Quote:
|
Quote:
would be very nice if you could define the names and implement the triggers in your script, so clean nice working updates can keep comming ;) ...if you realy like that i fool with your scripts, and you want to implement it then... :har: |
Quote:
|
I think the ideea is very good because the majority use MO and stormys DBSM :yeah:
|
Quote:
SDL- file, logical sound names 1. radio_in_type_1 (messages from BDU) 2. radio_in_type_2 (messages from friendly vessels) 3. radio_in_type_3 (messages from enemy vessels) 4. radio_in_type_4 (messages from enemy sinking/sunk vessels) 5. radio_in_type_5 (not a clue 1, reserved 1) 6. radio_in_type_6 (not a clue 2, reserved 2) ...we urgent also need optional at which time compression, no sound is played at all for this !!! |
Quote:
I can easily suppress the sounds when TC > 1 :yep: |
Quote:
...but the DBSM collection, i dont think so, its a little bit more stressing reading through all the readme and ****... :arrgh!: |
Quote:
...have to find some sleep, awaiting also Rongel`s answer regarding my question more above and dont want to have to much different SDL file versions, send ya tomorrow. :) |
Quote:
Yes, I changed that entry to get decent sounding watersplashes to airplane guns hitting water. There are many watersplash sounds made but the game uses only one of them in stock version and for me it just sounded akward no matter if you changed the audio file. Now it shuffles the sounds and gives also bullet spark sounds. I haven't had any comments on it yet, but for me it worked well. Okay, now I see... There are entries on the sdl-file only for the first sounds, like "Particles.Small_Shell_Water_Impact", and "Particles.P04_@Bulet_spark" but not for the other four wav.files that are in the stock sounds folder. Weird thing is that it seemed to be working well. I have to test this again, maybe we just need to add those other versions to the sdl-file. |
Quick test done, I added the splashes to my sdl file and it seemed better but can't be 100% sure. Another weird thing is that I remember when armed merchant fired it's machine guns at me, I'm getting different bullet sparks sounds eventhough there is only one sound listed in the sdl-file. Could it be that it can read all the others too?! I don't know! :06:
The main thing in my opinion improving those airplane gun watersplashes is that there are few bullet sparks included. |
Quote:
|
Quote:
Edit: No pitch variation in bullet sparks or small shell water impacts |
Quote:
if you say its working fine, why changing it then... ithink i go ahead with that HOTFIX 2 then. ...just added another deptcharge variation, and your right...this is very immersive i like it alot my friend :salute: |
nice avatar you have here stormfly:D
|
Quote:
...edited post 1 regarding Hotfix 2 ! @TDW: all radio content and SDL changes regarding different samples for incoming radio messages are included in Hotfix 2. |
All times are GMT -5. The time now is 11:10 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.