250525)

Kapitän 12-25-22 05:17 AM

Quote:

Originally Posted by Kapitän (Post 2842943)
So, just came across a convoy: 14 May 43, Qu.1229DH (between Azores and Madeira), course 31°, speed 6kn, about 30 ships and about 8 escorts - so, nice size - but kind of scattered due to the high winds and sea.

As usual, about 25km from the convoy, the game froze or "stuttered" for a few seconds to load the convoy - seemed pretty long, and I almost thought the game would crash - but then it continued and seems to be okay for now.

Keep you posted ...

So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.

Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...

As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...

KaleunMarco 12-25-22 10:20 AM

Quote:

Originally Posted by Kapitän (Post 2844036)
So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.

Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...

As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...

yes, in this simulation, storms are the ally of the attacker!

Kapitän 12-28-22 04:38 AM

Quote:

Originally Posted by KaleunMarco (Post 2844060)
yes, in this simulation, storms are the ally of the attacker!


... but doesn't make manual targeting any easier :03:

Xall 12-29-22 08:39 AM

Love the mod and the full interiors ^^
Awesome stuff thank you for releasing the english version!:yeah:

bratwurstdimsum 12-31-22 04:12 PM

Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!

Aktungbby 12-31-22 05:25 PM

Welcome back!
 
bratwurstdimsum!:Kaleun_Salute:...after a 4-year 'silent run!':up:

bratwurstdimsum 12-31-22 07:12 PM

Quote:

Originally Posted by Aktungbby (Post 2844902)
bratwurstdimsum!:Kaleun_Salute:...after a 4-year 'silent run!':up:

Haha yes - lets just say after SH online came out, Silent Hunter and I "went on a break". :haha:

Kapitän 01-02-23 04:02 AM

Quote:

Originally Posted by Kapitän (Post 2844036)
So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.

Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...

As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...


So, after a coupe de grace on a Granville steamer - 2 AtoFat duds by the way - headed south.

4h later, was attacked by a single Sunderland (no damages) ... stayed submerged for about 1h. Just before surfacing, spotted 2 Sunderlands in the B-Periscope on opposite course but right over the boat (no attack). Waited until they were out ouf sight and surfaced. After surfacing went to Bridge View (F4) => CTD!

Seem to think that I had that before but can't really put my finger on it ...

propbeanie 01-02-23 05:00 PM

No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome. :salute:

Kapitän 01-03-23 03:43 AM

Quote:

Originally Posted by propbeanie (Post 2845310)
No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome. :salute:


Hi,


- I always have the sound guy check sonar before going to periscope depth (not manually with hotkey "H", though).


- No damage from the Sunderlands, as they didn't attack.


- The torpedo hit the ship, i.e., didn't under-run. Didn't observe a "dud" sound, though.


- Yes, I have a Metox Receiver and a FuMO29 Radar installed.


Just came across a couple of destroyers in DG90 ... let's see what it is ...

Niume 01-03-23 12:10 PM

Quote:

Originally Posted by bratwurstdimsum (Post 2844894)
Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!

https://www.mediafire.com/file/lm1v5ly08efhe9g/II_and_VII_Full_Interior_for_KSD_II_%252B_Wolfpack _2.3_mod.zip/file

Kapitän 01-04-23 04:26 AM

Quote:

Originally Posted by Kapitän (Post 2845362)
Hi,
Just came across a couple of destroyers in DG90 ... let's see what it is ...


... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m.


I got out of there, as attack conditions were less than ideal: daylight, high wind and sea.


No CTD, though :yeah:

propbeanie 01-06-23 10:39 AM

I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol

Kapitän 01-06-23 10:49 AM

Quote:

Originally Posted by propbeanie (Post 2846165)
I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol

Well, I do cheat a bit with my External View ... so, I was able to see, that they were different kinds of DD, also, a Frigate or two.

That is quite interesting that you mention the Video recording. I have done that during DC attack but never paid attention to the FPS value. That could very well be a reason for CTDs ... will pay attention to that next time ...

KaleunMarco 01-06-23 05:41 PM

Quote:

Originally Posted by propbeanie (Post 2846165)
Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol

ok...this was new gouge for me....ctrl+F8
so, i am giving it a test run.
my setup is 1920xwhatever and 60hz.
when i turn on the FPS indicator, it is running at 120+ fps.
i have never messed with these things....just ran with defaults.
should i be paying more attention to tweaking the FPS via the graphics driver (Nvidia, what else?) or should i just let sleeping dogs lie?
https://i.ibb.co/FhyLKHm/sleeping-dogs.gif


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